Forums » Bugs

FIX THE BLOODY CARGO TIME OUT...JUST CHANGE THE NUMBER ALREADY!

Nov 14, 2005 Dr. Lecter link
ENOUGH ALREADY! I worked for over an hour tonight to singlehandedly take down a stronghold. As I popped the Levi, far from the roid ring, all in my moth ready for the pickup... the seekers got me.

No problem, 3 min... I get back and am just about to hit the cargo cloud, when POOF! No samo, no helio (cow noise) THAT!!!!

[EDIT] *ahem* That is (zebra noise) frustrating, and you guys (i.e. Devs) have known about this for at least a week, at least as far as exact complaints go. Whatever the number is in the code, that makes it 3 minutes? Change it to 10 already. Won't screw up the lag that much, and it would help some blood pressure levels :)
Nov 14, 2005 Martin link
Seconded
Nov 14, 2005 Cunjo link
Aye
Nov 14, 2005 Doukutsu link
A less angry agreement here.
Nov 14, 2005 Suicidal Lemming link
Cleaned up language a little. Here, have a kitty, it ought to lower your blood pressure.
Nov 14, 2005 thergvk link
OMG WHAT ARE WE TO DO LIKE NOTHING IS DONE ABOUT THE SMALLEST THING WHY DONT WE ALL LEAVE IN PROTEST!!!!!!!!!!
Nov 14, 2005 Forum Moderator link
a1k0n IS aware of this and is looking into it.
Nov 14, 2005 Dr. Lecter link
/me decapitates the kitty

(cow noise) that crap, too

[EDIT] Why yes, FM, I know A1k0n is *aware* of this. It's the fact that it requires altering one number, to fix what is a universally despised cockup in the game, and hasn't been done yet that I'm bitching about. Just to clarify, since ye seem to have missed my point.
Nov 14, 2005 Forum Moderator link
If it was as simple as one number, it WOULD be fixed already. The more complex a game becomes, the more interconnected all the equations become. It's not just one number. What I'm telling you is that I know a1k0n is working on the fix for this now.

There are two threads about the same thing. I will lock this and refer to the other:

http://www.vendetta-online.com/x/msgboard/2/12137

[locked]
Nov 14, 2005 a1k0n link
Changing one number doesn't really fix the problem totally, since we don't save cargo when sector processes idle out. But it probably helps, so I'll change the frickin' number now.