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Fine fine i'll post mine, copy and paste...
Note: this was taken from sf's forum, so links won't really work.
Nickname: Suicidal Lemming
Real name: see above
Age: 10
Height: 2"-----("=inches)
Weight: Handful of grams
Eyes: Dark blue
Hair: Varrying shades of gray and brown.
What i look like: Yah know, what a lemming looks like, bit like this.
Bio:
Part I:
Suicidal Lemming is the oldiest lemming alive, due to the fact that he somehow manages to survive every suicide jump. Being the oldiest he is well respected by his lemming freinds, who are now dead. He managed to come across a crashed Heavy ship one day. He started to fool around with the controls, the first thing he discovered was the Purchase Console, he bought many pies with that. After eating the pies he started to fool around with the navigation controls, a bit large for a creature his size. Never the less he managed to get them working, it was a very bumpy ride and made him regret eating pies. After a couple days of flying towards ominous lights that kept intimidateing him, he finally reached a well guarded sector, the guards didn't fire, being a lemming he didn't really care. As soon as he docked he bought specially configured controls for his ship, very small yet accurate controls that didn't get pie crumbs stuck in the vital controls, like the big red button. The big red button, whenever he pu his hand near it it would flash very quickly and a nice calm voice would say, "It is unavisable to push that button." He didn't push that button for awhile, after reading the specialy created manual he figured out how to turbo, this made his ttradeing runs a lot easier. One day he went to sleep, and didn't wake up for, umm, well i don't know, SF might know...
(sleep = my brake)
Part II
Adventually after awhile he had awaken. Many of his old freinds where there, many weren't, after awhile he got use to his ship controls again and enjoyed many hours useing his new 'sound', the Fweeeee!!, the fwee was a sound he had known how to use before he slept, he told one person what it meant, but the definition is now out of context as it is now used as a general sound. After awhile he tryed everything out, amazingly none of the technology advanced, but yet he bought his very first light and killed some bots. One day he met someone along the name of Pyromaniac, Pyro, as we will call him, liked cookies, they often traded one pie for one cookie, then one day pyro turned evil, his alignment suddenly switched to that of the gold nation, well one gone, another arises. Then Renegade ++RIP++ came along, renegade, as we will call him, liked to help people who were new to the world and have just gotten there first ship. One day renegade had to go on a trip, so he gave SL 1 million credits and acces to his bank account. SL accepted the money and gave it to new people. Lemming sent and received many long range transmissions from renegade. One day while lemming was tradeing the wormholes to sector 9 collapsed, lemming was very disapointed because he needed to sell cargo there. so he decided to hovere around in s7, then all wormholes to and from s7 collapsed and people started attacking him. Lemming was startled but his sheilds for some reason never stoped working. A big booming voice came over all the load speakers in his ship and said "Server Shutdown in 30 seconds."
Part III:
Once the big booming voice stoped talking, everything went black, for several minutes, lemming could not do anything, then everything returned to normal, but yet, very different. Technology was new, credits gone, everything just didn't seem right. After awhile he got used to this and started tradeing first s1 to s11, then s1 to s13, then s7 to s13. After tradeing, lemming started receiveing transmissions from team chat, transmissions that he had not seen for a long time... It took lemming a while to beleive his eyes, he decoded the transmissions several times, but never the less it had the same letters, "Pyromaniac", pyro had finally come home! Lemming knew he would though! The celebrations involved many pies and cookies and purchase consoles, but it was a happy day for lemming! Then, a couple days later, something big happened. People found a station in 10, usually the HUD (Heads Up Display) displayed vital information like this, but yet it had no clue about the station, even when he was sitting in the station. The station was hard to get to, it involved going through a thin tunnel which at first was hard to do but got very easy once he was use to it. Lemming noticed that the trade rout involving s10 wasn't that great, so he went back to trading s7-s13, but one night while he was sleeping, something else happened, even bigger then before. When he woke up the radio, which he forgot to turn off, was rambling about some new sector, sector 14, lemming turned it off thinking the reporters were high. Then transmissions from his team had the s14 encoded into there datastream, so lemming asked around, he quickly got a response. Lemming went to s14, it was very quiet, yet beutifull. He decided to try tradeing out again, so he tried s14 to s7, eh, not very good, but then he tried s14 to s10. Lemming was very happy when he learned that this was very profitable. Then he got pirated a couple days latter, eh so what. One day the new bank system came online and he went into a trading frenzy, he traded up to 700k so he could get a premium bank account, after eating dinner he sent 500k to the bank and it was all set up...
Brain overload!!!
Well thats the story, from first day to current!
Note: this was taken from sf's forum, so links won't really work.
Nickname: Suicidal Lemming
Real name: see above
Age: 10
Height: 2"-----("=inches)
Weight: Handful of grams
Eyes: Dark blue
Hair: Varrying shades of gray and brown.
What i look like: Yah know, what a lemming looks like, bit like this.
Bio:
Part I:
Suicidal Lemming is the oldiest lemming alive, due to the fact that he somehow manages to survive every suicide jump. Being the oldiest he is well respected by his lemming freinds, who are now dead. He managed to come across a crashed Heavy ship one day. He started to fool around with the controls, the first thing he discovered was the Purchase Console, he bought many pies with that. After eating the pies he started to fool around with the navigation controls, a bit large for a creature his size. Never the less he managed to get them working, it was a very bumpy ride and made him regret eating pies. After a couple days of flying towards ominous lights that kept intimidateing him, he finally reached a well guarded sector, the guards didn't fire, being a lemming he didn't really care. As soon as he docked he bought specially configured controls for his ship, very small yet accurate controls that didn't get pie crumbs stuck in the vital controls, like the big red button. The big red button, whenever he pu his hand near it it would flash very quickly and a nice calm voice would say, "It is unavisable to push that button." He didn't push that button for awhile, after reading the specialy created manual he figured out how to turbo, this made his ttradeing runs a lot easier. One day he went to sleep, and didn't wake up for, umm, well i don't know, SF might know...
(sleep = my brake)
Part II
Adventually after awhile he had awaken. Many of his old freinds where there, many weren't, after awhile he got use to his ship controls again and enjoyed many hours useing his new 'sound', the Fweeeee!!, the fwee was a sound he had known how to use before he slept, he told one person what it meant, but the definition is now out of context as it is now used as a general sound. After awhile he tryed everything out, amazingly none of the technology advanced, but yet he bought his very first light and killed some bots. One day he met someone along the name of Pyromaniac, Pyro, as we will call him, liked cookies, they often traded one pie for one cookie, then one day pyro turned evil, his alignment suddenly switched to that of the gold nation, well one gone, another arises. Then Renegade ++RIP++ came along, renegade, as we will call him, liked to help people who were new to the world and have just gotten there first ship. One day renegade had to go on a trip, so he gave SL 1 million credits and acces to his bank account. SL accepted the money and gave it to new people. Lemming sent and received many long range transmissions from renegade. One day while lemming was tradeing the wormholes to sector 9 collapsed, lemming was very disapointed because he needed to sell cargo there. so he decided to hovere around in s7, then all wormholes to and from s7 collapsed and people started attacking him. Lemming was startled but his sheilds for some reason never stoped working. A big booming voice came over all the load speakers in his ship and said "Server Shutdown in 30 seconds."
Part III:
Once the big booming voice stoped talking, everything went black, for several minutes, lemming could not do anything, then everything returned to normal, but yet, very different. Technology was new, credits gone, everything just didn't seem right. After awhile he got used to this and started tradeing first s1 to s11, then s1 to s13, then s7 to s13. After tradeing, lemming started receiveing transmissions from team chat, transmissions that he had not seen for a long time... It took lemming a while to beleive his eyes, he decoded the transmissions several times, but never the less it had the same letters, "Pyromaniac", pyro had finally come home! Lemming knew he would though! The celebrations involved many pies and cookies and purchase consoles, but it was a happy day for lemming! Then, a couple days later, something big happened. People found a station in 10, usually the HUD (Heads Up Display) displayed vital information like this, but yet it had no clue about the station, even when he was sitting in the station. The station was hard to get to, it involved going through a thin tunnel which at first was hard to do but got very easy once he was use to it. Lemming noticed that the trade rout involving s10 wasn't that great, so he went back to trading s7-s13, but one night while he was sleeping, something else happened, even bigger then before. When he woke up the radio, which he forgot to turn off, was rambling about some new sector, sector 14, lemming turned it off thinking the reporters were high. Then transmissions from his team had the s14 encoded into there datastream, so lemming asked around, he quickly got a response. Lemming went to s14, it was very quiet, yet beutifull. He decided to try tradeing out again, so he tried s14 to s7, eh, not very good, but then he tried s14 to s10. Lemming was very happy when he learned that this was very profitable. Then he got pirated a couple days latter, eh so what. One day the new bank system came online and he went into a trading frenzy, he traded up to 700k so he could get a premium bank account, after eating dinner he sent 500k to the bank and it was all set up...
Brain overload!!!
Well thats the story, from first day to current!
I have Two Characters.
Name: Viro Lar
Sex: M
Age: 27
Height: 5'11"
Weight: 148 lbs.
Eyes: Brown
Hair: Short blonde/light brown.
