Forums » Bugs

Turrets go missing in conquer station sector

Jan 23, 2010 CrazySpence link
Turrets 1 and 4 are missing in the station sector they are either in a roid or somehow verrrry far out
Jan 23, 2010 Niki link
yes, this is annoying
Jan 23, 2010 CrazySpence link
I filed a ticket for it too so there is no way it can be missed!
Jan 23, 2010 peytros link
they weren't missing guys we moved two into the docking bay so people couldn't ninja it
Jan 23, 2010 CrazySpence link
Clever
Jan 23, 2010 ladron link
We're pirates. It's our job to be clever.
Jan 23, 2010 raybondo link
They were really far away. I moved them back and they were subsequently destroyed by players.
Jan 23, 2010 ladron link
That was the point, ray.
Jan 23, 2010 incarnate link
Heh, ok, noted. Turrets should be immobile.
Jan 24, 2010 Alloh link
Since they are the "gates" for stations, make it ALLWAYS appear on radar, no matter how far. Just like teammates does.

Even while stormy. Almost like beacons. And will be required when they are in foggy dense roid fields...
Jan 24, 2010 Dr. Lecter link
For the record: Turret 3 was conc-catapulted out of playable range by the same asswipes who complained about it being an exploit and demanded that a Dev fix it for them when we did it.
Jan 26, 2010 look... no hands link
why am i not suprised?

however the solution to that is really really simple.

Make them weigh a billion tons, and give them an appropriate increase in thrust to make up for it.
Jan 26, 2010 incarnate link
Ok, this issue should be basically fixed. Please don't post here unless there's actually a problem. Or better yet, make a new thread or something.