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hypocrite!
I wouldnt mind giving any of the testers a free ticket to avoid start. This means skip the beginner missions. they mostly take like 2 hours and are used only as a way to let people learn stuff.
And ow ow ow, can I be a dedicated newbieteacher :D. I loved doing that :(. Or is that a careerpath ...
/me waits full anticipation on all the changes ... Me really hopes it will be for the better
cheers
And ow ow ow, can I be a dedicated newbieteacher :D. I loved doing that :(. Or is that a careerpath ...
/me waits full anticipation on all the changes ... Me really hopes it will be for the better
cheers
Thats is the question ?
But if it is a full reset , Arolte request with the dev which they give you the level 12
As that you will be able to continue to kill one player 15 times of continuation in one 1/2 hour.
are you beta tester or are you beta killer or are_olte
P S sorry FM for the flamme
Thread Locked
Reset or no reset? that is the question.
Arolte wishes for a continuation of current levels. If that happened you would continually kill a play in a quarter hour.
Are you a beta tester or are you a beta killer, arolte?
PS. Sorry for the flame
Thread Locked
But if it is a full reset , Arolte request with the dev which they give you the level 12
As that you will be able to continue to kill one player 15 times of continuation in one 1/2 hour.
are you beta tester or are you beta killer or are_olte
P S sorry FM for the flamme
Thread Locked
Reset or no reset? that is the question.
Arolte wishes for a continuation of current levels. If that happened you would continually kill a play in a quarter hour.
Are you a beta tester or are you a beta killer, arolte?
PS. Sorry for the flame
Thread Locked
Erm.. Pirogoeth, his post has already been translated...
shh, dont ruin his fun....
SUCKAH! I am the prophet, Pirogoeth. All others are pathetic impersonators!
.. mwhahahahhahaahahahaaaaaaaa! Prophet j000!
.. mwhahahahhahaahahahaaaaaaaa! Prophet j000!
I enjoy doing stuff when bored:) Besides, it would probably help if i decided to refresh the thread before just continuing with a reply started at 2:40:P
Heh, I guess. ;)
AlienB, the thread ISN'T about me. It's about whether we should have a reset or not. Read the title. The information he provided in his first post was inaccurate anyway. I NEVER requested level 12 skills and I certainly do not "continue to kill one player 15 times of continuation in one 1/2 hour", as he puts it. Now that we got that out of the way...
I think a full reset for the final version is expected. That's a given. I don't think anyone has any objection with that. However, the topic of discussion is for the next major release--NEW UNIVERSE--NOT the final release. I'd ask that you please read the threads more carefully before exploding next time. To sum it up, next major release (aka new universe) will NOT be the final version. Having a full reset in this release versus the final version are two different things.
The final version will no doubt include improvements, possibly new weapons, and various bug fixes. The new universe release, as the In Progress section describes, will only offer a new universe and a new navigation system. Beyond that it's still incomplete, therefore a test. If you're not paying for the game and if a full reset will already happen within weeks for the final release, why the huge demand to have a full reset weeks before another full reset? It doesn't make sense.
The "thousands of hours of botting" argument was to demonstrate the frustration that many of the testers may go through if a full reset were to occur with the next major release. In addition, it wouldn't seem practical to have a full reset weeks ahead of the final release of the game, which will probably offer yet another full reset. Where's the incentive to play test the game? How will the players test the higher mission levels between the new universe and final release in time?
I think a full reset for the final version is expected. That's a given. I don't think anyone has any objection with that. However, the topic of discussion is for the next major release--NEW UNIVERSE--NOT the final release. I'd ask that you please read the threads more carefully before exploding next time. To sum it up, next major release (aka new universe) will NOT be the final version. Having a full reset in this release versus the final version are two different things.
The final version will no doubt include improvements, possibly new weapons, and various bug fixes. The new universe release, as the In Progress section describes, will only offer a new universe and a new navigation system. Beyond that it's still incomplete, therefore a test. If you're not paying for the game and if a full reset will already happen within weeks for the final release, why the huge demand to have a full reset weeks before another full reset? It doesn't make sense.
The "thousands of hours of botting" argument was to demonstrate the frustration that many of the testers may go through if a full reset were to occur with the next major release. In addition, it wouldn't seem practical to have a full reset weeks ahead of the final release of the game, which will probably offer yet another full reset. Where's the incentive to play test the game? How will the players test the higher mission levels between the new universe and final release in time?
Can we reset factions? :P
There should be a complete reset, but leveling up should be around 10x faster than it is now. (So make missions give a lot of exp.).
That way the missions still get tested, but it won't be too hard to level up.
