Forums » Bugs

View from turret borked

Oct 29, 2006 terribleCabbage link
You probably already know about this...

When you dock with a trident and sit in one of the turrets, it looks like the camera is sitting too low in the turret. The sides of the turret extend up so much as to obscure your view, and it looks like you're sitting just above or inside the window. All very weird.
Oct 29, 2006 Dark Knight link
That's been a problem for a while. It's not just the Tridents.
Oct 31, 2006 terribleCabbage link
Well, yes. It doesn't hurt to get it back on the radar again - it does make fighting from inside capships seem rather amateurish.
Nov 01, 2006 RelayeR link
It's the same with connies.
Nov 02, 2006 terribleCabbage link
It's the same with all turrets, full-stop. :\
Nov 20, 2006 Phaserlight link
I think this is because the POV is sitting right over the shot spawn point. I don't think it would hurt to move them both up a little, though. Visibility is a problem.

While we are at it, how about a shield strength indicator while manning the turret?
Nov 20, 2006 Whistler link
I'm not even certain this IS a bug.

In a way, this could be seen as a cockpit view. The sides of the turret obscure the view, but the viewable area corresponds to the limits of the turret's ability to aim.

It does beg the question as to whether the turrets are physically manned, or whether they are remotely controlled.
Nov 21, 2006 Mister Chief link
Yeah, I'm fine with it being a cockpit view. I'd prefer if it rendered right, though. Right now it seems the viewing point is partially within/behind a few polys.
Nov 21, 2006 terribleCabbage link
Right now it seems the viewing point is partially within/behind a few polys.

That's my beef with the current situation. I wouldn't really mind an obscured view (much), but it looks like you're half inside the turret object; the walls protrude up, but there's a big gap underneath and occasional angles where the window shows up in strange places.