Forums » Bugs
FIX THE BLOODY CARGO TIME OUT...JUST CHANGE THE NUMBER ALREADY!
ENOUGH ALREADY! I worked for over an hour tonight to singlehandedly take down a stronghold. As I popped the Levi, far from the roid ring, all in my moth ready for the pickup... the seekers got me.
No problem, 3 min... I get back and am just about to hit the cargo cloud, when POOF! No samo, no helio (cow noise) THAT!!!!
[EDIT] *ahem* That is (zebra noise) frustrating, and you guys (i.e. Devs) have known about this for at least a week, at least as far as exact complaints go. Whatever the number is in the code, that makes it 3 minutes? Change it to 10 already. Won't screw up the lag that much, and it would help some blood pressure levels :)
No problem, 3 min... I get back and am just about to hit the cargo cloud, when POOF! No samo, no helio (cow noise) THAT!!!!
[EDIT] *ahem* That is (zebra noise) frustrating, and you guys (i.e. Devs) have known about this for at least a week, at least as far as exact complaints go. Whatever the number is in the code, that makes it 3 minutes? Change it to 10 already. Won't screw up the lag that much, and it would help some blood pressure levels :)
Seconded
Aye
A less angry agreement here.
Cleaned up language a little. Here, have a kitty, it ought to lower your blood pressure.


OMG WHAT ARE WE TO DO LIKE NOTHING IS DONE ABOUT THE SMALLEST THING WHY DONT WE ALL LEAVE IN PROTEST!!!!!!!!!!
a1k0n IS aware of this and is looking into it.
/me decapitates the kitty
(cow noise) that crap, too
[EDIT] Why yes, FM, I know A1k0n is *aware* of this. It's the fact that it requires altering one number, to fix what is a universally despised cockup in the game, and hasn't been done yet that I'm bitching about. Just to clarify, since ye seem to have missed my point.
(cow noise) that crap, too
[EDIT] Why yes, FM, I know A1k0n is *aware* of this. It's the fact that it requires altering one number, to fix what is a universally despised cockup in the game, and hasn't been done yet that I'm bitching about. Just to clarify, since ye seem to have missed my point.
If it was as simple as one number, it WOULD be fixed already. The more complex a game becomes, the more interconnected all the equations become. It's not just one number. What I'm telling you is that I know a1k0n is working on the fix for this now.
There are two threads about the same thing. I will lock this and refer to the other:
http://www.vendetta-online.com/x/msgboard/2/12137
[locked]
There are two threads about the same thing. I will lock this and refer to the other:
http://www.vendetta-online.com/x/msgboard/2/12137
[locked]
Changing one number doesn't really fix the problem totally, since we don't save cargo when sector processes idle out. But it probably helps, so I'll change the frickin' number now.