Forums » Role Playing
i have been following the actions/effects of the ds guild as closely as my schedule allowed me to. i also had various sources of information on how they see the development of the guild.
obviously, the guild has the potential (and is presently fully living up to that) to polarize the community. there are those who are pro-ds, who think that they are absolutely needed. those ask for the help of guild members if they are online, provide help for them if asked and defend the guild against verbal attacks.
then there are those who disagree with either the means the guild uses to fulfill the ends, or with the entire concept of a law enforcement guild. they attack the guild verbally as well as in-game and generally would rather not see such a guild in action.
players indifferent towards the ds are very few (of those who are regularly online).
i for myself am rather pro-ds, as some kind of "police force" will be needed later on in the game, as the rules that are active in certain regions will have to be enforced (thus is the way things work in most societies).
i also think that together with the council (i'm trying to make the cd guild become some sort of an all-nation-all-guild-council) this could work out to form a rather democratic "government" of sorts.
whether it really works out or not we will see, but i am slightly optimistic (multiple players have expressed a wish for some structures).
hmm... it's 5 am here, i'm unsure if i managed to say what i wanted to put to paper, so to speak.
oh yeah:
i don't expect these things to take effect until the dynamic economy has been released and established, as well as the missions system.
obviously, the guild has the potential (and is presently fully living up to that) to polarize the community. there are those who are pro-ds, who think that they are absolutely needed. those ask for the help of guild members if they are online, provide help for them if asked and defend the guild against verbal attacks.
then there are those who disagree with either the means the guild uses to fulfill the ends, or with the entire concept of a law enforcement guild. they attack the guild verbally as well as in-game and generally would rather not see such a guild in action.
players indifferent towards the ds are very few (of those who are regularly online).
i for myself am rather pro-ds, as some kind of "police force" will be needed later on in the game, as the rules that are active in certain regions will have to be enforced (thus is the way things work in most societies).
i also think that together with the council (i'm trying to make the cd guild become some sort of an all-nation-all-guild-council) this could work out to form a rather democratic "government" of sorts.
whether it really works out or not we will see, but i am slightly optimistic (multiple players have expressed a wish for some structures).
hmm... it's 5 am here, i'm unsure if i managed to say what i wanted to put to paper, so to speak.
oh yeah:
i don't expect these things to take effect until the dynamic economy has been released and established, as well as the missions system.
SHouldn't this be in Role Playing?
Personally Id Like to Thank DS if it wasnt for them. I would have just quit the game.
Also I would like to see some sort of organization in the community as well. And i think its a Good Idea.
Sincerely ,
NT1
BTW Magus What do you think MMORPG Stands for?
Also I would like to see some sort of organization in the community as well. And i think its a Good Idea.
Sincerely ,
NT1
BTW Magus What do you think MMORPG Stands for?
Massively Multiplayer Online Role Playing Game. Why?
I don't have a problem with the CONCEPT of a police force in Vendetta. I DO however have a problem with who's running it. Silly little matter of oh I don't know... TRUST maybe.
Furball,
One question.
Would you trust them if I was running it or toshi ?
cheers
One question.
Would you trust them if I was running it or toshi ?
cheers
Thanks furball (I'm serious here). It shows you're a good roleplayer. Frankly, if I was the character "furball," I wouldn't get one step closer to Defense Ship 4, either. Knowing both character's histories, furball would probably end up getting griefed at this point. Just consider our histories, everyone. :)
(for all those that have joined since 3.1, furball and I are arch-enemies)
(for all those that have joined since 3.1, furball and I are arch-enemies)
Renegade, probably. I'd have to see two things: A) how you all acted in game, and B) that either of you weren't SirCamp's puppet. IE a front for SirCamps with him pulling the strings in the background.
SirCamps, while I appreciate the complement, it's not as simple as that for me. :) If someone loses my trust in game, chances are VERY good that they've also lost it in real life. Now, if I get to know that person OUTSIDE of the game that may very well change. Case in point: Dragos. After 3.1.X if you'dve asked me if I trusted him, I'dve said No. However, after a while, I got to know him outside of the game and found that he and I have some common ground and yeah, now I do trust him.