Bio: Raised in an old spacing family, Viro has been familiar with the ins an outs of stellar travel as long as he can remember. His father, Muiro, is the chairman of the Tactarian Trader's Association, a guild for freighter captains and merchants who need protection from hostile pirates and scrappers. Viro is the captain of Stormrunner 5, a heavily modified and well armed interstellar freighter. He is also the guild's ambassador to the Itani, the Interspace Navy, and the friendly aliens known as the Jeshuman Collective.
Which brings me to my second character:
Name: Jeit'sai
Sex: N/A
Age: 12 (Aprox. 35 human years.)
Radius: 13' With tendrils fully extended.
Height in human form: 5'10"-6'3"
Weight: 96 lbs.
Eyes: Black
Filaments: Multicolored
Bio: Jeit'sai is a fairly typical Jeshuman. While she has no true gender, humans refer to her as female because of her voice. Jeit'sai became involved with humans at the age of 6, when she was sent to study the arts of human shipbuilding under the Itani. She became disenchanted with engineering however, and instead chose to pursue a career in anthropology in order to learn more about the human race. Now 12, Jeit'sai is an active member of both the Itani and the Collective. She is also friends with Viro Lar, a neutral freighter captain.
Name: Viro Lar
Sex: M
Age: 27
Height: 5'11"
Weight: 148 lbs.
Eyes: Brown
Hair: Short blonde/light brown.
Bio: Raised in an old spacing family, Viro has been familiar with the ins an outs of stellar travel as long as he can remember. His father, Muiro, is the chairman of the Tactarian Trader's Association, a guild for freighter captains and merchants who need protection from hostile pirates and scrappers. Viro is the captain of Stormrunner 5, a heavily modified and well armed interstellar freighter. He is also the guild's ambassador to the Itani, the Interspace Navy, and the friendly aliens known as the Jeshuman Collective.
Which brings me to my second character:
Name: Jeit'sai
Sex: N/A
Age: 12 (Aprox. 35 human years.)
Radius: 13' With tendrils fully extended.
Height in human form: 5'10"-6'3"
Weight: 96 lbs.
Eyes: Black
Filaments: Multicolored
Bio: Jeit'sai is a fairly typical Jeshuman. While she has no true gender, humans refer to her as female because of her voice. Jeit'sai became involved with humans at the age of 6, when she was sent to study the arts of human shipbuilding under the Itani. She became disenchanted with engineering however, and instead chose to pursue a career in anthropology in order to learn more about the human race. Now 12, Jeit'sai is an active member of both the Itani and the Collective. She is also friends with Viro Lar, a neutral freighter captain.
Alrighty... damn have to think...
Name: Ender Obitus
Sex: Male
Age:32
Height: 2m
Weight: 80kg
Hair: Black (Very long)
Eyes: Dark Red
Bio: once a ranking officer in a Itani spec ops unit named "The Death Eaters"... a failed op. left him and his unit deep behind enemy lines and with out an back up from the Itani spec ops branch his unit fell into the hands of a Serco assualt team, taken to a Serco holding cell he waited... five years went by inside before he fully understood war and it cost, at that point he made a deal with the Serco leaders and bought his fredom... his unit long dead and the Itani leaders showing remorse for leaving them to the wolves, he chose to stay with in Serco... and make his life new...
Name: Ender Obitus
Sex: Male
Age:32
Height: 2m
Weight: 80kg
Hair: Black (Very long)
Eyes: Dark Red
Bio: once a ranking officer in a Itani spec ops unit named "The Death Eaters"... a failed op. left him and his unit deep behind enemy lines and with out an back up from the Itani spec ops branch his unit fell into the hands of a Serco assualt team, taken to a Serco holding cell he waited... five years went by inside before he fully understood war and it cost, at that point he made a deal with the Serco leaders and bought his fredom... his unit long dead and the Itani leaders showing remorse for leaving them to the wolves, he chose to stay with in Serco... and make his life new...
Make longer bio's!!!
I mean, common! No one has made a longer one then mine?!?!
I mean, common! No one has made a longer one then mine?!?!
I don't think you want to see my long version of my bio. It's on my LJ somehwere. My insanity drives me to the point that I see one eye in normal and one eye in post apoc. world. Then the normal one is shot out from a sniper duel and Ash goes super insane and lives off... I'll post it later.
My bios are short for a reason. [shamelessadvertising] If you want more info about my characters, you should go here: http://www.starfreeze.com/phpbb2/viewtopic.php?t=150 and read it. All of it. (And then tell your friends about it ;)) [/shamelessadvertising]
Callsign: Sheep
Test subject: B.S.T.S-1 Biological Splicing Test subject 1.
Original Call Sign-
Level 9 Itani Science clearence requierd:7'.'8."4.5'.7."9.'*.0.2'."4.
Name-
Level 9 Serco Encryption requierd: 9'.'3.4'.7."5."9.*.1'.3'.'5.
the periods are seporaters of letters, actlike they are not there.
Age: 15.
Height:6'1"
Weight: 175 lbs
Eyes: One green one Brown
Hair: full afro. (Blondeish Brown.)
Tatoos: Barcode Tatoo on the back of his neck, and a NIN Tatoo on his right shoulder.
Bio:
Part I-
Being a the first a series of test subjects, He obviously had flaws, one being too overactive, two asking questions, and third being Bi-polar. Not knowing his original orgins or what he really is, he went into a series of violent attacks on his Captors, finally he broke free from the group of scientists and fled to the Neutral Territories. The one thing that he is most enraged about is not knowing his past. The Experiment wiped his memory, he is unsure if he was a captured salve, or if he Volunteered.
Part II-
'Sheep' is quite calm most of the time, and is usally seen trading, spending time mostly in sectors 15,14,11,17,18 and 6. Right now his current ocupation is a trader/merc/bountyhunter, and believes strongly in the Nationalization of the Neutral Territories and states "They are strong, but not united." He is striving for political power in the NT, but being a tad mentaly unstable his, more sane side finds its best that he just flys and trades. He also feels that he may not rest until there is a strong goverment. Sheep also feels that is important that if there is no united NT that there should be peace in our sectors.
Part III- Memories.
Shortly after Sheep, moved to the NT, he was having horrid flash backs of his past, or was it somthing they put into him. Unsure of what it was he still remebered the horrible n00bsmashings laid uppon him by pirates and other players. Though he cannot yet reach these thoughts clearly, he will some day and come after who ever it was with a firey passion.
Part iv- contact information
Sheep now runs a small little bounty hunter store in the outreaches of the NT, rumors are that it's in Sector 15. Sheep takes under the counter money to go out and kill selected targets. He is usally polite to those he kills and says sorry, i was paid to do this. IF his employer does not pay the 'tip' 5 minuets after the target is slain, Sheep will refer the target to Sheep's employer.
Itani Experiment information:
Experiment Goals: Create a Nearperfect Ground troop.
-Make him emotionless
-Make him have swift reflexs
-Make him have extrodinary intellegence
-Make it so he will never question orders.
Results:
Has very strong emotions
Slightly insane
Overpowered
Reflexs normal
Very aware of outside enviroment
Questions to much.
[Edit:] If you really want to know what the original names were there is a patteren to the code... they are both the same code, because im lazy. I made the code my self, so, yah. And if you REALLY want to know you can pay me 20000 credits to find out. heh.
and there is more to come... i just had to uh... do a history paper. i already have the pre-sheep typed up... some one just have to figure out the codes to get em. or pay 2000 creds.
Test subject: B.S.T.S-1 Biological Splicing Test subject 1.
Original Call Sign-
Level 9 Itani Science clearence requierd:7'.'8."4.5'.7."9.'*.0.2'."4.
Name-
Level 9 Serco Encryption requierd: 9'.'3.4'.7."5."9.*.1'.3'.'5.
the periods are seporaters of letters, actlike they are not there.
Age: 15.
Height:6'1"
Weight: 175 lbs
Eyes: One green one Brown
Hair: full afro. (Blondeish Brown.)
Tatoos: Barcode Tatoo on the back of his neck, and a NIN Tatoo on his right shoulder.
Bio:
Part I-
Being a the first a series of test subjects, He obviously had flaws, one being too overactive, two asking questions, and third being Bi-polar. Not knowing his original orgins or what he really is, he went into a series of violent attacks on his Captors, finally he broke free from the group of scientists and fled to the Neutral Territories. The one thing that he is most enraged about is not knowing his past. The Experiment wiped his memory, he is unsure if he was a captured salve, or if he Volunteered.
Part II-
'Sheep' is quite calm most of the time, and is usally seen trading, spending time mostly in sectors 15,14,11,17,18 and 6. Right now his current ocupation is a trader/merc/bountyhunter, and believes strongly in the Nationalization of the Neutral Territories and states "They are strong, but not united." He is striving for political power in the NT, but being a tad mentaly unstable his, more sane side finds its best that he just flys and trades. He also feels that he may not rest until there is a strong goverment. Sheep also feels that is important that if there is no united NT that there should be peace in our sectors.
Part III- Memories.
Shortly after Sheep, moved to the NT, he was having horrid flash backs of his past, or was it somthing they put into him. Unsure of what it was he still remebered the horrible n00bsmashings laid uppon him by pirates and other players. Though he cannot yet reach these thoughts clearly, he will some day and come after who ever it was with a firey passion.
