Forums » Bugs

NPC's docking causes message in The Bar

Jan 10, 2013 Kierky link
This shouldn't show up.
Jan 11, 2013 abortretryfail link
It always has though.
Jan 12, 2013 Kierky link
Kind of annoying, makes the bar even more useless than it already is.
Jan 12, 2013 TheRedSpy link
lol who the hell cares about the bar
Jan 12, 2013 Pizzasgood link
Well, there is that casino thing PA has in Odia M-14. And if the devs were ever going to make the bar useful, this is something they'd have to fix.
Jan 12, 2013 Keller link
It'll get even worse when I start distributing the gameplayer for casino games. It has a mode which actually runs IN the bar environment. Not to mention a few other projects I have going to further enhance the bar environment. ;)

I would be very nice if the bar would only reflect PCs entering and leaving and not all players - PC and NPC alike.
Jan 12, 2013 Pizzasgood link
With an eventual exception for NPCs that actually talk back in the bar.

Or just add some "ignore enter/leave notification" checkboxes, segregated for PC and NPC, just like the prox warning.
Jan 12, 2013 Conflict Diamond link
Keller, honey... could you write a special version for the swim-up bar? Maybe games like Marco Polo, Sharks and Minnows, Chicken Fight, and Pool Volleyball? There's a dear...
Jan 13, 2013 Keller link
My Lady CD. The gameplayer features a plugin architecture that allows for stand alone games. They don't all have to be casino games. If I get some time, I'll even finish the tictactoe game as a demonstration for how to write your own.

Of course, if you'd like to write the state engine for Marco Polo or Sharks and Minnows and let me know, I'll be happy to see if I can squeeze it in.