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The New Prom Tactics

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Mar 20, 2005 Renegade ++RIP++ link
A hog does not NEED an AGT.

The AGT should only be effective for ships like the rag and the centaur. A warthog can dance more then adequately around when it gets a slight increase in torque. In my opinion a decent loadout on a warthog is a neut2 + jack. And any variants of that.

And to get this done, I would even start suggesting a small increase in weight for the agt and at the same time some better large port weapons(heavier naturally). Since many people prefer 1 sunflare above 1 jackhammer... just for the extra hold(16 in stead of 12). I wouldn't mind to seeing a jackhammer variant with level 9 heavy weapons doing 3-3.5k damage, 30m prox going at 115m (velocity). This would actually make a choice between a rocket as a large port weapon or the agt a bit more effective... Naturally to balance it a bit doubling the weight would/could be an idea. Naturally also create a screamer mk2 with an increase in damage to like 4- 5k and a velocity of 120.

1 more reason, in my opinion the prom does not need the agt, it makes things go from 100 to 0 in 3.5 secs... However if you try to use other combinations (please try them) then the prom is not all that uber anymore and is balanced. Heck a valk with an equal pilot can take a prom pilot down. While if you slap an agt on it, you need a way better pilot o nthe valk(or on any ship) to get the prom down in the same manner.

But I will prolly get a lot of flack for this suggestion, but like all my suggestions it is a general idea, and will prolly need some improvement/changement.

cheers
Mar 20, 2005 Lonestar00 link
I love the hog, and the hog certainly becomes viable as a pvp creature with the agt. I agree with CP that an increase in thrust, spin torque, or both in the hog would make it viable with a nerfed agt. Otherwise, the hog becomes useless.

I personally think that the agt has a perfect cone - try flying one on a heavy ship that isn't uberized (non-prom or aggresso). We just need to either reduce its damage, it's rate of fire, or up its energy consumption (I am personally in favor of reducing its damage - it needs the great autoaim as it's a turret to help heavier, less manueverable ships fend off hummingbird-like centurions).

Reducing its damage to maybe 300/hit or even lower (also reducing the scatter and damage of the gatling cannon) would make it a good weapon without making it so powerful on a prom.
Mar 20, 2005 UncleDave link
Before nerfing the AGT, give us something else to put in the L port. The devastators are on the wrong side of balanced, the screamers are severely nerfed with their 80m fuse, jackhammers dont have the payload to be useful, the megaposi cannot deal with small fighters, and swarms/stingrays are easily evaded.

However, an AGT with Gatling Cannon stats would be very viable and reasonably balanced.
Mar 20, 2005 Fnugget link
Theres a lot of different stuff here, so I don't know what to make a point about.
Multiple attackers against a rocket user can definitely become problematic, due to proximity.
AGT's are a sort of fire and forget weapon, except you just hold down the button. It is still a blaster weapon somewhat. Sure, you can plainly fire it and hope for hits, but the best pilots in general are those that maneuver the ship to make a situation that will give them more hits. So heres a hint. If your AGT opponent is not of the later type, how would you avoid taking damage from their firing style?

On a whole other note, I think most of the problems arise from that flares and AGT can both be used defensively and offensively in their own ways. I think flying close and the prox fuse, along with double self damage, killed a majority of their defensive use.
Mar 20, 2005 Shapenaji link
Well, the double-self damage doesn't really come up so much anymore. You kinda have to fly through your own explosion.

As far as AGT, I understand that there is a way to fly to increase the number of hits (rolling is a simple version of this, since it effectively increases the cone). But still, this is easier than using blasters, where you have to move to line up perfectly, and there are often situations where it would be wrong to aim too much to fire, as it would leave you open.

I just don't see the skill in the prom as a heavy ship. It still feels too much like it flies itself.

Now, Centaur/Rag piloting, I have to give props... its heavy, but if you pull off a hit, you're gold.

Proms just aren't used as Heavy ships. Which is ok. But why do they get weaponry as if they can't aim?
Mar 21, 2005 Lonestar00 link
How about this? Two versions of the gatling turret - offensive and defensive.

