Forums » Bugs

prospecting fun with multiple scanners

Feb 17, 2007 shamus13 link
Ello all,

When doing prospecting missions, you get a status update for every equiped scanner on your ship. The scans seem to be performed sequentially and completely independent, resulting in one useful update line and a number of pretty pointless messages telling you, than you already scanner the roid.

Shamus

Ps: i do know, there currently is no point in multiple scanners, but i usually dont equip much gear at all while prospecting resulting in the mission equiping the provided scanner.
Feb 17, 2007 raybondo link
Huh, interesting side effect. Thanks for reporting it.
I guess a timestamp is needed for scanning so additional scanners won't tell you that the object was already scanned.
Feb 18, 2007 shamus13 link
Ello there,

I guess, a timestamp would solve this problem right now, but i think, it might very well cause other problems in the future, should other specialised scanners and electronic warfare equipment be added. You might well need a timestamp for every type of scanner, there eventually will be.

The problem is, that the scanners are handled independently. I would immodestly suggest, you define sort of a capability object defining the sensor strength of the ship based on equiped/active equipment.

It would make adding extenders and specialised scanners quite trivial, make sensor strength bonuses/penalties for special ship designs simpler, and in this case insulate mission logic from the details of ship configuration.

Shamus
Feb 18, 2007 raybondo link
Ah yeah, that's a good idea.
Feb 19, 2007 MSKanaka link
I remember when using multiple scanners on one ship would crash the client. :P

Of course, now only one of the scanners will actually "fire" when used if you have more than one equipped...