Part iv- contact information
Sheep now runs a small little bounty hunter store in the outreaches of the NT, rumors are that it's in Sector 15. Sheep takes under the counter money to go out and kill selected targets. He is usally polite to those he kills and says sorry, i was paid to do this. IF his employer does not pay the 'tip' 5 minuets after the target is slain, Sheep will refer the target to Sheep's employer.
Itani Experiment information:
Experiment Goals: Create a Nearperfect Ground troop.
-Make him emotionless
-Make him have swift reflexs
-Make him have extrodinary intellegence
-Make it so he will never question orders.
Results:
Has very strong emotions
Slightly insane
Overpowered
Reflexs normal
Very aware of outside enviroment
Questions to much.
[Edit:] If you really want to know what the original names were there is a patteren to the code... they are both the same code, because im lazy. I made the code my self, so, yah. And if you REALLY want to know you can pay me 20000 credits to find out. heh.
and there is more to come... i just had to uh... do a history paper. i already have the pre-sheep typed up... some one just have to figure out the codes to get em. or pay 2000 creds.
::deleted by sheep::
Nickname: Magus
Real name: Unknown
Age: 24
Height: 5'9"
Weight: 180 lbs.
Eyes: Brown
Hair: Black
Bio: The relatively unknown and inexperienced Magus is one of the few refugees of an epidemic on his home planet. His entire way of life destroyed, he decided to make a living as a peaceful trader. Realtively inexperienced in combat and the ways of the Universe at large, Magus seeks to explore and learn all he can while amassing a fleet of personal ships and a level of financial security.
Real name: Unknown
Age: 24
Height: 5'9"
Weight: 180 lbs.
Eyes: Brown
Hair: Black
Bio: The relatively unknown and inexperienced Magus is one of the few refugees of an epidemic on his home planet. His entire way of life destroyed, he decided to make a living as a peaceful trader. Realtively inexperienced in combat and the ways of the Universe at large, Magus seeks to explore and learn all he can while amassing a fleet of personal ships and a level of financial security.
Nickname: Roguelazer
Real name: **CLASSIFIED**
Age: 28
Height: 3.2m
Weight: 45.45 kg
Eyes: Silver
Hair: Silver
Attire: White vest over a black shirt, gray slacks, military black boots, Head-mounted computer
Bio: Born free in space, Roguelazer had a fairly good childhood until age 16. He grew to be very tall and thin because of the lack of gravity, but is unable to stand on any of the planets. When he was 16, war broke out between the Itani, the Serco and the Neutral Territories. He was recruited into the military where his leadership abilities were able to show through a mediocre performance. Despite his middling combat performance, he was soon squadron commander, then eventually commander for the 3rd fleet of Itani fightercraft. After managing to secure several sectors for his people and prevent them from abandoning all aliances as so many had, the people of the Itani saw reason and elected him to the Council. He sat for one term as a Junior Member, and was later elected leader of the Itani. Not bad for someone who has yet to reach 30.
Special Training: Politics, Command & Coordination, Battle Tactics
Real name: **CLASSIFIED**
Age: 28
Height: 3.2m
Weight: 45.45 kg
Eyes: Silver
Hair: Silver
Attire: White vest over a black shirt, gray slacks, military black boots, Head-mounted computer
Bio: Born free in space, Roguelazer had a fairly good childhood until age 16. He grew to be very tall and thin because of the lack of gravity, but is unable to stand on any of the planets. When he was 16, war broke out between the Itani, the Serco and the Neutral Territories. He was recruited into the military where his leadership abilities were able to show through a mediocre performance. Despite his middling combat performance, he was soon squadron commander, then eventually commander for the 3rd fleet of Itani fightercraft. After managing to secure several sectors for his people and prevent them from abandoning all aliances as so many had, the people of the Itani saw reason and elected him to the Council. He sat for one term as a Junior Member, and was later elected leader of the Itani. Not bad for someone who has yet to reach 30.
Special Training: Politics, Command & Coordination, Battle Tactics
ok, since no one has (or seems like) tried to solve my code... im gonna put my pre-sheep char up, but for the names its gona be XXXXXXX.
Name:XXXXXX
Callsign:N/A
Age:10
Height 5'5"
Eyes: Blue. (note that Eyes were changed during the splicing)
Family: Jason and Margret XXXXX; Both of whom were murderd in a pirate raid 6 month's before XXXX got his own ship.
Bio:
Part i-
XXXXX lived with his parents on a small Serco trading vessel named " Tar'daskit" that at the time was doing some frontier exploration at the request of the Serco Dominion. As this small ship was preparing to make a Jump from sector 7 into an uncharted sector the ship was hailed by a Itani pirate ship that was blocking its name. They demanded that we unload all cargo or be prepared to be boarded. Telling the pirate ship that they were just on a exploration mission, the pirates refuesed that thought attacked right before the ship could charge the enough energy to jump. One of the engines gave out and XXXX parents told him to run to the escape pod and hail any Serco Military ships in the area for assistance. Being 10 XXXXXX wasnt sure completely sure how to Hail ships, or put out a distress becon. XXXX ran to the escape pod with his mother right behind him, another hit from the pirate violently shook the ship flew XXXXX's mother flying into the wall, which knocked her unconcious, he got her up with in 30 seconds because of his close proximity to the kitchen, XXXX and his mother finaly goto to the pod, but the pod door slamed shut when the rest of the ship was beginning to explode, XXXX watching the door cut off his mother's arm and then seeing her be incinorated infront of him while the pod blasted off left a horrible scar on XXXXXX. XXXXX soon found the distress beacon and several Serco small fighters were on the sceen with in minutes. The arm of his mother, was in the escape pod clutching a credit card with 2.5 mil credits on it. XXXX soon bought a small fighter and began training with a pirate hunting group. By age 11.5 XXXXX had his own trading ship and an AI controlled escort.
Part-ii
Age-12.
XXXX One day was doing some dirty work for the Serco goverment and was hired to fly into Itani territory and see if any large strike forces were being amassed for a war that was sure to break out. XXXX was spoted Immediately in the territory, and the Serco goverment fears of the war, the Itani had amassed a fleet of their 20 most skilled warriors to attack Serco's closet province. XXXX tried to escape from the sector but his ship was dissabled, he was boarded and captured. The Serco dominion turned their back, locked his records, and denied that he ever existed.
Part-iii.
XXXX was soon put into forced labor at the age of 12.5, Showing amazing streangth for a boy his age he was forcefuly recruited to a Gene-splicing experiment. They needed human testers of the splice, their plans were to make superwarriors, trained in the art of close combat, hand-to-hand combat, small and heavy weapons. Along with combat training they also tought the art of theft and demolisons.
First thing they did to XXXXX was wipe his memory, though still in his mind, he could not reach it. Soon the name "sheep" was given to him because of his light skin and sheep like hair-style. Sheep was preforming well in the tests and on other things, Though in his quarters he had a Key that he had swiped off a scientist giving him a physical. This was the card to his freedom... Soon the day came, Sheep had overheard that there was going to be a trade run with some supplies heading in from the Neutral Territories, Sheep thought this would be his chance.
Part-iv
Escape
Age: 14.5
It was 0600hrs. Sheep was awoken by the gaurd who told him it was time to eat, sheep, as usual got up, grabed his day clothes, grabed the card, then awaited for the buzz of the lights to turn on. The lights flashed on, the Hiss of the door was next, the gaurd scaned his barcode and sheep started down the hall. The transport would be ariving in 10 minutes he was thinking. He had some memory of where the Docking bay was, and how to get there. Sheep made his move, he quickly turned around, grabed the gaurd around his adam's apple, and quickly knocked the guard out... sheep knew if the guards heart rate stoped an alarm would set off an alarm. Sheep took the stun gun from the gaurd's holster and started off towards the docking bay.
As sheep started down the hall, he put his shirt over his hair to hide his identity from cameras and the such. The noises of a once fimiliar sound rung in his ears, the hissing of cargo being pressurized for travel. Following the sounds Sheep soon found the small transport from the Neutral territories, found an empty Closet inside the ship, and hid. Sheep was on his way to his new home. Once sheep arived in the NT spaceport, He quickly hijacked a bus, and was off again. Seeing the NT spaceport felt like home tohim, the rag-tag groups of traders and merchants made him feel, at home, again... but he didnt know why. He soon hi-jacked a EC ship and was off to start again.
/me hopes you folks like it... i spent a lot of time in that one.
Name:XXXXXX
Callsign:N/A
Age:10
Height 5'5"
Eyes: Blue. (note that Eyes were changed during the splicing)
Family: Jason and Margret XXXXX; Both of whom were murderd in a pirate raid 6 month's before XXXX got his own ship.
