Forums » Bugs
prospecting fun with multiple scanners
Ello all,
When doing prospecting missions, you get a status update for every equiped scanner on your ship. The scans seem to be performed sequentially and completely independent, resulting in one useful update line and a number of pretty pointless messages telling you, than you already scanner the roid.
Shamus
Ps: i do know, there currently is no point in multiple scanners, but i usually dont equip much gear at all while prospecting resulting in the mission equiping the provided scanner.
When doing prospecting missions, you get a status update for every equiped scanner on your ship. The scans seem to be performed sequentially and completely independent, resulting in one useful update line and a number of pretty pointless messages telling you, than you already scanner the roid.
Shamus
Ps: i do know, there currently is no point in multiple scanners, but i usually dont equip much gear at all while prospecting resulting in the mission equiping the provided scanner.
Huh, interesting side effect. Thanks for reporting it.
I guess a timestamp is needed for scanning so additional scanners won't tell you that the object was already scanned.
I guess a timestamp is needed for scanning so additional scanners won't tell you that the object was already scanned.
Ello there,
I guess, a timestamp would solve this problem right now, but i think, it might very well cause other problems in the future, should other specialised scanners and electronic warfare equipment be added. You might well need a timestamp for every type of scanner, there eventually will be.
The problem is, that the scanners are handled independently. I would immodestly suggest, you define sort of a capability object defining the sensor strength of the ship based on equiped/active equipment.
It would make adding extenders and specialised scanners quite trivial, make sensor strength bonuses/penalties for special ship designs simpler, and in this case insulate mission logic from the details of ship configuration.
Shamus
I guess, a timestamp would solve this problem right now, but i think, it might very well cause other problems in the future, should other specialised scanners and electronic warfare equipment be added. You might well need a timestamp for every type of scanner, there eventually will be.
The problem is, that the scanners are handled independently. I would immodestly suggest, you define sort of a capability object defining the sensor strength of the ship based on equiped/active equipment.
It would make adding extenders and specialised scanners quite trivial, make sensor strength bonuses/penalties for special ship designs simpler, and in this case insulate mission logic from the details of ship configuration.
Shamus
Ah yeah, that's a good idea.
I remember when using multiple scanners on one ship would crash the client. :P
Of course, now only one of the scanners will actually "fire" when used if you have more than one equipped...
Of course, now only one of the scanners will actually "fire" when used if you have more than one equipped...