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Avalon Torpedo caused no damages on blockade
Hi
We took down the shields of a teradon in intros blockade, and I went back for avalon torpedoes to see how much damage it might cause
There were 4 of us in the group to witness this as we watched the impact.
Dual large ports with avalons
We sat back and watched the direct impact with beautiful graphical explosions, however NO damages were caused to the teradon
Each impacted exploded and had the same effect.
I reloaded and tried again with the same effect.
I don't know if this is a bug or not but I'm reporting it as one and will test it some more in Deneb to observe this topic further
Additionally dual torpedoes did not effect the Trident in Deneb with shields up, very little shield reduction after direct impact only pushed primary shields down to maybe 80% which quickly recharged as usual. This is much less then you would even get from a single shot consisting of 5) rag ports loaded heavy with gems/ swarms
Just in comparison to a 5) port shot vs a 2) port avalon shot ,I would have expected much more shield damage then the 5) port single shot considering 12k damages per port = 24k dual ports
Anyhow bug posted
Please advise
Thanks
We took down the shields of a teradon in intros blockade, and I went back for avalon torpedoes to see how much damage it might cause
There were 4 of us in the group to witness this as we watched the impact.
Dual large ports with avalons
We sat back and watched the direct impact with beautiful graphical explosions, however NO damages were caused to the teradon
Each impacted exploded and had the same effect.
I reloaded and tried again with the same effect.
I don't know if this is a bug or not but I'm reporting it as one and will test it some more in Deneb to observe this topic further
Additionally dual torpedoes did not effect the Trident in Deneb with shields up, very little shield reduction after direct impact only pushed primary shields down to maybe 80% which quickly recharged as usual. This is much less then you would even get from a single shot consisting of 5) rag ports loaded heavy with gems/ swarms
Just in comparison to a 5) port shot vs a 2) port avalon shot ,I would have expected much more shield damage then the 5) port single shot considering 12k damages per port = 24k dual ports
Anyhow bug posted
Please advise
Thanks
That's weird. It worked when i attacked the Serco ships in Edras over a week ago. It was difficult to aim them, but they did do the expected amount of damage.
I tried again in Deneb to confirm this topic
Same results
Took down Trident shields in small skirmish and went and got the avalon torpedo
Upon return I saw the Trident shields at approx 84 percent by the time I approached the target it was at 80%
Fired at somewhat close range to be sure I didn't miss the target, which I did anyhow because I strafed too hard LOL
Second shot right on target and with direct impact and explosion with 0 damages
Third shot direct impact with 0 damages
Fourth shot direct impact with 1% damages
Then I finished by unloaded my fully loaded standard heavy rag ports and shields dropped from 79% down to about 70% with heavy rag minus the one empty avalon port
And last I have to recheck this but I think it did take out all the Trident weapons and yet caused no damages, I'll recheck this as well to be sure it wasn't just serco fighters that took the weapons out while I reloaded.
Anyhow I shot some fighters while waiting for another trident and attempted to take out the shields with only the 4 ports and it was very close but a lot of fighters around
I ended up getting impatient and reloaded and stacked the 4 ports and accelerated to also attempt to ad an avalon torpedo to the impact and ended up destroying myself LOL
Respawned and try again and could not take out the shields
Went back and got the extra chaos swarm port filled, and took out the shields
Reloaded with avalon port and same thing 0 damage cause by the avalon
Anyhow FYI
However, it does appear to take out grouped bots very well.
Just wanted to report on my continued observation
Thanks
Same results
Took down Trident shields in small skirmish and went and got the avalon torpedo
Upon return I saw the Trident shields at approx 84 percent by the time I approached the target it was at 80%
Fired at somewhat close range to be sure I didn't miss the target, which I did anyhow because I strafed too hard LOL
Second shot right on target and with direct impact and explosion with 0 damages
Third shot direct impact with 0 damages
Fourth shot direct impact with 1% damages
Then I finished by unloaded my fully loaded standard heavy rag ports and shields dropped from 79% down to about 70% with heavy rag minus the one empty avalon port
And last I have to recheck this but I think it did take out all the Trident weapons and yet caused no damages, I'll recheck this as well to be sure it wasn't just serco fighters that took the weapons out while I reloaded.
Anyhow I shot some fighters while waiting for another trident and attempted to take out the shields with only the 4 ports and it was very close but a lot of fighters around
I ended up getting impatient and reloaded and stacked the 4 ports and accelerated to also attempt to ad an avalon torpedo to the impact and ended up destroying myself LOL
Respawned and try again and could not take out the shields
Went back and got the extra chaos swarm port filled, and took out the shields
Reloaded with avalon port and same thing 0 damage cause by the avalon
Anyhow FYI
However, it does appear to take out grouped bots very well.
Just wanted to report on my continued observation
Thanks
There were several people using Avalons on the capital ships in B-8 Tuesday night and it was doing PLENTY of damage to turrets, capship hulls, nearby players, and their users' bank accounts.
Have you tried in Deneb? It could be that the Deneb ships are somehow glitched. I haven't had a chance to try it myself. Ran out of Avalons by screwing around. Will have to collect or buy some more.
Nope, not yet. Haven't had a chance to cart a bunch of them up there. I did use them somewhat successfully on some Serco ships at the blockade in Edras though.
He's I've been testing this thing all over Deneb and the blockades
Here is just 3 screen shot that shows what I'm experiencing and others are always present when witnessing in most cases
http://www.iclbiz.com/vo_avalon_screens
Same effect in Deneb no different.
