Forums » Bugs
Somewhat random crashes when exploding (Death)
I've done this on both of the systems I have here, though the (much) stronger system isn't my gaming platform, I tested it there as well as this machine.
Gaming/Randomness system:
AMD Sempron 3200+, 3GB ram, msi k9n neo v1 - nvidia 550, pci ide/raid adapter Sil 0680, ATI 1650 (I know, nvidia chipset, ati card... no problems elsewhere, my 6600GT died), 750W PSU, system is on a UPS as well. winxp pro sp3 (fresh install <1week)
Work system:
Phenom 9950, MSI k9a2, ati 4870 x2sli, 4gb ram, vista ultimate
Both crash when I pop. Most often in a ragnarok, and almost every time I die in a border skirmish. Didn't know there was a 'running log' kept, but I'll make sure to check it next time I crash on death.
The crash is pretty blah. game freezes, and (sometimes) i hear a ding, the error sound in windows, and there must be an error window up, cause I hit enter, and the game shuts down and stuff. least its not a raw CTD or BSODor anything too horrid.
I'm using the dx9gl video driver (default with game). thought about switching drivers but not even sure if its a video error or sound. game freezes right after the boom sound, and my ship is mostly blown to bits and I'm a (frozen) ball of fire.
Nevermind, I think I found the bug. its not the engine, its infiturbo plugin.
[code]
[12/30/08 05:16:24] *SMV Messaris destroyed Liath
sent plugins/infiturbo/main.lua:15: attempt to compare number with nil
stack traceback:
plugins/infiturbo/main.lua:15: in function <plugins/infiturbo/main.lua:12>
sent plugins/infiturbo/main.lua:15: attempt to compare number with nil
stack traceback:
plugins/infiturbo/main.lua:15: in function <plugins/infiturbo/main.lua:12>
plugins/infiturbo/main.lua:15: attempt to compare number with nil
stack traceback:
plugins/infiturbo/main.lua:15: in function <plugins/infiturbo/main.lua:12>
plugins/infiturbo/main.lua:15: attempt to compare number with nil
stack traceback:
plugins/infiturbo/main.lua:15: in function <plugins/infiturbo/main.lua:12>[12/30/08 05:16:31] (group) *IDV Kora destroyed *Bamon Romu
[/code]
BTW, that line without a \n... that is exactly as it is in the log :P
Gaming/Randomness system:
AMD Sempron 3200+, 3GB ram, msi k9n neo v1 - nvidia 550, pci ide/raid adapter Sil 0680, ATI 1650 (I know, nvidia chipset, ati card... no problems elsewhere, my 6600GT died), 750W PSU, system is on a UPS as well. winxp pro sp3 (fresh install <1week)
Work system:
Phenom 9950, MSI k9a2, ati 4870 x2sli, 4gb ram, vista ultimate
Both crash when I pop. Most often in a ragnarok, and almost every time I die in a border skirmish. Didn't know there was a 'running log' kept, but I'll make sure to check it next time I crash on death.
The crash is pretty blah. game freezes, and (sometimes) i hear a ding, the error sound in windows, and there must be an error window up, cause I hit enter, and the game shuts down and stuff. least its not a raw CTD or BSODor anything too horrid.
I'm using the dx9gl video driver (default with game). thought about switching drivers but not even sure if its a video error or sound. game freezes right after the boom sound, and my ship is mostly blown to bits and I'm a (frozen) ball of fire.
Nevermind, I think I found the bug. its not the engine, its infiturbo plugin.
[code]
[12/30/08 05:16:24] *SMV Messaris destroyed Liath
sent plugins/infiturbo/main.lua:15: attempt to compare number with nil
stack traceback:
plugins/infiturbo/main.lua:15: in function <plugins/infiturbo/main.lua:12>
sent plugins/infiturbo/main.lua:15: attempt to compare number with nil
stack traceback:
plugins/infiturbo/main.lua:15: in function <plugins/infiturbo/main.lua:12>
plugins/infiturbo/main.lua:15: attempt to compare number with nil
stack traceback:
plugins/infiturbo/main.lua:15: in function <plugins/infiturbo/main.lua:12>
plugins/infiturbo/main.lua:15: attempt to compare number with nil
stack traceback:
plugins/infiturbo/main.lua:15: in function <plugins/infiturbo/main.lua:12>[12/30/08 05:16:31] (group) *IDV Kora destroyed *Bamon Romu
[/code]
BTW, that line without a \n... that is exactly as it is in the log :P