Forums » Bugs

Jump point indicator freaking out

Jun 01, 2010 Spedy link
It flickers really fast between showing the distance and 'ready to jump' even when I'm sitting on top of an asteroid.
Jun 01, 2010 CrazySpence link
it sure does
Jun 01, 2010 incarnate link
What platform(s)?
Jun 01, 2010 mr_spuck link
I saw this yesterday on 64bit linux.
Jun 01, 2010 meridian link
I've noticed it recently as well (OS X). I wouldn't say it flickers for me, more like flashes to 'ready to jump' once or twice every once and a while. (I didn't see this behavior prior to the 1.8.128 update)

I've also noticed 'roids scanning from farther away than they should (1000m+ for 750m range Adv Scanner). Could be related.
Jun 01, 2010 Spedy link
Win7 64 bit
Jun 02, 2010 CrazySpence link
Snow Leopard
Jun 02, 2010 diqrtvpe link
Seen on Snow Leopard as well.
Jun 02, 2010 Spedy link
The missile beep also stutters irritatingly, apparently with the same pattern as the jump point flicker. Dunno if it's related or not.
Jun 02, 2010 JJDane link
Same on Vista 64
Jun 02, 2010 raybondo link
Ok, I think I found the problem. There's information that's calculated in the radar thread and used in the render thread, but the render thread isn't waiting for the radar thread to get done calculating it.
Jun 03, 2010 CrazySpence link
is that why the seekers beep weird too?