Forums » Bugs

Server IP

Sep 23, 2007 Syylk link
Hi devs,

I wanted to know if there's a way to specify (on the command line, in the config files, or elsewhere) what IP/port the client program should connect to.

I dearly hope it isn't hard coded to 204.11.209.42:21141.

I need it because your server keeps dropping my UDP packets (probably an intermediate node is throttling down the traffic), and I want to test a proxy I set up to redirect my traffic; I need to do this to use the subscription I'm paying.

Hoping to see a reply soon, I thank you all in advance.

- Katrina Le-Feir
Sep 23, 2007 Syylk link
*crickets...*

The game client is hardcoded to connect to "server.vendetta-online.com", same IP as majikthise.guildsoftware.com.

I'm able to reroute the UDP stream going out of my box, toward the proxy, but routing it on the proxy is presently not working. I hope there aren't other hard coded values I must dance around...
Sep 24, 2007 terribleCabbage link
Change your hosts file (/etc/hosts on Linux, C:\Windows\System32\drivers\etc\....\hosts ... Gah, I can't remember for Windows, sorry) so that "server.vendetta-online.com" points to whatever IP you want to direct traffic through.
Sep 24, 2007 Syylk link
Already done that. That was the easy part, once I strings'ed and grep'ed thru the vendetta executable.

Now, why the server doesn't acknowledge the UDP packets coming from the proxy?

And why in first instance the server replies to some UDP packets, then stops after a random amount of time?

Well, the good part is that I restarted playing Vegastrike... :)
Sep 24, 2007 raybondo link
There's nothing we can do if your ISP drops packets to us.