Forums » Bugs
Player-controlled capship health doesn't update properly
(I have only tested this on the Test server, so there's a chance that this problem doesn't exist in production)
When I fly a player-controlled capship (Trident Type M or other) and get damaged, my health % will stop updating when it reaches between 60% and 80%, even though I continue to take damage. This leads to situations where I think I'm perfectly safe but in fact I'm only one hit away from being destroyed.
When I fly a player-controlled capship (Trident Type M or other) and get damaged, my health % will stop updating when it reaches between 60% and 80%, even though I continue to take damage. This leads to situations where I think I'm perfectly safe but in fact I'm only one hit away from being destroyed.
The problem exists in production. I died at NW thinking I had 50% hull. Also, if any ship even taps me, my hull reads 93% as do all turrets, which if you do the math is a LOT of damage for a moth scraping the paint off the docking bay.
Just to make an infinite loop of redundant linked posts:
http://www.vendetta-online.com/x/msgboard/2/25013
Just to make an infinite loop of redundant linked posts:
http://www.vendetta-online.com/x/msgboard/2/25013