Since my job involves me working with thet Internet, I'm REAL familar with having only someone's reputation online to go by in choosing who I deal with, etc. Therefor, since all we see is the facade that what one puts up in game, and the reputation one earns in game, that transfers into real life. I will also say that after the next reset, for most people, I will give another chance (for whatever that is worth to anyone :)) just as I did with the last reset but do remember this old adage: "Fool me once, shame on you, fool me twice, shame on me".
SirCamps, while I appreciate the complement, it's not as simple as that for me. :) If someone loses my trust in game, chances are VERY good that they've also lost it in real life. Now, if I get to know that person OUTSIDE of the game that may very well change. Case in point: Dragos. After 3.1.X if you'dve asked me if I trusted him, I'dve said No. However, after a while, I got to know him outside of the game and found that he and I have some common ground and yeah, now I do trust him.
Since my job involves me working with thet Internet, I'm REAL familar with having only someone's reputation online to go by in choosing who I deal with, etc. Therefor, since all we see is the facade that what one puts up in game, and the reputation one earns in game, that transfers into real life. I will also say that after the next reset, for most people, I will give another chance (for whatever that is worth to anyone :)) just as I did with the last reset but do remember this old adage: "Fool me once, shame on you, fool me twice, shame on me".
furball, how do we know that YOU aren't a puppet of Sir Camps?
Jedi Mind Tricks?
Jedi Mind Tricks?
hahahahahahahahahahahahahahah
ahahahahahhaahahahahahahahahahahahaahahahaha
hahahahahahahahahahhahhahhahahahhahhaahha
hhhahahhahhahaaahhahahahhhahahhahas
hhahahhahhaha
hahahahahahahahahaaaahahahhahahahahahahhahahahahahhahahahhahahahahahahhahhahahhahahhahaahhahahah
"hahahahahahaha"
-Eloquently put.
I'm largely indifferent to the DS guild. They are basically just an unsanctioned/self-righteous gang as far as I'm concerned, but that's what all guilds are right now. They have every right to exist, and with a little work and cooperation from the community we may be able to give it some sort of legitimacy. But there is no point in bitching about it.
As far as reputations go: I for one am giving everyone a clean slate. I'm even retiring my character to start over.
-Eloquently put.
I'm largely indifferent to the DS guild. They are basically just an unsanctioned/self-righteous gang as far as I'm concerned, but that's what all guilds are right now. They have every right to exist, and with a little work and cooperation from the community we may be able to give it some sort of legitimacy. But there is no point in bitching about it.
As far as reputations go: I for one am giving everyone a clean slate. I'm even retiring my character to start over.
{moved to Role-Playing]
LOL@mcnut.
Fur, interesting point, but I would like to point out that this is a game, and not a mirror of real-life ethics. I would be hesitant to condemn the actual person behind the character of "Kastin Thunderclaw" or "LeathaL" or judge them in any way based on their in-game actions.
Although, you could say that it goes both ways. Anonymity brings out the worst in people. At best, knowing someone's character is an unreliable tool of judging their actual personality and ethics model, and at worst, it's just irrelevant. While anonymity brings out the worst in people, it could also provoke no change.
Remember, a game is escapism, fantasy--it allows you to do what you've always wanted without the real-life effects of doing such. So, for someone like you (as of 3.1, I haven't seen you on since that I know of), it allowed you to repeatedly destroy me and other pilots without being hunted down by the FBI and incarcerated. Better to do it in-game and vent the day's frustrations there than to your wife or next door neighbor. However, according to you, such in-game behavior actually mirrors your real life behavior . . . *voice trails off and let's the reader assume conclusions* If that is so, I'll keep on the other side of the street and get no where close. :-P
Fur, interesting point, but I would like to point out that this is a game, and not a mirror of real-life ethics. I would be hesitant to condemn the actual person behind the character of "Kastin Thunderclaw" or "LeathaL" or judge them in any way based on their in-game actions.
