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Client stuck at 'Entering universe,,,'
The title says it all :) I was able to play without any problems yesterday and today afternoon (GMT+1), but when I tried to play later today, VO would get stuck on 'Entering universe...' every time, no matter which character I chose. I left VO at this screen for an hour when I had to go out and still nothing changed. I should probably note I didn't change anything in my system in between.
There is nothing in errors.log that would indicate any kind of problems. When I close the game though, a file called 'winsock.log' is created in VO's directory, which contains:
[02/20/08 20:21:15] .\event.cpp:(94): WSAENOTSOCK: One of the descriptor sets contains an entry that is not a socket.
[02/20/08 20:21:15] .\event.cpp:(94): WSAENOTSOCK: One of the descriptor sets contains an entry that is not a socket.
(it contains both lines, I didn't hit CTRL+V twice by mistake ;) )
I am running Athlon XP 1800+, 512 MB RAM, GeForce 6800 XT (AGP), Windows XP SP2.
There is nothing in errors.log that would indicate any kind of problems. When I close the game though, a file called 'winsock.log' is created in VO's directory, which contains:
[02/20/08 20:21:15] .\event.cpp:(94): WSAENOTSOCK: One of the descriptor sets contains an entry that is not a socket.
[02/20/08 20:21:15] .\event.cpp:(94): WSAENOTSOCK: One of the descriptor sets contains an entry that is not a socket.
(it contains both lines, I didn't hit CTRL+V twice by mistake ;) )
I am running Athlon XP 1800+, 512 MB RAM, GeForce 6800 XT (AGP), Windows XP SP2.
Glad it's not just me...
Same issue, same OS. I blame Bill Gates!
Same issue, same OS. I blame Bill Gates!
VO works atm. It takes a bit longer than before to enter the universe, but it works :)