Forums » Bugs

List Of A Few Bugs

Jul 20, 2003 Arolte link
8) You still can't dock, or there's horrendous lag between the time you push activate and the time you dock, when a handful of lightning mines are zapping you near a station.

9) Lightning mines still lock on to you even with a thousand plus meters clearance.
Jul 20, 2003 Suicidal Lemming link
Arolte, it depends on lag for the mines to stop firing at you.
Jul 21, 2003 Arolte link
Wrong. I had the bug kill me one time with a ping of 42ms. It's not lag related.
Jul 21, 2003 Suicidal Lemming link
i think it has to do with owner of the mine's lag.
Jul 21, 2003 randomize link
i think mine lag has been discussed in great detail before and limit of 4 mines per person should be enforced.

10). people can switch characters to different colour very quickly.

11). mid-sector /logoff

12). 0 damage does not always kill you. many times i've been in station repairing from 0 to 6000 or whatever.
Jul 21, 2003 Arolte link
Limiting mines to four per player would make them useless. I'd strongly be against this.

Oh, I was also the owner of an l-mine that some how took out a blue ship today in s7, which was about 1200m away from the mine itself. Again, my average ping was around the 30s and 40s.
Jul 20, 2003 Wombatula link
Some of these are know and others aren't. Here they are:

1). Vulture wing bug
2). Stingray Rockets don't have explosion
3). Screamer rocket have very small prox. blast. to get all 3k damage they have to hit the direct center of the ship.
4). Sunflare rockets have similar problem as screamers. They never do total damage. 4 direct sunflare hits on a bus won't kill it.
5). Buyback bug is still not fixed. Sometimes it says error, can't buy ship. Other times it just sits there at Ship Name.
6). Camera Gets stuck after dying some times.
7). Character accounts ocasionally get stuck at loading char.

Thats the major bugs, but they're all really important. Any others out there?
Jul 21, 2003 genka link
10+11 aren't bugs, they're just things you don't like.
Jul 21, 2003 Arolte link
When your hull integrity indicator displays 0%, it means that there's still a fraction of your hull left. That could mean 13/8000 hull points left, or it can even mean 2/8000 hull points left. Either way they would be shown as 0%, because the indicator doesn't go in between 1% and 0%. It's one or the other.
Jul 21, 2003 The Kid link
also, when you DO have 0/x, it'll repair itself. The last time it went to 44/10000
Jul 21, 2003 BusMasteR link
I know this were propebly added due to another exploit or something - but one thing that i think is wrong is the ability to take damage while not being able to fire (eg coming out of wormholes or stations). Some say that one should be "invinsible" - but i've experienced several times to get shot down while in this state (not by mines though)...