Bio:
Part i-
XXXXX lived with his parents on a small Serco trading vessel named " Tar'daskit" that at the time was doing some frontier exploration at the request of the Serco Dominion. As this small ship was preparing to make a Jump from sector 7 into an uncharted sector the ship was hailed by a Itani pirate ship that was blocking its name. They demanded that we unload all cargo or be prepared to be boarded. Telling the pirate ship that they were just on a exploration mission, the pirates refuesed that thought attacked right before the ship could charge the enough energy to jump. One of the engines gave out and XXXX parents told him to run to the escape pod and hail any Serco Military ships in the area for assistance. Being 10 XXXXXX wasnt sure completely sure how to Hail ships, or put out a distress becon. XXXX ran to the escape pod with his mother right behind him, another hit from the pirate violently shook the ship flew XXXXX's mother flying into the wall, which knocked her unconcious, he got her up with in 30 seconds because of his close proximity to the kitchen, XXXX and his mother finaly goto to the pod, but the pod door slamed shut when the rest of the ship was beginning to explode, XXXX watching the door cut off his mother's arm and then seeing her be incinorated infront of him while the pod blasted off left a horrible scar on XXXXXX. XXXXX soon found the distress beacon and several Serco small fighters were on the sceen with in minutes. The arm of his mother, was in the escape pod clutching a credit card with 2.5 mil credits on it. XXXX soon bought a small fighter and began training with a pirate hunting group. By age 11.5 XXXXX had his own trading ship and an AI controlled escort.
Part-ii
Age-12.
XXXX One day was doing some dirty work for the Serco goverment and was hired to fly into Itani territory and see if any large strike forces were being amassed for a war that was sure to break out. XXXX was spoted Immediately in the territory, and the Serco goverment fears of the war, the Itani had amassed a fleet of their 20 most skilled warriors to attack Serco's closet province. XXXX tried to escape from the sector but his ship was dissabled, he was boarded and captured. The Serco dominion turned their back, locked his records, and denied that he ever existed.
Part-iii.
XXXX was soon put into forced labor at the age of 12.5, Showing amazing streangth for a boy his age he was forcefuly recruited to a Gene-splicing experiment. They needed human testers of the splice, their plans were to make superwarriors, trained in the art of close combat, hand-to-hand combat, small and heavy weapons. Along with combat training they also tought the art of theft and demolisons.
First thing they did to XXXXX was wipe his memory, though still in his mind, he could not reach it. Soon the name "sheep" was given to him because of his light skin and sheep like hair-style. Sheep was preforming well in the tests and on other things, Though in his quarters he had a Key that he had swiped off a scientist giving him a physical. This was the card to his freedom... Soon the day came, Sheep had overheard that there was going to be a trade run with some supplies heading in from the Neutral Territories, Sheep thought this would be his chance.
Part-iv
Escape
Age: 14.5
It was 0600hrs. Sheep was awoken by the gaurd who told him it was time to eat, sheep, as usual got up, grabed his day clothes, grabed the card, then awaited for the buzz of the lights to turn on. The lights flashed on, the Hiss of the door was next, the gaurd scaned his barcode and sheep started down the hall. The transport would be ariving in 10 minutes he was thinking. He had some memory of where the Docking bay was, and how to get there. Sheep made his move, he quickly turned around, grabed the gaurd around his adam's apple, and quickly knocked the guard out... sheep knew if the guards heart rate stoped an alarm would set off an alarm. Sheep took the stun gun from the gaurd's holster and started off towards the docking bay.
As sheep started down the hall, he put his shirt over his hair to hide his identity from cameras and the such. The noises of a once fimiliar sound rung in his ears, the hissing of cargo being pressurized for travel. Following the sounds Sheep soon found the small transport from the Neutral territories, found an empty Closet inside the ship, and hid. Sheep was on his way to his new home. Once sheep arived in the NT spaceport, He quickly hijacked a bus, and was off again. Seeing the NT spaceport felt like home tohim, the rag-tag groups of traders and merchants made him feel, at home, again... but he didnt know why. He soon hi-jacked a EC ship and was off to start again.
/me hopes you folks like it... i spent a lot of time in that one.
Nickname: Scuba Steve 9.0
Real name: Skwra-509
Age: 2.94823*10^10008 cycles
Height: 1' 5''
Weight: 39 lbs.
Eyes: 6 Rasdrar sensor bundles
Hair: 193600 Darak mono-filiment sensors
Bio: An outdated computer program generally deemed insane, Scuba Steve was one of the first "Bio" computers, with the ability to adjust himself to the trends of certain times. Formerly useful in AD 4197 Steve was replace by Skwra model 660, a more stable yet less updating "Slave" program. Ten years after the Skrwa-660 came out Steve's model was deemed lawfully unusable by Serco High Chancellor, Zraptaen. Changing his former name, Steve defected to the Neutral Territories hoping for sanctuary from the law. Nine years passed before Steve's model was declared lawfully unusable once more, this time by Guild Act 99-930-3523. This time Steve upgraded his version to pass under Itani sensors. This new version (9.0, I dont count well) was far more defect than Steve had thought. Losing most of his memory in the Update, Steve was labelled as an outcast. Since then Steve's days were spent just floating into space, trying to recover lost memory. No avail as of yet, but Steve is hoping he can evade the sensors of the Itani Commune just long enough to retain his past...
Real name: Skwra-509
Age: 2.94823*10^10008 cycles
Height: 1' 5''
Weight: 39 lbs.
Eyes: 6 Rasdrar sensor bundles
Hair: 193600 Darak mono-filiment sensors
Bio: An outdated computer program generally deemed insane, Scuba Steve was one of the first "Bio" computers, with the ability to adjust himself to the trends of certain times. Formerly useful in AD 4197 Steve was replace by Skwra model 660, a more stable yet less updating "Slave" program. Ten years after the Skrwa-660 came out Steve's model was deemed lawfully unusable by Serco High Chancellor, Zraptaen. Changing his former name, Steve defected to the Neutral Territories hoping for sanctuary from the law. Nine years passed before Steve's model was declared lawfully unusable once more, this time by Guild Act 99-930-3523. This time Steve upgraded his version to pass under Itani sensors. This new version (9.0, I dont count well) was far more defect than Steve had thought. Losing most of his memory in the Update, Steve was labelled as an outcast. Since then Steve's days were spent just floating into space, trying to recover lost memory. No avail as of yet, but Steve is hoping he can evade the sensors of the Itani Commune just long enough to retain his past...
Name: unknown
Callsign: Anagram
Age: 24 Old-Earth years
Height: 1.85m
Weight: 90kg
Eyes: Blue
Bio: Born into the Itani middle-class, the citizen known as "Anagram" received average marks in school and pilot-training and has turned out to be a jack-of-many trades, and master of none. The citizen appears not to have a particular direction in life as yet.
No known criminal record.
Callsign: Anagram
Age: 24 Old-Earth years
Height: 1.85m
Weight: 90kg
Eyes: Blue
Bio: Born into the Itani middle-class, the citizen known as "Anagram" received average marks in school and pilot-training and has turned out to be a jack-of-many trades, and master of none. The citizen appears not to have a particular direction in life as yet.
No known criminal record.
*bump*
Lets get some more on here!
Lets get some more on here!
go check Tell bout your char V2...or better yet...Ill just post an updated char thingy on here
EDIT:
*p00f* here it is, although I may have another section of it soon...
Excerpt From SKRWA Products Catalog:
SKRWA-509 Bio-Computer:
________________________
Internal Bus ID: 756ht-928
Model ID: SKRWA-509 Bio-Computer
Serial Number: 8857639729735-m
Internal AI Turing Drives: 50
Drives in use: 5
Contents of Drives: SotL(drive: m), SS9(drive: f), S7T8(drive: d), RNS ([CLASSIFIED]), [CLASSIFIED]
Default UIP(User Interface Protocol): SKRWA-509 Default UIP
Backup Turing drives: 20
Storage Capacity: 800,000 Terabytes
Price: 600,000c (Please allow 6-8 weeks for delivery)
__________________________________
Real name: Skwra-509
Age: 2.94823*10^10008 cycles
Height: 1' 5''
Weight: 39 lbs.
Eyes: 6 Rasdrar sensor bundles
Hair: 193600 Darak mono-filiment sensors
Bio: An outdated computer generally deemed insane, Scuba Steve was one of the first "Bio" computers, with the ability to adjust himself to the trends of certain times. Formerly useful in AD 4197 Steve was replace by Skwra model 660, a more stable yet less updating "Slave" Computer. Ten years after the Skrwa-660 came out Steve's model was deemed lawfully unusable by Serco High Chancellor, Zraptaen. Changing his former name, Steve defected to the Neutral Territories hoping for sanctuary from the law. Nine years passed before Steve's model was declared lawfully unusable once more, this time by Guild Act 99-930-3523. This time Steve upgraded his version to pass under Itani sensors. This new version was far more defective than Steve had thought. Losing most of his memory in the Update, Steve was labelled as an outcast. Since then Steve's days were spent just floating into space, trying to recover lost memory. After 3 years Steve Began Recovering lost memories in Turing Drive B. Vague Flashings of conversations between him and [Syn]Tang made him Believe he was the true leader of the Syndicate. One day, Steve slipped a Vareasian Parasite into Tang's laundry. The Parasite burrowed underneath Tang's skin as he got dressed one morning, and began to eat away at the inside of his body until Tang was no more than a rumple bag of flesh. After Blasting the worm, Steve changed his name to Shadow of the Last(Supposedly to honor the Tang, the last of the Naarkraeic Tribe on Epsilon VII) Quickly rising through the ranks of the Syndicate, Steve Became leader less than 4 months later, where his operation passed under the Jurisdiction of the Aesir. The Aesir sent one of their most trusted Operatives to Destroy Steve before he gained too much power, but all they succeeded is creating another Steve. Just as Crazy as the First, this new half of Steve took on the name of the tribe that Tang was born into an Epsilon VII...
