Forums » Bugs
station turret timers missing
timers no longer appear after killing a turret. At least not in Latos.
That was likely a plugin. I know Scuba Steve wrote one to do just that.
really? only anyx users had that feature??
/me facepalms.
that feature just appeared randomly without any mention from Drazed so I see no reason for why I should have reasonably suspected it was part of anyx....
or are you facepalming because i'm talking about your beloved plugin?
or are you facepalming because i'm talking about your beloved plugin?
Oh cool!
No, I'm facepalming because it's an optional install. It doesn't appear randomly, you have to select it from the list and enable it.
He's face palming cause you've done nothing since February but act like a dumb ass and this is just another example.
lulz
I'm going to be a noob and ask...where the hell is AnyX and TCFT2 lol. Google has failed me.
AnyX is a plugin that the ITAN guild uses. For guild members only. I'm not sure what TCFT2 is.
TCFT2 is a plugin that the TGFT guild uses. For guild members only.
I don't use either, and use to have countdown timers after the last turret died.
Pelatus still has timers..
Savet, don't mess with my head!!!
There was always a timer for conquerable stations if that's what you ninnies are talking about.
Timers for turrets, not the stations. I.e. you'd kill a turret and you'd see a popup timer of how long until the turret re-spawns - one timer for each turret.
Oh, who needs that? It sounds like a fluff feature which is easily addressed by proper coordination. ;)
Yeah, it was much more useful when the turrets took 5x as long to kill.
Even then, a simple "put your god-damned vulture away and keep bombing!" was usually sufficient.