Forums » Bugs
NPC's docking causes message in The Bar
This shouldn't show up.
It always has though.
Kind of annoying, makes the bar even more useless than it already is.
lol who the hell cares about the bar
Well, there is that casino thing PA has in Odia M-14. And if the devs were ever going to make the bar useful, this is something they'd have to fix.
It'll get even worse when I start distributing the gameplayer for casino games. It has a mode which actually runs IN the bar environment. Not to mention a few other projects I have going to further enhance the bar environment. ;)
I would be very nice if the bar would only reflect PCs entering and leaving and not all players - PC and NPC alike.
I would be very nice if the bar would only reflect PCs entering and leaving and not all players - PC and NPC alike.
With an eventual exception for NPCs that actually talk back in the bar.
Or just add some "ignore enter/leave notification" checkboxes, segregated for PC and NPC, just like the prox warning.
Or just add some "ignore enter/leave notification" checkboxes, segregated for PC and NPC, just like the prox warning.
Keller, honey... could you write a special version for the swim-up bar? Maybe games like Marco Polo, Sharks and Minnows, Chicken Fight, and Pool Volleyball? There's a dear...
My Lady CD. The gameplayer features a plugin architecture that allows for stand alone games. They don't all have to be casino games. If I get some time, I'll even finish the tictactoe game as a demonstration for how to write your own.
Of course, if you'd like to write the state engine for Marco Polo or Sharks and Minnows and let me know, I'll be happy to see if I can squeeze it in.
Of course, if you'd like to write the state engine for Marco Polo or Sharks and Minnows and let me know, I'll be happy to see if I can squeeze it in.