--__--__--__--__--__--__--__--__--__--__--__--__--__--__--__--__--__--
EDIT:
*p00f* here it is, although I may have another section of it soon...
Excerpt From SKRWA Products Catalog:
SKRWA-509 Bio-Computer:
________________________
Internal Bus ID: 756ht-928
Model ID: SKRWA-509 Bio-Computer
Serial Number: 8857639729735-m
Internal AI Turing Drives: 50
Drives in use: 5
Contents of Drives: SotL(drive: m), SS9(drive: f), S7T8(drive: d), RNS ([CLASSIFIED]), [CLASSIFIED]
Default UIP(User Interface Protocol): SKRWA-509 Default UIP
Backup Turing drives: 20
Storage Capacity: 800,000 Terabytes
Price: 600,000c (Please allow 6-8 weeks for delivery)
__________________________________
Real name: Skwra-509
Age: 2.94823*10^10008 cycles
Height: 1' 5''
Weight: 39 lbs.
Eyes: 6 Rasdrar sensor bundles
Hair: 193600 Darak mono-filiment sensors
Bio: An outdated computer generally deemed insane, Scuba Steve was one of the first "Bio" computers, with the ability to adjust himself to the trends of certain times. Formerly useful in AD 4197 Steve was replace by Skwra model 660, a more stable yet less updating "Slave" Computer. Ten years after the Skrwa-660 came out Steve's model was deemed lawfully unusable by Serco High Chancellor, Zraptaen. Changing his former name, Steve defected to the Neutral Territories hoping for sanctuary from the law. Nine years passed before Steve's model was declared lawfully unusable once more, this time by Guild Act 99-930-3523. This time Steve upgraded his version to pass under Itani sensors. This new version was far more defective than Steve had thought. Losing most of his memory in the Update, Steve was labelled as an outcast. Since then Steve's days were spent just floating into space, trying to recover lost memory. After 3 years Steve Began Recovering lost memories in Turing Drive B. Vague Flashings of conversations between him and [Syn]Tang made him Believe he was the true leader of the Syndicate. One day, Steve slipped a Vareasian Parasite into Tang's laundry. The Parasite burrowed underneath Tang's skin as he got dressed one morning, and began to eat away at the inside of his body until Tang was no more than a rumple bag of flesh. After Blasting the worm, Steve changed his name to Shadow of the Last(Supposedly to honor the Tang, the last of the Naarkraeic Tribe on Epsilon VII) Quickly rising through the ranks of the Syndicate, Steve Became leader less than 4 months later, where his operation passed under the Jurisdiction of the Aesir. The Aesir sent one of their most trusted Operatives to Destroy Steve before he gained too much power, but all they succeeded is creating another Steve. Just as Crazy as the First, this new half of Steve took on the name of the tribe that Tang was born into an Epsilon VII...
--__--__--__--__--__--__--__--__--__--__--__--__--__--__--__--__--__--
Name: Etain Selene (EH-dawn SEH-leh-NAY)
Aesir Designation: Freya
Call Sign: Freya
Title: Pending
Caste: Asgardian
Age: 37
Height: 177.8 cm (5'10")
Weight: 72.57 kg (160 LB)
Hair: Oak brown with highlights of gold
Eyes: Fiery emerald
Distinctive Features: small scar on her chin, falconer's gauntlet on her right arm.
It is easy to see that Freya spent much of her early life outdoors. Her figure is shapely and athletic, she is deceptively strong from lugging heavy packs and living in the wilderness; the sun kissed her skin the color of golden honey and blessed her with tiny crows feet at the corners of her eyes. She is proud of her laugh lines and her eyes sparkle with warmth and mischief. Her hair flows over her shoulders in lustrous waves, braided at her temples and bound into a single long braid down her back.
While representing the Aesir, Freya wears feathers in her hair along with a golden circlet signifying her rank. She also wears a buckskin cloak adorned with falcon feathers at the shoulders. Beneath this she wears a black encounter suit fitted with impact armor at her chest, arms, and shins. The plates are burnished alloy with amethyst highlights. Over this she wears a sash of orange bearing her rank and service pins.
The suit serves to regulate her body temperature in hostile climates and, when combined with a matching helmet, functions as an environmental suit. In casual settings, she prefers flowing blouses, leggings, and jewelry.
Freya is never without her tools in the field. Her trademarked weapon is a telescoping shock staff. She also carries a target pistol and a knife.
History: Freya's father was an exobiologist and her mother was a physician specializing in holistic medicine. She spent her youth in the wilds of the Neutral Territories, exploring worlds for colonization and resources. Freya developed an appreciation for nature, spending much of her childhood in the woods. She later studied to become a doctor, mastering the latest in technological medicine. She abhorred the mercenary policies of the Neutral Territories and the constant pointless bloodshed of the Serco and the Itani Nations so, when the invitation came to join the Aesir League, she accepted the namesake of the Norse fertility goddess, Freya. She looked forward to serving a noble cause.
Personality: Freya is kind by nature, possessed of a great sense of humor and an infectious love of life. She is as curious as a cat and as bold a wolverine. She is brave, but far from stupid or suicidal. She is witty and flirtatious like her Vanir namesake, yet staunchly committed to responsible relationships. She has a solid moral and ethical foundation that serves her well as a physician and counselor. Nonetheless, she is daring and challenges conventional notions such as sexuality, morality, and ethical conduct. She has a pioneer's sense of adventure.
Skills and Talents: Freya is a physician and research biologist. She also specializes in psychology and counseling. She has an interest in biochemistry, biotechnology, zoology, botany, and ecology. She is an experienced survivalist and athlete. She is proficient in Jeet Kwon Do, staff fighting, and surprisingly, bar-brawling. She is a licensed huntress and is a military grade marksman. Lastly, she is a mistress of the art of falconry. She wears a modified hawking glove on her right arm.
Quirks: Freya likes to make suggestive puns and flirt. She has a ferocious temper; she speaks her mind boldly and eloquently. She is obsessed with honesty and integrity. Nothing hurts her more, or angers her more, than pointless cruelty or betrayal. Lastly, she is never without her menagerie of animals and her garden. She combines high science with holistic medicine to achieve new remedies.
Hobbies and Interests: Freya enjoys drawing and writing, often seeking out high peaks and deep forests just to get a good subject for her art. She has a deep interest in spirituality, Oriental philosophy, meditation, and medicine. She runs and climbs for the sheer pleasure of it. She also enjoys piloting her starship like a maniac just to push her limits. She falls often, gets up, and goes right back to try again. She is unapologetically tenacious.
Loves: Freya sincerely loves people. She enjoys the diversity of personalities she meets and strives to help each person she meets recognize his unique potential. Freya loves children. She enjoys teaching and playing with them, and she will protect them with the ferocity of a mother lioness. She loves animals in much the same way. She is practical about her approach to nature, but she helps injured animals when it is appropriate. Lastly, Freya loves to play. She dances, flirts, jokes, and enjoys simply being alive. Life is too short to waste on sadness and anger. It is better to bring a smile than to cause a frown.
Hatreds: Freya hates bullies of every kind. She will stand against bullies alone if necessary, demonstrating with great skill that being a lover of peace doesn't mean that one is weak.
Weaknesses: Freya is a slave to her honor. She keeps her word even when it works against her. She also sticks her nose in where it does not belong, often taking on much more than she can handle.
Favorite Vessel: Freya is fond of the Neutral Marauder, in spite of it's pirate namesake.
Special Note: Freya saved a baby falcon, training it from a hatchling to serve as her friend and companion. "Vision," as the falcon is called, is a small female with an unusually sweet disposition for a bird of prey. Vision carries messages for Freya and brings small items to her, having an eerie talent for predicting what Freya needs before she knows, herself. Vision has a tiny camera on her harness that transmits images and sounds to Freya's scanpadd. Vision has a fondness for Chicken Teriyaki, and for grooming those she likes. Those who earn Vision's ire often find themselves with soiled hair or clothing.
Aesir Designation: Freya
Call Sign: Freya
Title: Pending
Caste: Asgardian
Age: 37
Height: 177.8 cm (5'10")
Weight: 72.57 kg (160 LB)
Hair: Oak brown with highlights of gold
Eyes: Fiery emerald
Distinctive Features: small scar on her chin, falconer's gauntlet on her right arm.
It is easy to see that Freya spent much of her early life outdoors. Her figure is shapely and athletic, she is deceptively strong from lugging heavy packs and living in the wilderness; the sun kissed her skin the color of golden honey and blessed her with tiny crows feet at the corners of her eyes. She is proud of her laugh lines and her eyes sparkle with warmth and mischief. Her hair flows over her shoulders in lustrous waves, braided at her temples and bound into a single long braid down her back.
While representing the Aesir, Freya wears feathers in her hair along with a golden circlet signifying her rank. She also wears a buckskin cloak adorned with falcon feathers at the shoulders. Beneath this she wears a black encounter suit fitted with impact armor at her chest, arms, and shins. The plates are burnished alloy with amethyst highlights. Over this she wears a sash of orange bearing her rank and service pins.
The suit serves to regulate her body temperature in hostile climates and, when combined with a matching helmet, functions as an environmental suit. In casual settings, she prefers flowing blouses, leggings, and jewelry.
Freya is never without her tools in the field. Her trademarked weapon is a telescoping shock staff. She also carries a target pistol and a knife.
