Forums » Role Playing

Attn: Elite players a call to action!

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Mar 07, 2004 maj_armstrong link
Recently a few rogue Elite (I use the term loosely) pilots are stooping to lowest form of game play. Most of you know who these players are. Often theses players will grief, pirate and intimidate lesser players. The obvious result is that Vendetta is loosing players, players who have been turned off to the point that they sign off forever, they will never play vendetta again test or retail!

Dev's do you hear this? The rogue players are truly hurting Vendetta.
I cannot imagine that this is good for Vendetta, **Vendetta is, loosing future purchasers of the retail games. Word of mouth can either be the kiss of death or the highest blessing.

I would like to appeal to our honorable, Elite pilots, of all factions to please exert pressure on these rouge Elites.
I personally believe that Elite players are the backbone of the game; they are the force by which the game is shaped for many players.

Please impress on the rouge Elites that they should understand and respect the power and influence they have in game.

For example if they pirate, great, danger is good for the game however they should remain conscious of their power in game.

Again, Elite players must understand the power they wield in game.
We little guys do.

Please help us.

mutorcs
Mar 07, 2004 silentsuicide link
I wouldn't worry about it to much. Currently there is no punishment for those who just go about and kill anyone and anything. But this will change in the future with the addition of a reputation system. In example, silentsuicide snaps one day and kills everything he sees with a valk. Suddenly his reputation plummets and he is no longer allowed to dock at lets say, stations in 9, 11, and 7. That valk that he loved so much now can only be bought in 18 and for an increased price because he is buying it illegally. NPCs mark him as a target to be destroyed at all costs and overall people on his own team will not help him. There is a light at the end of this quake in space tunnel, but the only way to get there is with patience.
Mar 07, 2004 Suicidal Lemming link
Most of the "elite" players wandered away from the game already.
Mar 07, 2004 Durgia link
the rest of us *midling* players try to stop the remaining elites but sadly have not the skills to do it. No there is nobody left to take out these pilots. The 1-2 elite pilots around cannot be on enough to take out the evil 4-6 eiltes.
Mar 07, 2004 Jm262 link
meh you guys are looking at this at the wrong angle. So there are some good players that 1v1 you can't defeat. But all you guys need is organization of maybe 3-5 people to help defeat them. Sadly organization is not a strong point in this game yet, people wait until there is a big problem (think of the sm in their old days in s11).

So really if people would just learn how to work in groups more then we could counter act these "evil" elite players. Of course don't forget I'm almost always willing to help you guys. You guys= anybody that hasn't pissed me off.
Mar 07, 2004 Durgia link
Well the INM/ SDF/ All other guilds that have some silly 3 letter thing are all committed to protecting people from these elite pirates. However it is impossible to truely be effective. Take 3 people against one... the pirate/griefer runs away. If you do kill them, well they are mostly elite players and have enough cash reserves to cover a few deaths. And I would keep going but it would probably a start a flame war so I will just say...Jm lately you have been part of the problem more often then the help.


Vendetta atm is horribly stacked. The Pirates/griefers have played longer then 90% of the current active community. They are, because of this, way more skilled then 90% of the community. Vendetta has a steep learning curve, and they effectivly keep themselves on top by killing all others into leaving the game.(or a vast amount at least) I personally know 15 people that quite the test within 2 weeks because of pirates.

What we need is some active vets that can equal out the griefers/pirates. I have stopped promoting Vendetta until I see some changes in how the game is structured, or some anti-pirates come on.

Even when grouped its hard to find enough people to take on pilots like AKA, Icarus, and Phoenix. Most people on have played less then 2 months, have little money, and less combat experience.

Hopefully after missions are done with the Devs put in some player consequences, as well as wing man bots that newer pilots can buy to defend themselves.
Mar 07, 2004 maj_armstrong link
I agree with Jm262 and Durgia, in as much, there should be as Jm262 points out, more cooperation among middling players and as Durgia clearly states, that the long learning curve coupled with the fact that many players just leave forever conspire to make cooperation difficult if not impossible.

Jm262 if you truly are willing to help the lesser players, please make a character that is a mercenary, a Ronan warrior if you will. A character that can be hired if necessary, to go after Evil elites and train middling players. Jm262 maybe your character could be that catalyst that returns balance to the game.

Also we all know who the Evil players are, so lets be careful to leave player names out of this thread.

Lastly should we petition the Dev's to take decisive action on this growing problem?

Cheers
mutorcs
Mar 07, 2004 UncleDave link
All the evil players have collected under the Serco name. Whilst we do not actively welcome these players, they are valuable assets.
Mar 07, 2004 roguelazer link
rouge means red. I think the word you're looking for is rogue.
Mar 07, 2004 Forum Moderator link
Please don't bother with the petitions. If you want Vendetta to be built properly you will have to trust the devs to build it in a logical fashion. There are many aspects of the game that are either not complete or do not exist yet. If the devs have to drop everything to work on whatever people are shouting for this week, it's going to be a pretty crappy engine and interface that would be difficult to build on.