Defensive:
Same as before, but weighs 2500kg

Offensive:
Smaller cone, 300/shot, same rate, drain etc.
Higher speed (maybe 190 or 195m/s)
Same tracking as gauss
Weight 1000kg

That would solve all the problems I think - the heavier one for heavy ships that need it for defense and for poor manuevering. It would be less useful on a hog or prom.

The offensive one would do less damage and have less autoaim ability, but be lighter so lighter ships like the hog and prom could use it, but it wouldn't do as much damage (and of course, would be harder to hit with).
Mar 21, 2005 CrippledPidgeon link
Rene: the hog does need the AGT. And it is in severe need of some additional thrust and/or spin torque (preferably both), because it can't even track a prom properly.

If it didn't need the AGT, then you'd see me flying around with gatling cannons and flechettes. But have you tried hitting someone with either of those guns? It makes surviving battles really tough. It needs all the aim of someone using a blaster, but about 30 times the luck because of the hog's lack of maneuverability and the fact that even if your aim is spot on, the inaccuracy of the weapons means that the shot probably isn't going where you want it to go anyway.

Lonestar: that could simply be Gatling Cannon vs Gatling Turret. While they both do the same damage/second, the Gatling Cannon has lower damage and higher rof, while the turret has higher damage and lower rof, but the disparity in auto-aim means that the GC is never used. I get laughed off the battlefield when I use the GC. Maybe if the GC were improved to have a larger cone (yet narrower than the AGT), and the AGT had its weight increased with a reduction in damage?...
Mar 21, 2005 Renegade ++RIP++ link
Crippled, the hog needs an upping in thrust to make it a valid option. If you however up it to hard then you will create the skycommand prom with agt only but then in form of a hog.

I can understand gausses on a hog, but not an agt. An agt is more something for the heavier ships, that don't really have hte time or the opportunity to turn adequately (what a light attackship should be able to do). Reason why I stated that the agt, and especially this one needs an increase in weight. And at the same time create some heavier more powerfull rockets that make actually choosing something else then an agt worth it on the heavy ships. On the medium ships they should have such a big influence that it would prolly be best for them to put the somewhat lighter weapons (like nerfed down agt"if even needed" and jackhammer + screamer). But it would not deter people to only put one of the mean baddass rockets on it or the big meanass AGT, but it will impede mouvement more then the normal options, but not make it impossible.

cheers
Mar 21, 2005 softy2 link
I think we won't be having this argument if the proms had stayed the same way before the uberization. I agree with CP that the AGT makes the hog usable as a fighting ship. The current problem with the AGT stems from the fact that the prom is basically a uber-hog, so people are trying to figure out how to balance the AGT with the prom instead (thus the calls to increase the AGT's mass).

Lonestar's idea of a 2-tier AGT is interesting. I don't know the solution to this, the proms are very well balanced right now if it is not armed with AGTs. With AGTs and neutrons (drop the rockets : neutrons make the stand back at 150m and shoot technique kinda not healthy for the light fighter), the proms are a painful to fight and probably still unbalanced.

Though I suspect that at the end of the day, the prom-crowd is gonna win out. I hope the hog does not get screwed along the way though. So I am all for CP to keep highlighting the problem (please scream as loud as you can CP, and don't listen other people who laugh at you, because the hog needs love too)

[EDIT]: By the way, does anyone remember the lessons of the sadly departed pre-nerf "ex-uber-hog" the Tung Maud?

Mar 21, 2005 CrippledPidgeon link
Renegade: the Gauss weighs nearly as much as the AGT! What are you saying?! It's a small port weapon! If I wanted to fly gauss, I'd just load up a centurion! YOU'RE ONLY SUGGESTING S-PORT WEAPONS TO REPLACE THE ONLY USABLE L-PORT GUN THAT THE WARTHOG CAN MOUNT. IF THERE ARE NO USEFUL L-PORT GUNS, THEN WHAT'S THE POINT OF FLYING THE WARTHOG? Since there'd be nothing really useful to put in the L-port, what do we do? Leave it empty? So what, we're essentially flying larger, slower centurions? You're not giving any useful suggestions here. You think the hog needs more thrust. Okay. You also think that all the good L port weapons are heavier so that medium fighters are more heavily affected. Huh? Isn't that taking one step forward and two steps back? Again. If you do that, what's the point of flying the warthog?