Also I did notice that the avalon did take out turrets which was great, but afterwards additional shots fired and reloads multiple times produced no damages
I reloaded and fired an additional 2 ports of 4 shots all impacted perfectly at somewhat close range and no damages.
Anyhow just FYI
P.S
The terdons in the Ukari blockade had super strength even after shields were down and no damages caused by avalons; but I reloaded with rag heavy weapons swarms etc. and it picked away at the damage percentage very very slowly. Abnormally higher strength then what I have ever seen on terdons and I saw this in Deneb as well it took 3) people with rags and serco connie and heavy cruise and one trident pounding away at the terdon with shields already downed and it was reload after reload after reload.
terdon took down the heavy and the connie and the trident while it was getting pounded and very little damages being caused on it.
After what seemed like 30-45 mins or so of pounding away at the terdon, slowly and finally was destroyed but the war was almost by then.
Here is just 3 screen shot that shows what I'm experiencing and others are always present when witnessing in most cases
http://www.iclbiz.com/vo_avalon_screens
Same effect in Deneb no different.
Also I did notice that the avalon did take out turrets which was great, but afterwards additional shots fired and reloads multiple times produced no damages
I reloaded and fired an additional 2 ports of 4 shots all impacted perfectly at somewhat close range and no damages.
Anyhow just FYI
P.S
The terdons in the Ukari blockade had super strength even after shields were down and no damages caused by avalons; but I reloaded with rag heavy weapons swarms etc. and it picked away at the damage percentage very very slowly. Abnormally higher strength then what I have ever seen on terdons and I saw this in Deneb as well it took 3) people with rags and serco connie and heavy cruise and one trident pounding away at the terdon with shields already downed and it was reload after reload after reload.
terdon took down the heavy and the connie and the trident while it was getting pounded and very little damages being caused on it.
After what seemed like 30-45 mins or so of pounding away at the terdon, slowly and finally was destroyed but the war was almost by then.
go shoot the serco cappies they are easier to kill : p
bias bias bias : ]
bias bias bias : ]
Well, It worked on the Teradons I was shooting in Edras.
Does anyone know what the hull strength of a Teradon is? I know the game uses some pretty low precision numbers for ship health on the network, and I'm wondering how many Avalon hits it would take to register a change in the hull % seen by the client.
Does anyone know what the hull strength of a Teradon is? I know the game uses some pretty low precision numbers for ship health on the network, and I'm wondering how many Avalon hits it would take to register a change in the hull % seen by the client.
The Teradon has 2,000,000hp, and the client damage display is quantized to 1/16th of the total damage. So, one would have to do 125,000 damage in order to get it to display a drop in health. That's assuming the shields are already down, and the ship hull is at 100% health.
Any given hit does not necessarily do 100% of the total potential damage (ie 15k points ideally by an Avalon). It depends on a number of factors, which I don't currently recollect.
So, in theory, even four avalons should be good for only 60k hp, ideally. It should take at least nine (assuming a high percentage of damage per hit) to make a noticeable drop in capship health, and that assumes all detonations do optimal damage.
The Teradon shields are 120,000hp (at full charge), so they will require a significant barrage as well. Plus, the recharge rate on those shields are pretty high.
So anyway, I'm open to hearing more reports. I'm not claiming there isn't a problem, just establishing a few facts in advance to make sure we all understand the parameters of how this works.
Any given hit does not necessarily do 100% of the total potential damage (ie 15k points ideally by an Avalon). It depends on a number of factors, which I don't currently recollect.
So, in theory, even four avalons should be good for only 60k hp, ideally. It should take at least nine (assuming a high percentage of damage per hit) to make a noticeable drop in capship health, and that assumes all detonations do optimal damage.
The Teradon shields are 120,000hp (at full charge), so they will require a significant barrage as well. Plus, the recharge rate on those shields are pretty high.
So anyway, I'm open to hearing more reports. I'm not claiming there isn't a problem, just establishing a few facts in advance to make sure we all understand the parameters of how this works.
Thanks for the detailed info Inc.
I nuked the crap out of a Serco Teradon in Edras with before and after screenshots. It does do damage to the hull as well as the turrets, but not a lot. Those things have tons of armor!
I'll post before and after screenshots later.
I nuked the crap out of a Serco Teradon in Edras with before and after screenshots. It does do damage to the hull as well as the turrets, but not a lot. Those things have tons of armor!
I'll post before and after screenshots later.
Is there any chance of getting increased resolution of the quantization for capships? I realize it is a network optimization, but I'd think capships are rare enough to not make too much difference.
The issue is handling capships differently from every other ship. Any time you start going off into special-case code, things get more complex, you're more likely to introduce bugs, and this is very low-level code. Fundamental protocol stuff. It might be better to generically increase the resolution of damage for all ships and just deal with the additional network traffic. I'm not sure.
It is an issue we should try and improve. It adds to confusion and gives less positive feedback on the efforts of people assaulting the ships.
It is an issue we should try and improve. It adds to confusion and gives less positive feedback on the efforts of people assaulting the ships.
Maybe there could be a way to have it optional, so that people on crummy networks could still use it as-is. Of course, that's additional complexity as well.
Or have the game client choose accordingly based on network response times and packet loss rates.
Those are both a bit complicated, but we will look into it. Probably not something that's going to change immediately, though.
Screenshots as promised. Before and after 8 avalon hits.
http://imgur.com/a/Gi8KO
http://imgur.com/a/Gi8KO