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Segmentation fault on gentoo 1.4
i got segmentation fault when i want get out from dock
kernel 2.4.21
gcc version 3.2.3 20030422 (Gentoo Linux 1.4 3.2.3-r1, propolice)
new nvidia drivers
oss sound
kernel 2.4.21
gcc version 3.2.3 20030422 (Gentoo Linux 1.4 3.2.3-r1, propolice)
new nvidia drivers
oss sound
Are you overclocked?
::: DELETED - WERE NOT QUITE THE SAME TOPIC :::
I also get this problem on Gentoo , I posted a bug report but have not yet had a reply...
Are you running an SMP system and SMP Kernel ?
Are you running an SMP system and SMP Kernel ?
Um. If you have SMP on, the nvidia-kernel driver will go loco. I don't know if the new version posts compile-time errors, but the old ones did. SMP can make the whole thing go bonkers anytime too much OpenGL info is passed. Dunno exactly why.
See if this works:
"Linux and MacOS X users, if you experience crashes, especially with Nvidia hardware, try the following:
Locate and edit your config.ini (in the vendetta.app on OS X). Find the [refgl] section of the config file and set the "doshaders" and "dovertexbuffers" parameters to zero. The game will need to have been run once and exited cleanly (without crashing) for these parameters to have been added by 3.2.7. The parameters may also be added manually. Toggling these settings will disable some of the advanced graphics features, added in 3.2.6, which are enabled by default. As far as we can tell, some people may be experiencing crashes with these features, possibly due to a Nvidia driver bug. More debugging is required, but hopefully people will be able to get the game to function, for the moment, by using this workaround.
If a config.ini file does not exist, you can create it as a text file and add these three lines:
[refgl]
doshaders=0
dovertexbuffers=0" -Vendetta News Page (old)
"Linux and MacOS X users, if you experience crashes, especially with Nvidia hardware, try the following:
Locate and edit your config.ini (in the vendetta.app on OS X). Find the [refgl] section of the config file and set the "doshaders" and "dovertexbuffers" parameters to zero. The game will need to have been run once and exited cleanly (without crashing) for these parameters to have been added by 3.2.7. The parameters may also be added manually. Toggling these settings will disable some of the advanced graphics features, added in 3.2.6, which are enabled by default. As far as we can tell, some people may be experiencing crashes with these features, possibly due to a Nvidia driver bug. More debugging is required, but hopefully people will be able to get the game to function, for the moment, by using this workaround.
If a config.ini file does not exist, you can create it as a text file and add these three lines:
[refgl]
doshaders=0
dovertexbuffers=0" -Vendetta News Page (old)