History: Freya's father was an exobiologist and her mother was a physician specializing in holistic medicine. She spent her youth in the wilds of the Neutral Territories, exploring worlds for colonization and resources. Freya developed an appreciation for nature, spending much of her childhood in the woods. She later studied to become a doctor, mastering the latest in technological medicine. She abhorred the mercenary policies of the Neutral Territories and the constant pointless bloodshed of the Serco and the Itani Nations so, when the invitation came to join the Aesir League, she accepted the namesake of the Norse fertility goddess, Freya. She looked forward to serving a noble cause.
Personality: Freya is kind by nature, possessed of a great sense of humor and an infectious love of life. She is as curious as a cat and as bold a wolverine. She is brave, but far from stupid or suicidal. She is witty and flirtatious like her Vanir namesake, yet staunchly committed to responsible relationships. She has a solid moral and ethical foundation that serves her well as a physician and counselor. Nonetheless, she is daring and challenges conventional notions such as sexuality, morality, and ethical conduct. She has a pioneer's sense of adventure.
Skills and Talents: Freya is a physician and research biologist. She also specializes in psychology and counseling. She has an interest in biochemistry, biotechnology, zoology, botany, and ecology. She is an experienced survivalist and athlete. She is proficient in Jeet Kwon Do, staff fighting, and surprisingly, bar-brawling. She is a licensed huntress and is a military grade marksman. Lastly, she is a mistress of the art of falconry. She wears a modified hawking glove on her right arm.
Quirks: Freya likes to make suggestive puns and flirt. She has a ferocious temper; she speaks her mind boldly and eloquently. She is obsessed with honesty and integrity. Nothing hurts her more, or angers her more, than pointless cruelty or betrayal. Lastly, she is never without her menagerie of animals and her garden. She combines high science with holistic medicine to achieve new remedies.
Hobbies and Interests: Freya enjoys drawing and writing, often seeking out high peaks and deep forests just to get a good subject for her art. She has a deep interest in spirituality, Oriental philosophy, meditation, and medicine. She runs and climbs for the sheer pleasure of it. She also enjoys piloting her starship like a maniac just to push her limits. She falls often, gets up, and goes right back to try again. She is unapologetically tenacious.
Loves: Freya sincerely loves people. She enjoys the diversity of personalities she meets and strives to help each person she meets recognize his unique potential. Freya loves children. She enjoys teaching and playing with them, and she will protect them with the ferocity of a mother lioness. She loves animals in much the same way. She is practical about her approach to nature, but she helps injured animals when it is appropriate. Lastly, Freya loves to play. She dances, flirts, jokes, and enjoys simply being alive. Life is too short to waste on sadness and anger. It is better to bring a smile than to cause a frown.
Hatreds: Freya hates bullies of every kind. She will stand against bullies alone if necessary, demonstrating with great skill that being a lover of peace doesn't mean that one is weak.
Weaknesses: Freya is a slave to her honor. She keeps her word even when it works against her. She also sticks her nose in where it does not belong, often taking on much more than she can handle.
Favorite Vessel: Freya is fond of the Neutral Marauder, in spite of it's pirate namesake.
Special Note: Freya saved a baby falcon, training it from a hatchling to serve as her friend and companion. "Vision," as the falcon is called, is a small female with an unusually sweet disposition for a bird of prey. Vision carries messages for Freya and brings small items to her, having an eerie talent for predicting what Freya needs before she knows, herself. Vision has a tiny camera on her harness that transmits images and sounds to Freya's scanpadd. Vision has a fondness for Chicken Teriyaki, and for grooming those she likes. Those who earn Vision's ire often find themselves with soiled hair or clothing.
Classified Serco Papers: #1234958.123945.968459
These Documents are Classified: Top Secret, Need to Know Only
These documents conform to military regulations IV.123.12.c. In brief, you must have clearance from an Intelligence Supervisor with at least the Rank of Overwatch Commander in order to view these documents. You may only view these documents in the presence of a suitable AI minder. You may not attempt to make external copies of this document. Implants for storing this document must meet field grade 6 specifications as outlined in under regulations VIII.745.65.a. Failure to abide by these regulations may result in disciplinary penalties as outlined in II.6.13.e
Call Sign: Sharper
Birth name: Celebrim of House Aeglemed
Aliases: Celebrim of House Jando, Celebrim of House Kinessi, Alderhel of House Kinessi, Dryan Metalcloud, Solonir Ja'Kinessi, various.
Age: 87 (Eugenic. Apparent age mid-twenties)
Height: 1.69m
Weight: 66kg
Eye Color: Unknown. Left eye cybernetically laced and altered. Right eye color obscured by colored contact lens - often purple.
Hair Color: Unknown. Variously dyed, generally silver or blue.
Skin Color: Very Fair (Eugenic Caucasian)
Distinguishing Marks: Cyber-jack on left forehead, various Yakuzi type tattoos and markings. Conventional tattoo of dagger
on left shoulder blade and bioimplant enhanced tattoo of dragon on right deltoid. When not on duty Celebrim is fond of dressing in the style of a 18th century (Old Earth calender) European aristocrat, and has a particular fondness for brightly colored overcoats and high heeled Louis XIV style boots. On duty he wears an old 39th century style dress jacket over a conventional flight suit. He has been known to carry a rapier or small sword with a static field mono-molecular edge, and at all times has at least one knife missile concealed on his person. He frequently has in his posession a flute case. He often wears make-up, and occassionally powders his hair as if it were a wig. He is believed to be able to radically alter his appearance in a short period by application of conventional disguise technology and various bioware.
Current Status: Officially listed in Itani military directories as a operational and intelligence analyst for the Itani Navy with grade of Lt. Commander. Sources believe this to position to be a cover for his field work with most secret operational arms of the Itani Intelligence Service such as [CLASSIFIED MATERIAL NOT AVAILABLE IN THIS DOCUMENT] equivalent in function to [CLASSIFIED MATERIAL NOT AVAILABLE IN THIS DOCUMENT]. Celebrim is believed to have contact with extra-military groups such as [CLASSIFIED MATERIAL NOT AVAILABLE IN THIS DOCUMENT] in addition to contacts with various criminal organizations in Nuetral space. [CLASSIFIED MATERIAL NOT AVAILABLE IN THIS DOCUMENT] in addition to private funds believed to be stored in secret accounts in various territories allow Celebrim unparalled freedom to operate outside the bounds of normal Itani government support. This freedom tends to make him all but undectable by normal intelligance gathering channels.
Summary: Unauthorized personnel should not approach Celebrim. Subject is prone to unpredictable mood swings, and occassional delusional experiences. Celebrim should be considered armed and extremely dangerous at all times even when apparantly unarmed. Do not approach with less than Level 3 nano-hygenic protection in place. Criminal apprehension of Celebrim is complicated by his current position in the Itani military and various diplomatic immunities in lesser territories, therefore only covert assassination is recommended. In space, Celebrim may be encountered in a modified Itani Valkyrie class fighter, but has access to Spartan class strike gunships and a variaty of other craft. He will likely flee rather than give battle, but should be considered devious and willing to employ whatever tactical edge he may have available.
Bio: Born 3678 CE on Inari in the Susanoo system, the third son and seventh child of Perhemon Aeglemed III, ruling Patriarch of the Aeglemed Merchant House to his concubine Satsuma - a woman of Itani derivation. Like all children of the Aeglemed ruling family, Celebrim's genes were heavily controlled and modified by house Eugenists using the existing family stock of genelines. It is believed that Celebrim was an experimental model using stolen segments from the Serco Type 23 geneline in order to improve [CLASSIFIED MATERIAL NOT AVAILABLE IN THIS DOCUMENT], and while they were partly successful in this goal there appears to have been extensive unplanned side effects oweing to failure of the Aeglemed House Eugenisists to control for [CLASSIFIED MATERIAL NOT AVAILABLE IN THIS DOCUMENT]. As a result, Celebrim was born underweight and never developed the above normal height the Aeglemed usually select for. Less noticably, Celebrim has chemical imbalances which his drug glands fail to compensate for, resulting in highly erratic behavior. Despite these errors, Celebrim was extremely prodigious in his early mental development even for an Aeglemed house heir. By age 3, was able to converse in three languages, play chess and Go at an adult level, and perform with four instruments. By age 5, was regularly exhibited performing with the flute as a couriousity (and testement to Aeglemed power), and was composing his own music. However, by age 7, Celebrim's place in the Aeglemed family was seriously strained by his evident lack of development in key traits such as height, resulting in severe teasing from siblings, cousins, and even his nominal family subordinates. Relationships with his father were strained by his increasingly erratic behavior. His birth mother is believed to have been blamed by the family for tainting the family line, although of course her genetic contribution had been throughly screened by House scientists even before her inclusion in the clan structure. It is beleived that attempts were made unsuccessfully during this period to incorporate bio-implants to correct his faulty function drug glands and endocrine system, but that his by this point well developed bio-defences revolted resulting in his near death. Sometime during this period Celebrim lost either lost interest in music and ceased to perform it publically, or else was not allowed to perform it publically for fear that he would behave in a way that would shame the clan.