That way the missions still get tested, but it won't be too hard to level up.
There should NOT be a reset in the next version. Testing at all levels of experience is needed. The "systems" will be in place but not all of the "sectors". This will still take some getting around and I can't see a whole lot of players that haven't whined about the free eng/batt.
No reset...speed up testing.
No reset...speed up testing.
No reset at all?
Not even a partial reset?
At the LEAST I think there should be an economy reset. Clear everyone's money, and give everyone a well armed Valk, a well armed Prom, and a well armed Maud. Along with 10k.
Not even a partial reset?
At the LEAST I think there should be an economy reset. Clear everyone's money, and give everyone a well armed Valk, a well armed Prom, and a well armed Maud. Along with 10k.
<ontopic> There really should be a reset for the final release, as it just wouldnt be fair to those who are actually just starting out and just paid to subscribe to the game, and these testers that have gotten a free ride all this time have all sorts of advantages over new players. Now, if we could count on 100% of the tester population to be productive, and helpful to teach new players how to play the game, and not abuse these advantages, that'd be great....But, I really don't think everyone would do that.
As for the "I really don't want to make all those thousands of hours botting be for nothing" argument, nobody really made anyone bot for thousands of hours. If you did, I really feel sorry for you, and invite you to get a library card. Sure the system needs testing, but it's the _system_ we're testing, not the tri-gauss valk.
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This is a bit of wisdom here.
I do think testers should get some benefit. Perhaps that's not feasible. If the built-in NPC defbots were strong enough to deal with a tri-gauss valk, we could afford to have some "heroes" chosen from the testing community to enter the game with strong stats, but I think most of us, like it was said, will be able to say that "we helped make this game." Heck, as Alienb mentioned, no one MADE you shoot bots over and over.
As for the "I really don't want to make all those thousands of hours botting be for nothing" argument, nobody really made anyone bot for thousands of hours. If you did, I really feel sorry for you, and invite you to get a library card. Sure the system needs testing, but it's the _system_ we're testing, not the tri-gauss valk.
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This is a bit of wisdom here.
I do think testers should get some benefit. Perhaps that's not feasible. If the built-in NPC defbots were strong enough to deal with a tri-gauss valk, we could afford to have some "heroes" chosen from the testing community to enter the game with strong stats, but I think most of us, like it was said, will be able to say that "we helped make this game." Heck, as Alienb mentioned, no one MADE you shoot bots over and over.
SirCamps, I don't think anyone is doubting that a full reset will occur by final release. I don't think anyone ever made such a request that would say otherwise. I don't know where AlienB got that idea from. The topic of discussion is for the next version which will include a new universe, not the final version.
You're right that nobody made us bot for hours, however anyone who would want to get a reasonably good configuration would need to do so with the current system. I don't think anybody really started off with the expectation of having another full reset soon after 3.4.0, so why someone wouldn't want to level up so quickly would be beyond me.
It's not just hours spent on getting better ships and weapons. It's hours spent on testing each step of the way. Reverting back to areas which have already been tested thoroughly won't help get the full coverage that is needed for testing the higher levels. That being said, having constant resets would be more of a hinderance than a help in the testing process.
There's no use panicking or losing your cool over whether there should be a reset or not. I do however think one path will help out more in the testing process than the other. I don't want to argue over it, but I do want you to understand why. I'm merely trying to make suggestions that would help deliver a better final product. If it happens, so be it. If it doesn't, good. Whatever happens, happens.
You're right that nobody made us bot for hours, however anyone who would want to get a reasonably good configuration would need to do so with the current system. I don't think anybody really started off with the expectation of having another full reset soon after 3.4.0, so why someone wouldn't want to level up so quickly would be beyond me.
It's not just hours spent on getting better ships and weapons. It's hours spent on testing each step of the way. Reverting back to areas which have already been tested thoroughly won't help get the full coverage that is needed for testing the higher levels. That being said, having constant resets would be more of a hinderance than a help in the testing process.
There's no use panicking or losing your cool over whether there should be a reset or not. I do however think one path will help out more in the testing process than the other. I don't want to argue over it, but I do want you to understand why. I'm merely trying to make suggestions that would help deliver a better final product. If it happens, so be it. If it doesn't, good. Whatever happens, happens.
WOW the speculation that is rampent here is down right SCARY! Until the new universe is released, HOW in the world do you know what changes to ANYTHING have occured? HMM? WHO knows, they may sneak in a new mission system? They may scrap exp. They may give us 20 new ships and 100 new weapons. They may do MANY MANY things. In the mean time... any assumptions or speculations should just stop IMNSHO. Waste of time and effort.
I think there should be a full reset at the universe release. For the following reasons.
