Forums » General
I'm amazed how few people know about this effect. Ray and John were skeptical, and then they saw it, and then they were like "I think you're just pretend... wow... that's pretty neat."
Get a pair of sunglasses. Run the game. Cover your right eye with one lens from the sunglasses and leave your left eye uncovered. (If you don't particularly care about the glasses, just pop out the left lens - or if you don't have sunglasses, you can squint your right eye to sort of see the effect). Now stare at the rotating station in the main menu. Notice anything?
This also works, and is a bit more pronounced, if you log in, launch your ship, fly it near or around the station, and hit F9 until you get the spin-around-the-ship camera (three times, I think). I'm pretty sure this was the whole reason I made that camera, but it was a while ago so I don't really remember.
Some Superbowl halftime show in the late 80's used this effect with "3D glasses" which were yellow in one lens and dark in another. It works because the less light your eye is collecting, the more 'lagged' the image is perceived. Since your right eye is darkened, and thus 'lagged', anything moving right appears closer and anything moving left appears farther away.
Get a pair of sunglasses. Run the game. Cover your right eye with one lens from the sunglasses and leave your left eye uncovered. (If you don't particularly care about the glasses, just pop out the left lens - or if you don't have sunglasses, you can squint your right eye to sort of see the effect). Now stare at the rotating station in the main menu. Notice anything?
This also works, and is a bit more pronounced, if you log in, launch your ship, fly it near or around the station, and hit F9 until you get the spin-around-the-ship camera (three times, I think). I'm pretty sure this was the whole reason I made that camera, but it was a while ago so I don't really remember.
Some Superbowl halftime show in the late 80's used this effect with "3D glasses" which were yellow in one lens and dark in another. It works because the less light your eye is collecting, the more 'lagged' the image is perceived. Since your right eye is darkened, and thus 'lagged', anything moving right appears closer and anything moving left appears farther away.
Woha!
ed. get back to work though a1k0n...
ed. get back to work though a1k0n...
Heh, wow. Thats pretty cool.
I wonder how that would look one one of those fancy Sharp auto-3d displays...
a friend of mine tested his shutter glasses with vendetta, he sais it makes you sick :p It's unbeleiveble. Havent tried it myself tho.
Heh, I'll have to try it when I get home. You guys should add support for magenta/cyan glasses. :P
oOoOo
:)
:o
:D
:)
:o
:D
Holy cow. Even with my impaired depth perception that looks awesome.
-:sigma.SB
-:sigma.SB
WHATWHATWHAT? i can't log in i have no internet money at the moment (im on the boards here on the uni computers)
Tell me what you see! Whats so cool?!
aaargh!
Tell me what you see! Whats so cool?!
aaargh!
Ok thats just cool.
Ok, thats kinda freaky, and for ages (well since the station in backround on login menu) I thought it was just me, but sometimes while tired, you dont have to look very hard for the 3D effect, its almost like there, this makes me feel much better =D hehehe
aaarrr
Ye scurvy dogs! Ye'll be tellin me what it is ye be seein else i'll be avin ye legs broke!
/pie-rat ;)
Ye scurvy dogs! Ye'll be tellin me what it is ye be seein else i'll be avin ye legs broke!
/pie-rat ;)
Covering your right eye with a darkend lense makes the effect of the station being 3D. Nothing extremely major but still a nifty effect. Looks pretty sweet too.
Soulless, you can just start the game and stare at the menu without logging in if you want to see it.
/me lifts up Soulless1's eye-patch...
Now try!
Now try!
My friend tried, has a left eye aim (dominance), I know this as we used to go *shooting cans* together.
Didnt work, but yet I see it...
[edit]
a1, he said he had no Internet connection and was using a uni puter to post =p dont you read posts, hehehe
p.s. not everyone knows how to start the game if the updater cannot connect, your a dev, try remember this, we are mere mortals... hehehe
Didnt work, but yet I see it...
[edit]
a1, he said he had no Internet connection and was using a uni puter to post =p dont you read posts, hehehe
p.s. not everyone knows how to start the game if the updater cannot connect, your a dev, try remember this, we are mere mortals... hehehe
I can't see it squinting... durn it, I'm gonna have to go out & buy some cheapo sunglasses now! I hope you're getting kickbacks, a1k0n.
how do i start the game without connecting then? You can do that?
found some internet time, logged in, saw it!
a1k0n that rocks!
nicely done!
a1k0n that rocks!
nicely done!
Yes, this is a neat effect. But, although the "one dark lens" trick helps to emphasize
the depth effect, most of the "3D" perception is caused by the left-to-right motion.
You can see a similar effect in movies that use a moving camera in action scenes.
The camera is on a moving vehicle pointed to the side. As the scene is projected in
your local cinema, objects close to the camera appear to move faster than objects
in the distance. Our brain/eye mechanism "knows" that faster moving objects are
closer, and it "fills in" the depth information. No glasses or squinting required!
I saw the halftime 3D show that a1k0n refers to and it was pretty much a flop, as
most of the cameras were too far away (or too close) to take advantage of the effect.
Those shots that were at the right distance and contained the right motion "cues"
were pretty good though. Note: the rotating ship models in the "Buy Ship" menu
also show a nice depth effect using this technique...
the depth effect, most of the "3D" perception is caused by the left-to-right motion.
You can see a similar effect in movies that use a moving camera in action scenes.
The camera is on a moving vehicle pointed to the side. As the scene is projected in
your local cinema, objects close to the camera appear to move faster than objects
in the distance. Our brain/eye mechanism "knows" that faster moving objects are
closer, and it "fills in" the depth information. No glasses or squinting required!
I saw the halftime 3D show that a1k0n refers to and it was pretty much a flop, as
most of the cameras were too far away (or too close) to take advantage of the effect.
Those shots that were at the right distance and contained the right motion "cues"
were pretty good though. Note: the rotating ship models in the "Buy Ship" menu
also show a nice depth effect using this technique...