The way I see it, there are only two useful L-port guns for the Hog. The AGT and the repair gun, and with a repair gun, you ain't getting very far in a duel.

The way I see it, your main beef is with the speed of the prom in connection with the agt. So the best balance fix in my eyes is to speed up the warthog so that it can kill a prom. Okay, the second best is to slightly slow down the prom so that's less effective with the agt.

If you nerf the agt, you not only nerf the Prom, but you also affect the Warthog, the Wraith, the Atlas, the Centaur, and the Ragnarok.

So what would you do? Make one ship less effective, or in one broad sweep, make six ships less effective?
Mar 22, 2005 Shapenaji link
well, here I don't think that the centaur/rag/prom would get hurt that much by the AGT getting toned down a bit. But the hog certainly would. (Try out a rag with AGT, 3 flares, 1 jack, the thing is insanely powerful)

But then the hog needs an overhaul anyway.
Mar 22, 2005 Renegade ++RIP++ link
CP, that is not what I'm suggesting at all.

the way I see it is that:

1) the hog needs a serious adjustment in thrust
2) we nerf down the agt a tiny bit as is proposed above (not in weight!!!), but in aimingarc, damageoutput,... to not create a second mobile enough platform like the old skycommand prom (but in htis case it being a hog)
3) we create MK2, MK3 weapons of large port weapons weighing heavier but being more powerfull. (aka AGT MK2 = AGT from now weighing 2000-3000)

This way we KEEP valid large port weapons. However at the same time we can also get some better armament for ships that can carry it(although affecting the agility but not so much as it would affect the warthog).

Meaning: You can still equip large port weapons on the warthog but not the top tier since they would hog down the hog to much.

cheers
Mar 22, 2005 Lonestar00 link
Rene - even if the hog get's a makeover to make it faster and more manueverable, nerfing the agt will not help. The real problem here is that we need more heavy weapons, energy weapons in particular, that don't weigh so much and have decent targetting (a la gauss).

At the moment, when I am flying an aggresso, the only heavy weapon that allows me to keep up with centurions is the agt, as it's targetting covers my lack of manueverability. The same goes with the hog. But the aggresso has, what? 500N thrust? And 15 spin torque? How would a hog, even with higher thrust, be usable with a nerfed agt?

No, I think that if we want to change the agt, we need two variants, a heavy defensive with higher damage and great aim, or a lighter offensive with lower damage and a slightly smaller cone of targetting.

Either that, or a bit more work on the prom. Perhaps lowering its spin torque to make it have a bit more trouble manuevering? My real problem fighting them is that when one comes in with rockets, there isn't a single ship in the game that can back off fast enough with that huge sc prom thrust. But then, that's what the agt is for on my hog...
Mar 22, 2005 Renegade ++RIP++ link
lony,

check my proposition once more and notice what I'm saying about the agt:

1) downgrade it slightly, like I said above your option is maybe a good idea I don't know, but that is the tendecny that I had in mind. And these are th eoptions that you will see coming on on the hog since the others are to heavy.

2) create an AGT mk2 that is way heavier (with a weight between 2000- 3000, again exact figures I don't know, trial and error will determine that somewhat). And that is mainly there to be used on the heavy ships (normally being the rag, prom, centaur)

My point is just that at the moment the agt mounted on any ship makes it way better then any other option mountable. Even so that any other mountable option is kinda redundant. Put a double gauss on your prom, it is manageable but it gets easilly outperformed by a single agt etc... But I considered the double gauss rocketcombination kinda balanced. Even a valk would be able with a somewhat same pilot to whittle down a prom

And lone, I agree that we need more large port weapons, reason why I was kinda hinting towards mk2/mk3 versions of the present weapons. But using weight to make sure that htese stronger brothers can't be as easilly mounted on a warthog as on an agresso.

And for the love of god, stop confusing 1 prom with all of the proms. Trust me the prom mk2 is not uber, neither is the normal prom or the mk3... The scp is maybe considered to be somewhat uber, but all the elites are way stronger then their normal brother. Just as the agresso is way stronger then the normal centaur. However, I never understood why in the nine hells a centurion needs 2 weapons... kill of the 2 weapons and I find them very balanced and for all I care they can even keep their hull...

