Forums » Bugs

Turrets still *insta respawn*

Jan 15, 2009 yodaofborg link
I thought this was something that would be looked into *before* there were deployed like they are? Was not this supposed to be in place before you spammed them about the loonyverse?

Anyways, just letting ya know, they still insta-respawn, killing my game, should take a turret at least 15 mins to come back after it's kllled.
Jan 15, 2009 vardonx link
Agreed.

The extra ones are still in Verasi as well...
Jan 16, 2009 Inco link
And they often kill you while you are jumping in/out the WH. Even before you get control over your ship or right after. The homing missiles are too much agile.

I agree that the turrets should be hard to pass but in current state it does not depend on your skills that much. It is more likely a lottery.
Jan 16, 2009 raybondo link
They shouldn't be insta-respawning. They should respawn after 30 seconds.
Jan 17, 2009 yodaofborg link
Nah, they come back much quicker than that ray, 10 seconds max i would wager.
Jan 21, 2009 MythOpus link
Entering Grey Space is a lottery too sometimes.
I don't think Nation space should be any different.
Jan 22, 2009 incarnate link
I just tested this in Ukari A-10 on production. They do not inta-respawn, it takes 30 seconds, exactly like Ray says. I went into window mode and timed it with the system clock.

If people want longer respawn times for turrets, that's fine, but that's a subject for a Suggestions Forum post, not a Bugs post. There is no bug, it's behaving exactly as designed.

Also, I've already stated elsewhere that the extra turrets in Verasi won't be removed until we do a sector-update, which will coincide with the newbie sector rollout and so on. Updating sectors is best done all at once.
Jan 26, 2009 yodaofborg link
Sorry, I actually thought I had posted this in suggestions, didn't mean to ruffle anyones feathers Inc. So like http://www.vendetta-online.com/x/msgboard/3/20596