Forums » Bugs
Multithreading Nonbug! Everything seems to work fine now.
I played many hours of VO over the weekend on my (hooray working again) Linux 64-bit desktop. So far none of the problems I had before have come back up. (skinny ships, detached cockpits, crashes with double error reporters, etc.)
Does anyone else still run it with multithreaded=1? Still have problems?
It's definitely enabled or this wouldn't appear in errors.log
------------------------------------------------------------------
Using singlethreaded rendering.
Using 2 physics worker threads.
------------------------------------------------------------------
PS: How about enabling this feature on Android? ;) (right now it just makes the game segfault!)
Does anyone else still run it with multithreaded=1? Still have problems?
It's definitely enabled or this wouldn't appear in errors.log
------------------------------------------------------------------
Using singlethreaded rendering.
Using 2 physics worker threads.
------------------------------------------------------------------
PS: How about enabling this feature on Android? ;) (right now it just makes the game segfault!)