Forums » Bugs
View from turret borked
You probably already know about this...
When you dock with a trident and sit in one of the turrets, it looks like the camera is sitting too low in the turret. The sides of the turret extend up so much as to obscure your view, and it looks like you're sitting just above or inside the window. All very weird.
When you dock with a trident and sit in one of the turrets, it looks like the camera is sitting too low in the turret. The sides of the turret extend up so much as to obscure your view, and it looks like you're sitting just above or inside the window. All very weird.
That's been a problem for a while. It's not just the Tridents.
Well, yes. It doesn't hurt to get it back on the radar again - it does make fighting from inside capships seem rather amateurish.
It's the same with connies.
It's the same with all turrets, full-stop. :\
I think this is because the POV is sitting right over the shot spawn point. I don't think it would hurt to move them both up a little, though. Visibility is a problem.
While we are at it, how about a shield strength indicator while manning the turret?
While we are at it, how about a shield strength indicator while manning the turret?
I'm not even certain this IS a bug.
In a way, this could be seen as a cockpit view. The sides of the turret obscure the view, but the viewable area corresponds to the limits of the turret's ability to aim.
It does beg the question as to whether the turrets are physically manned, or whether they are remotely controlled.
In a way, this could be seen as a cockpit view. The sides of the turret obscure the view, but the viewable area corresponds to the limits of the turret's ability to aim.
It does beg the question as to whether the turrets are physically manned, or whether they are remotely controlled.
Yeah, I'm fine with it being a cockpit view. I'd prefer if it rendered right, though. Right now it seems the viewing point is partially within/behind a few polys.
Right now it seems the viewing point is partially within/behind a few polys.
That's my beef with the current situation. I wouldn't really mind an obscured view (much), but it looks like you're half inside the turret object; the walls protrude up, but there's a big gap underneath and occasional angles where the window shows up in strange places.
That's my beef with the current situation. I wouldn't really mind an obscured view (much), but it looks like you're half inside the turret object; the walls protrude up, but there's a big gap underneath and occasional angles where the window shows up in strange places.