It's not a complete game, and the payoff for using a really cool program for free is that it has rough edges that users must either tolerate or walk away from. This is not a game built for people looking for a stress-free game with a gentle learning curve. This is a test of a game engine, and not for the faint-of-heart. Tests are not for everyone.
Mar 07, 2004 Archon link
"Whilst we do not actively welcome these players, they are valuable assets."

... negative. The pollution of the Serco Race was another reason I left.
Mar 07, 2004 maj_armstrong link
Moderator I agree, your point is well taken but I must humbly and respectfully make a point.

The game could fail before it ever has a chance to succeed, not because of the game itself, but rather the ill feeling fomented by the abuse of the few targeted at the many. This is not trivial, nor is this thread the background noise of the malcontent. Please see this as a warning; the warning being that word of mouth from the growing wreckage of abused players is growing. This is and can become detrimental to Vendetta final.

This is to say that I understand this is a test, but if the choice is “deal or walk away”. You may be in for a disappointing surprise. Gamers, like all consumers of products or services tend to have a long memory. If Vendetta becomes known as a pretty game that is no fun. Even if the final game is excellent you will be fighting an uphill battle simply to overcome said stigma.

I think the "it's free take it or leave it" idea is arrogant and dangerous, as many, as has already happened will leave. Alternatives do exist.

Please consider this thread in its entirety and try to see there are valid concerns contained here in.

I will let it rest, I have faith in the Dev's.

Respectfully
Gratefully

mutorcs
Mar 07, 2004 SirCamps link
maj_armstrong, I suggest you look at the main page of Guild Software.


--------
The Vendetta TEST is best considered a separate product from the Vendetta MMORPG. Built as a real-world development testbed, the Test can vary greatly from week to week, adding and removing various simplified gameplay concepts (such as "powerups" and "capture the flag") to provide some entertainment value to the engine. The TEST is not at all representative of the goals or design concepts intended for the final game. It is not a "Beta" or even an "Alpha". Again, it is best to consider it a separate project.
---------



Say the name of the final game is "Last Resort: The Awakening" (random name). Are you saying people will say, "Yeah, the test engine for that game was called Vendetta and it was crap. Nevermind that it wasn't finished, it was crap because in a universe with no laws, people were lawless. It was crap because the developers didn't put in a reputation system when they were supposed to be working on the engine. It was crap because the developers refused to develop 'alternatives' immediately to killing."

This is pretty ridiculous and ludicrous. As Whistler said, testing is not for the faint of heart. If you come here only because you want fun, please leave now--I'd rather not hear you swearing at the top of your lungs in-game because you aren't having fun. This is a test engine, and bears no relation to the final game.
Mar 07, 2004 maj_armstrong link
Most users are not as educated or as knowledgeable as you SirCamps or the Dev's. Most users have not and will never read the excerpt you pasted. Generally they play the game, it’s pretty to look at, but after a week of abuse they hate it without understanding it.

The end user/target audience is often infuriatingly *ignorant* not idealistic and simply uninformed. They make decisions based on impulses, which more often than not is based on the prevailing buzz. The buzz is generated by word of mouth, for example:

** I played that game from Guild Software a while ago, I didn’t like and started playing “XYZ”**

Well, what Guild Software game? Every game? XYZ must be better.
Those are words of doom to be avoided as much as possible.

If Vendetta or more importantly Guild software becomes associated with poor play, it will have an unnecessary hurdle to overcome.

I am in no way advocating for imposed civility, we all know where that leads. I am only fishing for solutions, nothing more.

I hope I am being clear in my assertions.

mutorcs
Mar 07, 2004 Urza link
I hear you major.. and i will stop with my griefing and priating.. As soon as everyone on the others nations drops their cargo or gives me 50k.
Mar 07, 2004 maj_armstrong link
repost sorry
Mar 07, 2004 Durgia link
Urza how about I give you 1mil and you just stop. If this is not satisfactory I am open to discussions. Though I would be hesitant on large somes of money since you could create an un-known char and start again...or even just take the money and pirate anyway. If I thought it would work I would honestly pay pirates to stop doing it. However I don't think it will.
Mar 07, 2004 Sheean link
Well.. almost nobody knows about 'betas' or 'alphas' or development stuff etc, so you shouldn't really worry..
Mar 07, 2004 Magus link
I haven't read the whole thread but I have to say, until fighting pirates/greifers/assholes becomes something that EVERYBODY does, rather than the jurisdiction of some guild or other 3 letter organization, it will keep on happenning. People need to rise up. When a pirate corners you into a station and camps, you call for help. You come out in a vult and face him. That's the only way you'll ever manage to take back the tradeways.
Mar 07, 2004 Jm262 link
Jm262 if you truly are willing to help the lesser players, please make a character that is a mercenary, a Ronan warrior if you will. A character that can be hired if necessary, to go after Evil elites and train middling players. Jm262 maybe your character could be that catalyst that returns balance to the game.

Believe me maj_armstrong, i'm working on something...nuff said.