Serco intelligence firsts indication of the severity of the problem was in 3686 when reports that House Prokina turned over Celebrim to agents of House Aeglemed after he was detained on Johnson's World in the Longshot system - 5 hyperjumps away from Susanoo. Apparantly Celebrim had stowed away aboard a series of tramp freighters either by stealth or the application of bribes. Later intelligence from Nuetral sources indicated that this was not the first time Celebrim had ran away from home - the longest adventure being a period of seven weeks before being recovered by local authorities after being caught picking the pockets of Itani tourists in the Lampwright's District of Harihaussen. It is believed that at some point in this time period Celebrim made contact with someone in the Silk Fox smuggler's guild who sheltered him. This may been a proximal cause of the latter so called 'War of the Small Knives' in 3693 [SEE 'WAR OF THE SMALL KNIVES' DOCUMENT #1234958.123945.978621]. A series of similar charges for petty crimes and longer absences would follow, resulting in Celebrim being formally disowned in 3690 and sent to the Ihu-Naga Juvenile Reeducation Center - from which Celebrim would escape in 3691.
After his escape, Celebrim first reappears publically at Freya University in the Wotan system in 3699. It is believed that Celebrim had served as an officer aboard a series of pirate and smuggling vessels operating on the border of Serco and Nuetral space, where he appears to have served with sufficient distinction to have been adopted formally into the pirate clan Joubert [SEE 'SUSPECTED ACTIVITIES OF CLAN JOUBERT 3600-3699', DOCUMENT #1234957.056234.234394]. Certainly by his appearance in 3699, Celebrim appears to have obtained a large independent source of wealth. From the period of 3699-3707, Celebrim spent the majority of his time in study at highly respected Universities within Itani space and obtained a series of degrees: B.S. in Software Engineering, M.S. in Techno-Sapient Pyschology, and a Ph.D. in Nano Engineering. It is believed that during this period, Celebrim was first contacted by agents of the IIS.
After leaving Itani space, Celebrim appears as a ward of House Kinessi on Hoegarth's World serving in the capacity of House Scientist. Two years later, Celebrim appears as the guest of House Jando, a House Kinessi ally, and is soon thereafter adopted formally blood of Kinessi and later blood of Jando by marriage to the niece of Lord Haupkin Jando. This marriage is apparantly a political one primarily aimed at securing for Kineesi, House Jando's marketing and distribution resources for a number of nano-products of recent development and great commercial worth - for instance the benzene sorting filters marketed under the tradename Zene-Genius. It is probable that it is Celebrim's contribution to these products which makes his personal cementing of the alliance so important, but interestingly House Kinessi does not seem to be interested in secluding thier prize scientist as is thier usual practice. The answer to this particular riddle may possibly found in the hostile takeover of House Verendekaar's manufacturing facilities on Riddle in February of 3710. Celebrim's precence, in disguise, is reported on Riddle by Serco agents [CLASSFIED MATERIAL NOT AVAILABLE IN THIS DOCUMENT] three days prior to the erruption of the nano-plague which killed six thousand house wards and the then Verendekaar heir. At this point, Celebrim was elevated by decree #12375494.324029.3494061 to a level III intelligence threat, and resources were allocated as appropriate. For the next three years, Celebrim would operate as an assassin at the pleasure of various nuetral houses, but notably selecting as patrons those with favorable political positions with regard to the Itani Republic....
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These Documents are Classified: Top Secret, Need to Know Only
These documents conform to military regulations IV.123.12.c. In brief, you must have clearance from an Intelligence Supervisor with at least the Rank of Overwatch Commander in order to view these documents. You may only view these documents in the presence of a suitable AI minder. You may not attempt to make external copies of this document. Implants for storing this document must meet field grade 6 specifications as outlined in under regulations VIII.745.65.a. Failure to abide by these regulations may result in disciplinary penalties as outlined in II.6.13.e
Call Sign: Sharper
Birth name: Celebrim of House Aeglemed
Aliases: Celebrim of House Jando, Celebrim of House Kinessi, Alderhel of House Kinessi, Dryan Metalcloud, Solonir Ja'Kinessi, various.
Age: 87 (Eugenic. Apparent age mid-twenties)
Height: 1.69m
Weight: 66kg
Eye Color: Unknown. Left eye cybernetically laced and altered. Right eye color obscured by colored contact lens - often purple.
Hair Color: Unknown. Variously dyed, generally silver or blue.
Skin Color: Very Fair (Eugenic Caucasian)
Distinguishing Marks: Cyber-jack on left forehead, various Yakuzi type tattoos and markings. Conventional tattoo of dagger
on left shoulder blade and bioimplant enhanced tattoo of dragon on right deltoid. When not on duty Celebrim is fond of dressing in the style of a 18th century (Old Earth calender) European aristocrat, and has a particular fondness for brightly colored overcoats and high heeled Louis XIV style boots. On duty he wears an old 39th century style dress jacket over a conventional flight suit. He has been known to carry a rapier or small sword with a static field mono-molecular edge, and at all times has at least one knife missile concealed on his person. He frequently has in his posession a flute case. He often wears make-up, and occassionally powders his hair as if it were a wig. He is believed to be able to radically alter his appearance in a short period by application of conventional disguise technology and various bioware.
Current Status: Officially listed in Itani military directories as a operational and intelligence analyst for the Itani Navy with grade of Lt. Commander. Sources believe this to position to be a cover for his field work with most secret operational arms of the Itani Intelligence Service such as [CLASSIFIED MATERIAL NOT AVAILABLE IN THIS DOCUMENT] equivalent in function to [CLASSIFIED MATERIAL NOT AVAILABLE IN THIS DOCUMENT]. Celebrim is believed to have contact with extra-military groups such as [CLASSIFIED MATERIAL NOT AVAILABLE IN THIS DOCUMENT] in addition to contacts with various criminal organizations in Nuetral space. [CLASSIFIED MATERIAL NOT AVAILABLE IN THIS DOCUMENT] in addition to private funds believed to be stored in secret accounts in various territories allow Celebrim unparalled freedom to operate outside the bounds of normal Itani government support. This freedom tends to make him all but undectable by normal intelligance gathering channels.
Summary: Unauthorized personnel should not approach Celebrim. Subject is prone to unpredictable mood swings, and occassional delusional experiences. Celebrim should be considered armed and extremely dangerous at all times even when apparantly unarmed. Do not approach with less than Level 3 nano-hygenic protection in place. Criminal apprehension of Celebrim is complicated by his current position in the Itani military and various diplomatic immunities in lesser territories, therefore only covert assassination is recommended. In space, Celebrim may be encountered in a modified Itani Valkyrie class fighter, but has access to Spartan class strike gunships and a variaty of other craft. He will likely flee rather than give battle, but should be considered devious and willing to employ whatever tactical edge he may have available.
Bio: Born 3678 CE on Inari in the Susanoo system, the third son and seventh child of Perhemon Aeglemed III, ruling Patriarch of the Aeglemed Merchant House to his concubine Satsuma - a woman of Itani derivation. Like all children of the Aeglemed ruling family, Celebrim's genes were heavily controlled and modified by house Eugenists using the existing family stock of genelines. It is believed that Celebrim was an experimental model using stolen segments from the Serco Type 23 geneline in order to improve [CLASSIFIED MATERIAL NOT AVAILABLE IN THIS DOCUMENT], and while they were partly successful in this goal there appears to have been extensive unplanned side effects oweing to failure of the Aeglemed House Eugenisists to control for [CLASSIFIED MATERIAL NOT AVAILABLE IN THIS DOCUMENT]. As a result, Celebrim was born underweight and never developed the above normal height the Aeglemed usually select for. Less noticably, Celebrim has chemical imbalances which his drug glands fail to compensate for, resulting in highly erratic behavior. Despite these errors, Celebrim was extremely prodigious in his early mental development even for an Aeglemed house heir. By age 3, was able to converse in three languages, play chess and Go at an adult level, and perform with four instruments. By age 5, was regularly exhibited performing with the flute as a couriousity (and testement to Aeglemed power), and was composing his own music. However, by age 7, Celebrim's place in the Aeglemed family was seriously strained by his evident lack of development in key traits such as height, resulting in severe teasing from siblings, cousins, and even his nominal family subordinates. Relationships with his father were strained by his increasingly erratic behavior. His birth mother is believed to have been blamed by the family for tainting the family line, although of course her genetic contribution had been throughly screened by House scientists even before her inclusion in the clan structure. It is beleived that attempts were made unsuccessfully during this period to incorporate bio-implants to correct his faulty function drug glands and endocrine system, but that his by this point well developed bio-defences revolted resulting in his near death. Sometime during this period Celebrim lost either lost interest in music and ceased to perform it publically, or else was not allowed to perform it publically for fear that he would behave in a way that would shame the clan.
Serco intelligence firsts indication of the severity of the problem was in 3686 when reports that House Prokina turned over Celebrim to agents of House Aeglemed after he was detained on Johnson's World in the Longshot system - 5 hyperjumps away from Susanoo. Apparantly Celebrim had stowed away aboard a series of tramp freighters either by stealth or the application of bribes. Later intelligence from Nuetral sources indicated that this was not the first time Celebrim had ran away from home - the longest adventure being a period of seven weeks before being recovered by local authorities after being caught picking the pockets of Itani tourists in the Lampwright's District of Harihaussen. It is believed that at some point in this time period Celebrim made contact with someone in the Silk Fox smuggler's guild who sheltered him. This may been a proximal cause of the latter so called 'War of the Small Knives' in 3693 [SEE 'WAR OF THE SMALL KNIVES' DOCUMENT #1234958.123945.978621]. A series of similar charges for petty crimes and longer absences would follow, resulting in Celebrim being formally disowned in 3690 and sent to the Ihu-Naga Juvenile Reeducation Center - from which Celebrim would escape in 3691.