Although, you could say that it goes both ways. Anonymity brings out the worst in people. At best, knowing someone's character is an unreliable tool of judging their actual personality and ethics model, and at worst, it's just irrelevant. While anonymity brings out the worst in people, it could also provoke no change.
Remember, a game is escapism, fantasy--it allows you to do what you've always wanted without the real-life effects of doing such. So, for someone like you (as of 3.1, I haven't seen you on since that I know of), it allowed you to repeatedly destroy me and other pilots without being hunted down by the FBI and incarcerated. Better to do it in-game and vent the day's frustrations there than to your wife or next door neighbor. However, according to you, such in-game behavior actually mirrors your real life behavior . . . *voice trails off and let's the reader assume conclusions* If that is so, I'll keep on the other side of the street and get no where close. :-P
/me points a very large finger at Ku_Genin and tells the DS Guild members to ask him what ISSP means.
"Fur, interesting point, but I would like to point out that this is a game, and not a mirror of real-life ethics. I would be hesitant to condemn the actual person behind the character of "Kastin Thunderclaw" or "LeathaL" or judge them in any way based on their in-game actions."
Your actually right, at least about me, because in the game i talk and/or spam constantly but in real life i really don't talk too much, even though i'm trying to change that. Stupid non talking personality. /me slaps personality.
Anyway to get back to subject. The DS guild right now isn't as organized as it could be, but that's because we'll, they really have no effect on the vendetta community whatsoever at this point in time. Reason: People simply have too much money, so of course we come across as annoying and such, we constantly kill the same person over and over and they don't care, the amount it's taking from their bank amount is close to nothing. So wait till after the reset, most of you will most likely change your feelings about the guild.
-Jm262
Your actually right, at least about me, because in the game i talk and/or spam constantly but in real life i really don't talk too much, even though i'm trying to change that. Stupid non talking personality. /me slaps personality.
Anyway to get back to subject. The DS guild right now isn't as organized as it could be, but that's because we'll, they really have no effect on the vendetta community whatsoever at this point in time. Reason: People simply have too much money, so of course we come across as annoying and such, we constantly kill the same person over and over and they don't care, the amount it's taking from their bank amount is close to nothing. So wait till after the reset, most of you will most likely change your feelings about the guild.
-Jm262
/me thanks FM for having the post moved to RP and at the same time apologizes for not putting it into RP right from the start (not that the putting it in the "general" part wasn't calculated)
anyway. i didnt really expect there to be a reaction (i expected the thread to be locked down/deleted)
and i whole-heartedly agree with jm (although he rephrased what i already tried to say. maybe it's clearer now :D)
on the RL/in-game part:
you cannot entirely block your views on moral issues from interacting with what happens in the test. you just can't. and if you can, that's because you're schizophrenic. and don't see that as an insult, it's my honest opinion backed up by other people's opinions.
anyway. i didnt really expect there to be a reaction (i expected the thread to be locked down/deleted)
and i whole-heartedly agree with jm (although he rephrased what i already tried to say. maybe it's clearer now :D)
on the RL/in-game part:
you cannot entirely block your views on moral issues from interacting with what happens in the test. you just can't. and if you can, that's because you're schizophrenic. and don't see that as an insult, it's my honest opinion backed up by other people's opinions.
you cannot entirely block your views on moral issues from interacting with what happens in the test.
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Tosh, what do you mean? Are you saying, that a person cannot help but use their ethics model to judge in-game behavior? For instance, a cop in the RW would have a hard time being a pirate, because his job is keeping neighborhoods safe and getting the bad guys off the street? You could expand on that some more.
Oh and fur I want to know what you think about my last post.
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Tosh, what do you mean? Are you saying, that a person cannot help but use their ethics model to judge in-game behavior? For instance, a cop in the RW would have a hard time being a pirate, because his job is keeping neighborhoods safe and getting the bad guys off the street? You could expand on that some more.
