Forums » Bugs
Lag = Endless nukes, swarms, homers, rockets, etc
Just like the mines one you can endlessly fire nukes, swarms, homers, and what ever else you like thats projectile based. One thing that did bring a concern was whether or not these "ghost" items would do damage. It actually came out true...damage does occur...people who get damaged don't know it until later...now it seems that the higher the lag the more time that is required to pass before it kills the person. Thus my endless nukes test with around 3000 worth of lag killed leathal a min later have the nukes went off looking at my end. The best part of this lag thing is you can kill someone and like I said they will not know it until a few mins later. Another thing is if you have lag in the 3k+ no one can hit you unless they rocket you in some way and you were holding still. So firing nukes endlessly at lets say a major station could cause some major problems.
Awesome. New exploit in my books. Thanks much.
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see what i started? i play with spam and discove infinent mines. then SF comes up with a single person lag. Now have team only lag.. it's dangerus i tell you
Testing is one thing, and I watched this happen and did not intervene because it was, indeed, a test.
Should players begin to exploit this, they will be politely asked to cease. Further action may be taken if the player fails to comply.
This is a bug, whereas station nuking, etc. are annoying uses of aspects of the game that are behaving as they were intended to.
Should players begin to exploit this, they will be politely asked to cease. Further action may be taken if the player fails to comply.
This is a bug, whereas station nuking, etc. are annoying uses of aspects of the game that are behaving as they were intended to.