PS: why do you need to be able to track a centurion averywhere it dodges? It would be fun yes, but isn't the point of a centurion to outdodge ht ebigger ships and then hit them hard and keep on doing this ? Tey don't have the hull to stand toe to toe with an agresso after all... But if you fire off 1 of your meanass rockets and hit it it should go down in 2 direct hits. But like I said so many times, I'm not sure. I just think that would be fun and balanced. But who am I?

cheers
Mar 22, 2005 CrippledPidgeon link
Yea... wouldn't that be fun? But the hog can't track the centurion, and it doesn't have the punch to do real damage when it does catch up. Well, I suppose you could put lots of rockets on it, but that's not conducive to long duration battles.

I don't mind having to work for my kills, the hog is larger than the centurion and shouldn't be able to track the centurion's every move, but it still needs to remain in shooting distance.
Mar 22, 2005 terjekv link
it's a common trend to say "this ship needs to be faster to track that ship". I'd like to give kudos to the devs for doing the opposite, make some ships slower instead. there _is_ a limit to how fast ships can be and the game still be playable for people with pings >100 and for anyone who don't want to fly todays dart.

I never thought I'd say this, but making the Cents slower was a step in the right direction. maybe more ships need some of the same treatment.

but, with the rockets getting faster, well, balance and all that. :-)
Mar 22, 2005 Renegade ++RIP++ link
crippled that reply was for an agresso, a hog should be relatively close in following it, since its a medium ship. Naturally it should not adapt immediately, but within boundaries it should track effectively. Also the 2 hit kill was also about possible weapons for an agresso... if you hit a centurion 2 times decently with rockets(people can dodge rockets... + installation of the fuse makes it also a tad easier). But in my opinion very big ships will mostly get all their payload out of rockets because they just don't have the agility to follow the centurions every move and therefore to lay the hurt on them with energy.

For the hog again:
And as long as it doesn't have those capabilities (tracking), it needs to be beefed up bit after bit by adding thrust and turning.
Mar 22, 2005 CrippledPidgeon link
So the hog is supposed to be a rocket ship only? That's kinda boring for the supposedly most versatile ships in the game. It should be versatile, but it isn't. It's too slow to use most combinations of weapons effectively, reducing it to swarms, rockets, and the agt. And you want to dumb down the agt, so what're we left with? I am in complete opposition to the idea that the only useful weapons for ships with L-ports are rockets.

According to the game's description, "The Warthog series of attack ships bridges the gap between the more maneuverable fighter craft and the heavier bomber and all-purpose assault vessels. These ships provide near-fighter-like agility, while still retaining heavier armor and the ability to equip the Large-Port addons."

The hog has near-fighter-like agility, but only if it's unloaded. Once you put an L-port gun on it, it's suddenly on the low-end of agility. With weights ranging from 5500 to 6000kg, its thrust is only 190-215 N. This puts it in the same boat as the Hornet which weighs 6000kg with 200-220 N.

With armor ranging from 9000-9800, it's also on the low-end of armor. The Valk has 9500-11000 armor, the Maraduer has 11500-16500. Even the Wraith has 11000-12500 armor.
Mar 22, 2005 Renegade ++RIP++ link
For crying out loud CP, stop misreading what I'm saying :(

the first part (alinea) of the reply was for a centaur agresso, the last part was for a hog.

aka:

1) prom/centaur/rag = majorly rockets, since problems with keeping up with the very nimble craft

2) hog: a mix of them both, depending on preference. But it just can't track as fast as a cent or a vult, but it is not slow either, meaning it should almost immediately track, and that you need to adjust the thrust on it to give it this capability, this is what I have been saying all along. And my point is that it should actually not even need an agt to track adequately...

PS: if what I'm saying will be implimented you can put a tiny numbed down agt on it (aka example of lonestar), you can put a devestator on it (after lifting its damage a tad), you can put a jackhammer or a screamer on it, you can put gausses, neutrons, posis, sunflares, iceflares, geminis, mines, etc on it. The only thing I have been saying is that we need to introduce some heavier largeportweapons that do more damage and change the agt as it stands now to one of those heavier weapons for the heavier ships (aka: centaur, prom, ragnarok). At the same time we need to improve the hog in little steps to not create another skycommand prom debacle (but then in the form of a hog-AGT only build)

And please for the love of god don't misread this one also :(

cheers