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Crash: 1.6.4.1 under Linux

Jun 10, 2006 roguelazer link
I was just playing and I was in the pda interface. I hit n to bring up the navmap, not remembering that that doesn't work. The game segfaulted- it didn't print any message to console, bring up the bugreporter, or dump core. No odd messages were printed in errors.log. It just crashed. The Vendetta process is now zombified and unkillable. At first it was using 40% of my CPU (how does a zombie process use CPU, anyway?) but now it's just sitting there, zombified, with 0's across the chart. I had to logout to kill it!
Jun 10, 2006 mr_spuck link
Got one where the reporter didn't come up:

-open pda
-maximize chat thingy
-minimize chat thingy
-close pda
-open pda

this was printed in the terminal:
vendetta: ../iup/itable.c:327: iupTableGet: Assertion `it && key' failed.

and error log:

caught SIGABRT; generating stack trace
fault address 0000582a, db4d4800
ss 0x0000007b 123
uesp 0xbff3bbd8 -1074545704
efl 0x00000202 514
cs 0x00000073 115
eip 0xffffe410 -7152
err 0x00000000 0
trapno 0x00000000 0
eax 0x00000000 0
ecx 0x0000582a 22570
edx 0x00000006 6
ebx 0x0000582a 22570
esp 0xbff3bbd8 -1074545704
ebp 0x0823150d 136516877
esi 0x0000582a 22570
edi 0xb7d8aff4 -1210535948
ds 0x0000007b 123
es 0x0000007b 123
fs 0x00000000 0
gs 0x00000033 51
brk> ffffe410: 00746547 54707569 656c6261 6f6d6552
Jun 10, 2006 RelayeR link
roguelazer:"(how does a zombie process use CPU, anyway?)"

It's gotta chew, don't it?