Forums » Bugs
Turrets go missing in conquer station sector
Turrets 1 and 4 are missing in the station sector they are either in a roid or somehow verrrry far out
yes, this is annoying
I filed a ticket for it too so there is no way it can be missed!
they weren't missing guys we moved two into the docking bay so people couldn't ninja it
Clever
We're pirates. It's our job to be clever.
They were really far away. I moved them back and they were subsequently destroyed by players.
That was the point, ray.
Heh, ok, noted. Turrets should be immobile.
Since they are the "gates" for stations, make it ALLWAYS appear on radar, no matter how far. Just like teammates does.
Even while stormy. Almost like beacons. And will be required when they are in foggy dense roid fields...
Even while stormy. Almost like beacons. And will be required when they are in foggy dense roid fields...
For the record: Turret 3 was conc-catapulted out of playable range by the same asswipes who complained about it being an exploit and demanded that a Dev fix it for them when we did it.
why am i not suprised?
however the solution to that is really really simple.
Make them weigh a billion tons, and give them an appropriate increase in thrust to make up for it.
however the solution to that is really really simple.
Make them weigh a billion tons, and give them an appropriate increase in thrust to make up for it.
Ok, this issue should be basically fixed. Please don't post here unless there's actually a problem. Or better yet, make a new thread or something.