Forums » Bugs

Game totally screwed.

Aug 21, 2003 Patrol Ship 1 link
Ok, first check out these screenshots:
http://www.freewebs.com/serco-gate/dump0016.jpg
http://www.freewebs.com/serco-gate/dump0018.jpg

It's a s11 wormhole in s15, and I was the only person who could see it!
Now that's strange, but it's just how it all began:

Suddenly, my ship went crazy. Totally crazy.
I (well not I, the ship) began ramming roids and stations, and at some times, I couldn't control a thing.

I KNOW why the AI thing probably happened though:
I had installed a self made script, which I deleted just after I tried it out 'cos it really sucked (it involved some auto-dodging and stuff). Apparently, some of this script was still left in the systems, and I must've pressed the wrong key.

I have no idea, though, why the wormhole appearead there. That can't have anything to do with the script.
Aug 21, 2003 Celkan link
PS1, you are not alone in the sighting of a sc11 wormhole in a rather odd place. Usafunrunner found one in sc3. and on the note of your ship's erratic behavior... You have to load the script in the game if you are using it. You may have forgot to remove the bind that had that function, and if you pressed that key, you may have inadvertently activated it somehow. (just guessing, based on my knowledge of how scripts work with Vendetta)

I don't think it has anything to do with the wormhole reading though. One thing: was it functional?
Aug 21, 2003 HumpyThePenguin link
send me the script and hunt it down and destroy it in you wgaf.cfg

I want to test some things with it.

oh yeah, his ship went crazy right after he saw the 11 wh in 15
Aug 21, 2003 Celkan link
I think that is purely coincidental though. One should have nothing to do with the other.
Aug 21, 2003 Nighty link
Finaly, the appearance of the first unstable wormholes, as prophecised by Vinnie, the Italian oracle.

Soon the very fabric of space-time will rip and bulge, and massive alien fleets will emerge. The three nations once divided by hatred and distrust will have to band together to fight off this new menace, without the aid of their advanced technology which will be rendered useless by the alien fleet and behave erraticaly in battle. Once again the three houses will have to work united under primitive and harsh circumstances to fight for their very existance, lest they be finaly destroyed.

And then we will all have coffee and cake in Sector 9, 2pm sharp. And perhaps some pizza and spaghetti bolognese.

Thus spoke Vinnie, the Italian oracle.
Aug 21, 2003 HumpyThePenguin link
lol

Italian?

I still want that script for testng you know!
Aug 21, 2003 Arolte link
LOL @ Scuba Steve. Boy, look at that shiny rocket ramming Valk you have in those screenshots. I bet you're real proud. Hehe.

Okay, getting back on topic... suppose it's not a bug? Suppose the devs are testing dynamic wormholes that pop in and out of sectors at specific times? Wouldn't that be cool? It's like you'd have to wait for a gate to open every other hour. Kick ass!
Aug 21, 2003 a1k0n link
Yeah! That would be cool!

Except... we're not. That's just.. wow.
Aug 22, 2003 Arolte link
That's just what you want us to think. It's a conspiracy, I tell you! The devs don't want us to know! If anybody else encounters dynamic wormholes, please log all activity and take screenshots of it. The more we learn about these the more we may be able to prevent or control them, if harmful. Let us set aside our differences and work as a whole for mankind!
Aug 22, 2003 Dagger link
Yeh... I'm PS1.
The wormhole was NOT functional.
Aug 22, 2003 HumpyThePenguin link
nor could I see it as I was standing on top of him (i.e. a Vulture rubbing up against a Valk..)