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Should it be doing this?
I poked around at the files in the vendetta updater app andlooked in teh openglerr.log should it be saying all this..?
Mac OX 10.2.5
1 gig of ram
500 mhz
128 rage pro graphics card
no idea what version Open GL.
../../../gk/gkgl/refgl/agl.cpp(403): error in BuildGL().
../../../gk/gkgl/refgl/refgl.cpp(785): failed to set mode.
../../../gk/gkgl/refgl/agl.cpp(403): error in BuildGL().
../../../gk/gkgl/refgl/refgl.cpp(785): failed to set mode.
../../../gk/gkgl/refgl/agl.cpp(403): error in BuildGL().
../../../gk/gkgl/refgl/refgl.cpp(785): failed to set mode.
../../../gk/gkgl/refgl/agl.cpp(403): error in BuildGL().
../../../gk/gkgl/refgl/refgl.cpp(785): failed to set mode.
../../../gk/gkgl/refgl/texmanage.cpp(479) : glGetError() returned 'invalid enumerant'
../../../gk/gkgl/refgl/texmanage.cpp(479) : glGetError() returned 'invalid enumerant'
../../../gk/gkgl/refgl/agl.cpp(403): error in BuildGL().
../../../gk/gkgl/refgl/refgl.cpp(785): failed to set mode.
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Mac OX 10.2.5
1 gig of ram
500 mhz
128 rage pro graphics card
no idea what version Open GL.
../../../gk/gkgl/refgl/agl.cpp(403): error in BuildGL().
../../../gk/gkgl/refgl/refgl.cpp(785): failed to set mode.
../../../gk/gkgl/refgl/agl.cpp(403): error in BuildGL().
../../../gk/gkgl/refgl/refgl.cpp(785): failed to set mode.
../../../gk/gkgl/refgl/agl.cpp(403): error in BuildGL().
../../../gk/gkgl/refgl/refgl.cpp(785): failed to set mode.
../../../gk/gkgl/refgl/agl.cpp(403): error in BuildGL().
../../../gk/gkgl/refgl/refgl.cpp(785): failed to set mode.
../../../gk/gkgl/refgl/texmanage.cpp(479) : glGetError() returned 'invalid enumerant'
../../../gk/gkgl/refgl/texmanage.cpp(479) : glGetError() returned 'invalid enumerant'
../../../gk/gkgl/refgl/agl.cpp(403): error in BuildGL().
../../../gk/gkgl/refgl/refgl.cpp(785): failed to set mode.
max vram(8388608): .
max vram(8388608): .
max vram(8388608): .
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Heh,
if you're able to play vendetta, don't worry about it.
You can delete that openglerr.log file if you wish. Vendetta doesn't delete that file so all the info in there is accumulated over all the times you've played.
if you're able to play vendetta, don't worry about it.
You can delete that openglerr.log file if you wish. Vendetta doesn't delete that file so all the info in there is accumulated over all the times you've played.
ahhh ok. the thing that worried me was the
../../../gk/gkgl/refgl/agl.cpp(403): error in BuildGL().
../../../gk/gkgl/refgl/refgl.cpp(785): failed to set mode.
../../../gk/gkgl/refgl/agl.cpp(403): error in BuildGL().
../../../gk/gkgl/refgl/refgl.cpp(785): failed to set mode.