Forums » Bugs
Server-problems with 3.2.2 - Devs read because it's a BIG problem
Since 3.2.2 some werid things are going on while playing vendetta. The server kinda ignores you for several seconds and the game continues only locally. At that point you can for eg shoot at and hit a NPC but it will not detrroy him. After like x seconds the server stops ignoring you and puts you on a new location thousands of meters from the place you thouht you were. Sometimes it even leeds to a connection failure.
Now this happened to several players in all kinda situations and in about all possible sectors. Therefor I think it's not a software problem but more a server problem.
PLease check this out becasue with this bug th egame is about unplayable. On the general forum there is a thread called like "3.2.2 is ****". You can fins evidence there...
Try to solve this one guys (as a programmer myself, I know this will be hard one... ) and by the way, great game you put together... I wish I could do that...
Levvie
Now this happened to several players in all kinda situations and in about all possible sectors. Therefor I think it's not a software problem but more a server problem.
PLease check this out becasue with this bug th egame is about unplayable. On the general forum there is a thread called like "3.2.2 is ****". You can fins evidence there...
Try to solve this one guys (as a programmer myself, I know this will be hard one... ) and by the way, great game you put together... I wish I could do that...
Levvie
Levie, a1k0n IS a dev and did respond in the thread you referenced:
(a1k0n)
"This is extremely strange. The server isn't remotely even close to being overloaded. I did make one change to the network code between 3.2.1 and 3.2.2, and I thoroughly scrutinized it last night. It seems to work fine, but it doesn't buy much (it's just an optimization) so I can just change it back. I can't find any problem with it, but obviously a problem exists. It could still be a problem with the network to which the server is connected, which would affect everybody."
(a1k0n)
"This is extremely strange. The server isn't remotely even close to being overloaded. I did make one change to the network code between 3.2.1 and 3.2.2, and I thoroughly scrutinized it last night. It seems to work fine, but it doesn't buy much (it's just an optimization) so I can just change it back. I can't find any problem with it, but obviously a problem exists. It could still be a problem with the network to which the server is connected, which would affect everybody."
Ok. Yep, my optimization was missing a very important line of code. So I, er, optimized away certain packet retransmissions. Whoops. That's fixed now. I may restart the game server in a bit to alleviate many of these problems. The rest will be fixed once we patch the client on Wednesday.
It's funny, cause it didn't show in my testing with moderate packet loss and no packet loss, but with very light (i.e. typical) packet loss, the connection just goes away.
It's funny, cause it didn't show in my testing with moderate packet loss and no packet loss, but with very light (i.e. typical) packet loss, the connection just goes away.
code gnomes.