Oh and fur I want to know what you think about my last post.
yes, that's pretty much what i'm saying.
the cop example doesn't hit the spot, though, in my opinion. being a cop does not require being a "good" person.
it's how you look at life, you and your surroundings (sorry for this cheesy wording).
it's also what the impact of your surroundings is like. i think that those who grief excessively actually do have issues with themselves or their surrounding (i actually thought a great deal about this, and what i deduced did not make me happy). i may be wrong, but my guess is i am not.
also, if you're acquainted with violence you're apt to use it faster than a person not used to it (generally speaking. if examined closely, the individual case would prove me wrong, but if you consider a large number of peope, i would be right again).
but if you became aware of violence being a tool, you might use it more wisely. but then, it depends again on what your character is like (your personality, to clarify that) how you use that violence.
hm. it's hard to shape my thoughts into clear sentences.
i guess i have to think some more on that.
the cop example doesn't hit the spot, though, in my opinion. being a cop does not require being a "good" person.
it's how you look at life, you and your surroundings (sorry for this cheesy wording).
it's also what the impact of your surroundings is like. i think that those who grief excessively actually do have issues with themselves or their surrounding (i actually thought a great deal about this, and what i deduced did not make me happy). i may be wrong, but my guess is i am not.
also, if you're acquainted with violence you're apt to use it faster than a person not used to it (generally speaking. if examined closely, the individual case would prove me wrong, but if you consider a large number of peope, i would be right again).
but if you became aware of violence being a tool, you might use it more wisely. but then, it depends again on what your character is like (your personality, to clarify that) how you use that violence.
hm. it's hard to shape my thoughts into clear sentences.
i guess i have to think some more on that.
toshi:
a person gets defined by his character "stubborn,..." the people "parents, friends" he meets and the environement"rich, poor, ...".
And th ereason why people act like they act is twofold:
1) they act like they act in real life
2) they act like they want to act in real life but never dared to do so because of fear for repercussion.
So a cop could act like a cop because he likes being one. But a cop could as wel act like a jerk/bandit because he is tired of acting/being like the perfect example.
I dont know what I wanted to say with this, except: people should act like they want to act, BUT they should have a slight sense of common decency. Not much, only a little bit.
cheers
a person gets defined by his character "stubborn,..." the people "parents, friends" he meets and the environement"rich, poor, ...".
And th ereason why people act like they act is twofold:
1) they act like they act in real life
2) they act like they want to act in real life but never dared to do so because of fear for repercussion.
So a cop could act like a cop because he likes being one. But a cop could as wel act like a jerk/bandit because he is tired of acting/being like the perfect example.
I dont know what I wanted to say with this, except: people should act like they want to act, BUT they should have a slight sense of common decency. Not much, only a little bit.
cheers
yes rene.
of course a person is perceived by the people who intercat with him (in whatever way) and defines her- or himself via the things he knows.
but why state the obvious?
also, the way how a person acts is naturally influenced (by about 90 percent) by the person's environment. even if you think that you are acting totally different, you define that "being different" by comparing it with your immediate surroundings.
and if people act without caring about the impact they have on the society they are moving in, they do so only seemingly. because most people who grief in-game (to get back in medias res) do so because they pine for the attention of the entire community.
proof?
as soon as we acted out SirCamps' scheme to leave OffenseShip 3 (formerly Defence Ship 7) alone in s7 (before the update), she got bored and logged off, waiting for us to return to grief/annoy anew.
so the behaviour of these people is quite easily discerned. what's harder to find out is:
how to make them members of the society that contribute in other ways except the ones mentioned?
of course a person is perceived by the people who intercat with him (in whatever way) and defines her- or himself via the things he knows.
but why state the obvious?
also, the way how a person acts is naturally influenced (by about 90 percent) by the person's environment. even if you think that you are acting totally different, you define that "being different" by comparing it with your immediate surroundings.
and if people act without caring about the impact they have on the society they are moving in, they do so only seemingly. because most people who grief in-game (to get back in medias res) do so because they pine for the attention of the entire community.
proof?
as soon as we acted out SirCamps' scheme to leave OffenseShip 3 (formerly Defence Ship 7) alone in s7 (before the update), she got bored and logged off, waiting for us to return to grief/annoy anew.
so the behaviour of these people is quite easily discerned. what's harder to find out is:
how to make them members of the society that contribute in other ways except the ones mentioned?