Forums » Bugs
Turrets still *insta respawn*
I thought this was something that would be looked into *before* there were deployed like they are? Was not this supposed to be in place before you spammed them about the loonyverse?
Anyways, just letting ya know, they still insta-respawn, killing my game, should take a turret at least 15 mins to come back after it's kllled.
Anyways, just letting ya know, they still insta-respawn, killing my game, should take a turret at least 15 mins to come back after it's kllled.
Agreed.
The extra ones are still in Verasi as well...
The extra ones are still in Verasi as well...
And they often kill you while you are jumping in/out the WH. Even before you get control over your ship or right after. The homing missiles are too much agile.
I agree that the turrets should be hard to pass but in current state it does not depend on your skills that much. It is more likely a lottery.
I agree that the turrets should be hard to pass but in current state it does not depend on your skills that much. It is more likely a lottery.
They shouldn't be insta-respawning. They should respawn after 30 seconds.
Nah, they come back much quicker than that ray, 10 seconds max i would wager.
Entering Grey Space is a lottery too sometimes.
I don't think Nation space should be any different.
I don't think Nation space should be any different.
I just tested this in Ukari A-10 on production. They do not inta-respawn, it takes 30 seconds, exactly like Ray says. I went into window mode and timed it with the system clock.
If people want longer respawn times for turrets, that's fine, but that's a subject for a Suggestions Forum post, not a Bugs post. There is no bug, it's behaving exactly as designed.
Also, I've already stated elsewhere that the extra turrets in Verasi won't be removed until we do a sector-update, which will coincide with the newbie sector rollout and so on. Updating sectors is best done all at once.
If people want longer respawn times for turrets, that's fine, but that's a subject for a Suggestions Forum post, not a Bugs post. There is no bug, it's behaving exactly as designed.
Also, I've already stated elsewhere that the extra turrets in Verasi won't be removed until we do a sector-update, which will coincide with the newbie sector rollout and so on. Updating sectors is best done all at once.
Sorry, I actually thought I had posted this in suggestions, didn't mean to ruffle anyones feathers Inc. So like http://www.vendetta-online.com/x/msgboard/3/20596