Forums » Bugs
Likely bugs here would be traders just flying around in a sector rather than going somewhere or docking. Please try to describe the circumstances with as much detail as you can. Important pieces of info include whether the bot was there when you warped in, and whether any other players were already in the sector.
As we've had to disable the convoys for now, bug reports won't be very useful ;) You will find some npc traders and escorts hanging around the universe, but they are left over from a crash ("undeliverated" as we call them). I hope those who got to play with the convoys while they were around had fun:) I know Andy and I had fun getting them working (mostly anyway).
I've just seen some of those left over traders with escorts fighting station guards in Odia C-2. I warp into the sector and, wooo, rockets all around.
There's a bunch of them blocking the station exit dock at Latos C-2. It looks like they all undocked at once and can't move.
As Rogue and Grzywacz said and as Grzywacz showed. I homed in C2 and when I logged in, they all tried to leave at once. Nobody else in-sector at the time.
Pelatus Bunker is filled with moths flying aimlessly about. They undock, fly a bit, then dock again.
They're also blocking the exits, which is funny, but could get annoying for anyone with the misfortune to trigger a temp KOS
They're also blocking the exits, which is funny, but could get annoying for anyone with the misfortune to trigger a temp KOS
When is this going to be fixed?
They don't respond to my hails! How rude!
Now who am I going to talk to... maybe my friend *Station Guard Ralia Pletetia is on...
Now who am I going to talk to... maybe my friend *Station Guard Ralia Pletetia is on...
Not sure if this is a bug or not, but I'm not seeing any convoys. I saw one when the update had just come out, but since then, not a single atlas or NPC other than strike forces and station guards.
There are NO convoys on the production server, and any convoy that is spawned on the test server immediatly seeces (spelling?) to exist after it leaves it's home station sector. I'd call that a few major bugs.
-Calder
-Calder
I think they turned them off...
No bugs since they turned the transport spigot off. :( That's one way to decrease bugginess - eliminate features! Hehe.
Will we seem them again soon?
Will we seem them again soon?
No.
Here's what I've noticed about the latest incarnation of the convoys:
1) Escorts still do a piss-ass job
2) If you shoot a moth, it will retaliate with screamers. However, it will only do so after it reaches 20% health
3) Convoy bots will not use turbo when near roids
4) Convoy bots have problems engaging Hive bots
5) Convoy escorts still don't figure it out when they run out of ammo. Maybe you should give them a backup energy weapon?
6) Convoy bots are still not differentiated by nation. How can a Valent convoy have a UIT Territorial Defender escort?
1) Escorts still do a piss-ass job
2) If you shoot a moth, it will retaliate with screamers. However, it will only do so after it reaches 20% health
3) Convoy bots will not use turbo when near roids
4) Convoy bots have problems engaging Hive bots
5) Convoy escorts still don't figure it out when they run out of ammo. Maybe you should give them a backup energy weapon?
6) Convoy bots are still not differentiated by nation. How can a Valent convoy have a UIT Territorial Defender escort?
Bots sometimes warp into a sector, and then turn round and warp back out, not seen it happen at worm holes, but rather at in system jumps, a good example of this is Odia B-13, three times today I was sat at the wormhole bots warped in (i could see em warp from over 8000m away, thats kinda neat), and instead of heading to the wh to their certain deaths, turn round, and warp back.
they seen you and were scared to come any closer
Some items for this list Michael:
1. There was a Corvus convoy that got spaced in Sedina B-8 last evening (Sat.)
2. If the lead ship gets stuck while docking, the rest of the fleet will sit and stare at it wondering what to do.
1. There was a Corvus convoy that got spaced in Sedina B-8 last evening (Sat.)
2. If the lead ship gets stuck while docking, the rest of the fleet will sit and stare at it wondering what to do.
Recently, I've selected the nearest enemy and all that pops up is the ID number. Sometimes it goes away and they recieve a name and no longer appear red on my radar. Sometimes, though, it stays red and the ID number doesn't go away. I'm pretty sure I have screenies.
My gripe with the convoys is that they make the sectors they are in lag like hell.
It's the same thing that happens for when a fully with turrets equipped cap ship enters, I try to shoot up a queen/levi with escort or just any large group of bots.
/ping shows weird spikes up into the 500 range although pinging with an external app doesn'T say anything unusal. The line isn't saturated either.
I can avoid caps and bots if I want, but the convoys are everywhere! :(
Would it possible to make them atleast smaller? So that the effect isn't this bad?
EDIT: even sector chat gets laggy when they enter
It's the same thing that happens for when a fully with turrets equipped cap ship enters, I try to shoot up a queen/levi with escort or just any large group of bots.
/ping shows weird spikes up into the 500 range although pinging with an external app doesn'T say anything unusal. The line isn't saturated either.
I can avoid caps and bots if I want, but the convoys are everywhere! :(
Would it possible to make them atleast smaller? So that the effect isn't this bad?
EDIT: even sector chat gets laggy when they enter