After his escape, Celebrim first reappears publically at Freya University in the Wotan system in 3699. It is believed that Celebrim had served as an officer aboard a series of pirate and smuggling vessels operating on the border of Serco and Nuetral space, where he appears to have served with sufficient distinction to have been adopted formally into the pirate clan Joubert [SEE 'SUSPECTED ACTIVITIES OF CLAN JOUBERT 3600-3699', DOCUMENT #1234957.056234.234394]. Certainly by his appearance in 3699, Celebrim appears to have obtained a large independent source of wealth. From the period of 3699-3707, Celebrim spent the majority of his time in study at highly respected Universities within Itani space and obtained a series of degrees: B.S. in Software Engineering, M.S. in Techno-Sapient Pyschology, and a Ph.D. in Nano Engineering. It is believed that during this period, Celebrim was first contacted by agents of the IIS.
After leaving Itani space, Celebrim appears as a ward of House Kinessi on Hoegarth's World serving in the capacity of House Scientist. Two years later, Celebrim appears as the guest of House Jando, a House Kinessi ally, and is soon thereafter adopted formally blood of Kinessi and later blood of Jando by marriage to the niece of Lord Haupkin Jando. This marriage is apparantly a political one primarily aimed at securing for Kineesi, House Jando's marketing and distribution resources for a number of nano-products of recent development and great commercial worth - for instance the benzene sorting filters marketed under the tradename Zene-Genius. It is probable that it is Celebrim's contribution to these products which makes his personal cementing of the alliance so important, but interestingly House Kinessi does not seem to be interested in secluding thier prize scientist as is thier usual practice. The answer to this particular riddle may possibly found in the hostile takeover of House Verendekaar's manufacturing facilities on Riddle in February of 3710. Celebrim's precence, in disguise, is reported on Riddle by Serco agents [CLASSFIED MATERIAL NOT AVAILABLE IN THIS DOCUMENT] three days prior to the erruption of the nano-plague which killed six thousand house wards and the then Verendekaar heir. At this point, Celebrim was elevated by decree #12375494.324029.3494061 to a level III intelligence threat, and resources were allocated as appropriate. For the next three years, Celebrim would operate as an assassin at the pleasure of various nuetral houses, but notably selecting as patrons those with favorable political positions with regard to the Itani Republic....
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Well, it seems the only thing going on in Role Playing is flame wars between guilds, then FM has to go and lock all the threads and do work. What ever happened to actual role playing? It's right here, baby! This is a big bump, there's plenty of new faces and I think we all need to know their story, and I know some old timers may want to edit what they put, so go wild!
*BUMP*
*BUMP*
Nickname: Professor Penguin
Real name: Unknown.
Age: Unknown. Records referring to The Penguin Who Speaks date back several hundred years.
Height: 1 meter.
Weight: 13 kg.
Eyes: Black.
Hair: Black, white, and grey.
Attire: Top hat, red bow-tie, and a monocle over his left eye.
Profession: Professor of Penguinology at Antarctic University(Earth).
Bio: A science experiment gone horribly wrong, the one known simply as "Professor Penguin" roams the universe flying Serconian colors. Battle-hardened and cannibalistic, he lives a life of danger, or tries to. Unfortunately for him, he's too friendly and too short to be considered much of a threat. He uses this to his advantage, however, and lures targets close with promises of cargo or deep-fried penguin wings, which he himself enjoys to eat.
Real name: Unknown.
Age: Unknown. Records referring to The Penguin Who Speaks date back several hundred years.
Height: 1 meter.
Weight: 13 kg.
Eyes: Black.
Hair: Black, white, and grey.
Attire: Top hat, red bow-tie, and a monocle over his left eye.
Profession: Professor of Penguinology at Antarctic University(Earth).
Bio: A science experiment gone horribly wrong, the one known simply as "Professor Penguin" roams the universe flying Serconian colors. Battle-hardened and cannibalistic, he lives a life of danger, or tries to. Unfortunately for him, he's too friendly and too short to be considered much of a threat. He uses this to his advantage, however, and lures targets close with promises of cargo or deep-fried penguin wings, which he himself enjoys to eat.
Nickname: toshiro
Real Name: Mifune Toshiro
Age: about 10 standard years (1 standard year equals approximately 2.201 old earth years)
Gender: android
Height: 1.75 m
Weight: 120 kg (due to higher density of body materials, he has the appearance of a person weighing 70 kg
Eye Color: steel grey (due to iris shutter mechanism)
Hair: jet black
Skin: artificially organic tissue, adaptive coloring
Honors: Captain of the Serco Navy, callsign toshiro kanchou
built in some tinkering scientist's backyard, mated with the Ship AI Leela (the immobile/female counterpart), considered missing by the U.E.S. Council.
identical to humans in appearance and behavior, although performance is about 2-2.5 times that of a normal human being.
no parents killed, reason being that there were no parents to speak of (the maker was killed in a government raid of a supermarket).
no siblings missing. Leela was, is and will be his only companion in Close-to-Life.
he usually wears a data film suit and protective armor under a hakama and kimono, together with two swords in a daisho, the swords being monocristalline titanium.
Nickname: banshee
Real name: Colony Ship U.E.S.C. Marathon Ship AI Leela
Age: one universe
Height: varying with supercomputer size
Weight: see above
gender: female AI variant
Eye Color: no "eyes" in a orthodox manner of speaking
Hair: er. yes.
Skin Color: mmmhm.
Honors: see Real name, Rampant
after having survived the Pfh'or and escaped the Vy'lae network, Leela melded with the android Mifune Toshiro. her siblings (Tycho and Durandal) are unaware of her existence as of yet. banshee is the only physical manifestation she can manage, infiltrating a ship's computer system.
Nickname: Tycho
Real Name: Tycho
Age: see above
not bothering with the measurements anymore
Honors: Machinated Mercenary Esq., Rampant
currently stranded on a Moon of Lh'owon and being the one brother of Leela, he also survived the Pfh'or attack and allied with them, being the perfect Opportunist vying for control over the universe with...
Nickname: Durandal
Real name: many. Durendal, Durandana, Thoth, Durandal...
Age: see above
no more!
Honors: THE AI, Rampant
he was the one that made the most of the Pfh'or. all three of them survived the closure of the last universe (the one that links into this one), but Durandal escaped it becoming a god.
nowadays, he is mostly concerned with the godding business and is also currently out of office.
disclaimer: i know i bent the facts of the Marathon Saga to fit my needs. i also plagiarized it to an extent. bear with me for an universe ;)
Real Name: Mifune Toshiro
Age: about 10 standard years (1 standard year equals approximately 2.201 old earth years)
Gender: android
Height: 1.75 m
Weight: 120 kg (due to higher density of body materials, he has the appearance of a person weighing 70 kg
Eye Color: steel grey (due to iris shutter mechanism)
Hair: jet black
Skin: artificially organic tissue, adaptive coloring
Honors: Captain of the Serco Navy, callsign toshiro kanchou
built in some tinkering scientist's backyard, mated with the Ship AI Leela (the immobile/female counterpart), considered missing by the U.E.S. Council.
identical to humans in appearance and behavior, although performance is about 2-2.5 times that of a normal human being.
no parents killed, reason being that there were no parents to speak of (the maker was killed in a government raid of a supermarket).
no siblings missing. Leela was, is and will be his only companion in Close-to-Life.
he usually wears a data film suit and protective armor under a hakama and kimono, together with two swords in a daisho, the swords being monocristalline titanium.
Nickname: banshee
Real name: Colony Ship U.E.S.C. Marathon Ship AI Leela
Age: one universe
Height: varying with supercomputer size
Weight: see above
gender: female AI variant
Eye Color: no "eyes" in a orthodox manner of speaking
Hair: er. yes.
Skin Color: mmmhm.
Honors: see Real name, Rampant
after having survived the Pfh'or and escaped the Vy'lae network, Leela melded with the android Mifune Toshiro. her siblings (Tycho and Durandal) are unaware of her existence as of yet. banshee is the only physical manifestation she can manage, infiltrating a ship's computer system.
Nickname: Tycho
Real Name: Tycho
Age: see above
not bothering with the measurements anymore
Honors: Machinated Mercenary Esq., Rampant
currently stranded on a Moon of Lh'owon and being the one brother of Leela, he also survived the Pfh'or attack and allied with them, being the perfect Opportunist vying for control over the universe with...
Nickname: Durandal
Real name: many. Durendal, Durandana, Thoth, Durandal...
Age: see above
no more!
Honors: THE AI, Rampant
he was the one that made the most of the Pfh'or. all three of them survived the closure of the last universe (the one that links into this one), but Durandal escaped it becoming a god.
nowadays, he is mostly concerned with the godding business and is also currently out of office.
disclaimer: i know i bent the facts of the Marathon Saga to fit my needs. i also plagiarized it to an extent. bear with me for an universe ;)