Forums » Bugs
Missing functions in the new Station UI
There doesn't seem to be a way to unload equipment (Weapons/Batteries) that you've picked up from destroyed ships. They show up only in the "Equipment -> Manage" tab, with no "load/unload" button.
Anyone else see something I'm missing?
Anyone else see something I'm missing?
You can unload them like cargo in the Commodities tab.
On the new tutorial: It's all good (especially how it's handled with the buttons, kudos to the devs), except for the fact that if you click through to the point where you're supposed to launch, the tutorial text starts anew, instead of again telling the new player to undock. Once you're in space, it reverts to the point where you left off, which is good, but it could be a bit misleading.
A slightly bigger bug: As a new player, it seems there are two (2) tutorial missions in the mission list. One that has a tag "(completed)", and ocne you click on it, it shows the log as if you had aborted the tutorial, and the other mission is take-able and behaves normally.
On the new tutorial: It's all good (especially how it's handled with the buttons, kudos to the devs), except for the fact that if you click through to the point where you're supposed to launch, the tutorial text starts anew, instead of again telling the new player to undock. Once you're in space, it reverts to the point where you left off, which is good, but it could be a bit misleading.
A slightly bigger bug: As a new player, it seems there are two (2) tutorial missions in the mission list. One that has a tag "(completed)", and ocne you click on it, it shows the log as if you had aborted the tutorial, and the other mission is take-able and behaves normally.
a pretty massive bug: capital ship turrets cannot be entered via the new interface; likewise I'm not convinced that setting one as your home station was an intended feature..
edit: just tried again with another Trident and it brought up the old capship interface like I assume it should... maybe it was just a fluke?
edit: just tried again with another Trident and it brought up the old capship interface like I assume it should... maybe it was just a fluke?
Hmm. Ok, noted.
The new interface wasn't supposed to be used in the capships.
The new interface wasn't supposed to be used in the capships.