1.) new navigation system: with a new way to navigate all of our current missions can be changed drastically. Exploration missions become a possibility as well. Leveling up should SLOW DOWN, not speed up.
2.) new economy: this is closely tied to the new navigation system, while i'm sure we will have lots and lots of new wigits to play with, something I would also like to see with the new universe is the devs adding to the dynamic economy a little more so that maybe there are supply chains. eg, station X cannot produce any more wigits of type A until it recieves raw materiel B. This would require NPC convoys/traders, (the transport bots?) even if we get no new wigits or economy tweaks, with the new universe having everyone start out at 0 would encourage trade/exploration giving the devs more data for the new stations and balancing the economy. Which i hope will be drastically slowed down so that money is MUCH harder to come by.
3.) new ships/equipment: hopefully with the new universe we will also get lots and lots of new toys to play with, maybe even new skills and a slightly different way of gaining them. having everyone start from 0 would allow us to get the thrill of finding the new items, and also give us a chance to see what might be too easy to get, too overpowering if purchased that close to home, etc.
4.) new missions: The devs have stated that our current missions are just kind of bare bones functional for the express reason of making debuging easier. now that they have some debugging done, perhaps we will see more complex missions, more mission variety, etc. if this is the case then it makes sense to start out at 0 so that the full range of new missions gets tested better.
as to your belief that the high level stuff needs tested as well arolte, that is true only if it uses something drastically different codewise from the lower level missions. if it uses the same base code, (and i can think of no reason that it wouldnt) then it gets tested with every mission taken, and the only real errors you are likely to find in higher level missions are spelling/grammer errors in the descriptions, and rounding errors in the rewards. I beta tested Ultima Online when it first came out, and they reset the characters on a weekly basis, most other tests do as well since the code for difficulty is usually just a formula that specifies a range of variables off of one long datatable.
if level = 1 select a random mission from 1 to 10
if level = 2 select a random mission from 6 to 15
if level = 3 select a random mission from 11 to 20
etc etc etc
1.) new navigation system: with a new way to navigate all of our current missions can be changed drastically. Exploration missions become a possibility as well. Leveling up should SLOW DOWN, not speed up.
2.) new economy: this is closely tied to the new navigation system, while i'm sure we will have lots and lots of new wigits to play with, something I would also like to see with the new universe is the devs adding to the dynamic economy a little more so that maybe there are supply chains. eg, station X cannot produce any more wigits of type A until it recieves raw materiel B. This would require NPC convoys/traders, (the transport bots?) even if we get no new wigits or economy tweaks, with the new universe having everyone start out at 0 would encourage trade/exploration giving the devs more data for the new stations and balancing the economy. Which i hope will be drastically slowed down so that money is MUCH harder to come by.
3.) new ships/equipment: hopefully with the new universe we will also get lots and lots of new toys to play with, maybe even new skills and a slightly different way of gaining them. having everyone start from 0 would allow us to get the thrill of finding the new items, and also give us a chance to see what might be too easy to get, too overpowering if purchased that close to home, etc.
4.) new missions: The devs have stated that our current missions are just kind of bare bones functional for the express reason of making debuging easier. now that they have some debugging done, perhaps we will see more complex missions, more mission variety, etc. if this is the case then it makes sense to start out at 0 so that the full range of new missions gets tested better.
as to your belief that the high level stuff needs tested as well arolte, that is true only if it uses something drastically different codewise from the lower level missions. if it uses the same base code, (and i can think of no reason that it wouldnt) then it gets tested with every mission taken, and the only real errors you are likely to find in higher level missions are spelling/grammer errors in the descriptions, and rounding errors in the rewards. I beta tested Ultima Online when it first came out, and they reset the characters on a weekly basis, most other tests do as well since the code for difficulty is usually just a formula that specifies a range of variables off of one long datatable.
if level = 1 select a random mission from 1 to 10
if level = 2 select a random mission from 6 to 15
if level = 3 select a random mission from 11 to 20
etc etc etc
I concur with Spellcast.
Keep dreaming. There's no way there'll be new ships or new weapons in the next release. Final version? Maybe. Not next release. I hate to say it but your expectations are way too high. I ask you to reread the In Progress page again and tell me if anything besides a faction reset is really needed. And I repeat, having a full reset weeks away from a full release (another full reset) is not practical for testing purposes.
An experience reset is at least as necessary as a faction reset, because there's going to be changes in the missions and the like too. If there's an exp reset, there needs to be an economy reset (why take someone to 0/0/0/0 but leave Valks in their inventory?), and if there's an economy reset, they might as well reset score since it fails to mean anything ANYWAY.