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Oculus go controller

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Aug 03, 2018 Pianese link
I know it's suggested to use a gamepad but i find myself ok with the go controller. The only problem is i haven't found a way to launch missilles. Is there some workaround for that? Thanks.
Aug 03, 2018 incarnate link
You can basically assign missiles to the same firing group as anything else, which is triggered by your one fire button.

It really is a much better experience with a real controller though. It's not just the controller itself, it's how much we can change the overall flight model to make it more immersive.
Aug 06, 2018 henry01 link
The Oculus Go Controller is an orientation-tracked input device available through Unreal as a Motion Controller.

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assignment help in Australia (see item 1.2)
Aug 06, 2018 incarnate link
Umm, what? First of all, we don't use Unreal, we have a completely custom engine.

But, secondly, I don't think anyone is unclear on what the Oculus Go controller is, here?
Aug 07, 2018 chettawan link
I'm Oculus Go user and mostly fly on the Go. I understand that the Go community which is just growing may need to experience a good quality game like VO without adding more device to the Go. But honestly to really get in to this game, you need a gamepad.

And for Oculus Go friends out there, you should have a good gamepad for your Go. There're so many games in Oculus Store that require or work great with gamepad.

Go controller is good but not suitable for all game styles.
Aug 07, 2018 PaKettle link
@Incarnate
The actual information on the Oculus Go and peripherals is rather limited and "community" knowledge is equally poor. Perhaps a faq or some other documentation covering the VO specific issues such as controllers might be in order. The more people know about the device the more willing they will be to invest in trying it along with VO itself.

Just my .02 worth
Aug 08, 2018 incarnate link
Well, the in-game tutorial itself actually recommends getting a controller, and calls out the SteelSeries in particular. That seems pretty specific.

I agree, more FAQs and such would be better. But, as always.. resource limitations.
Aug 08, 2018 PaKettle link
Aye - Its a gamble if the FAQ will generate more revenue then it costs to create...
Never an easy call.

It does appear to me that you feel the GO is a winning platform to invest as much time as you have already. The 250 for the hardware along with the extra 50+ for the controller is a heavy investment for a lot of players.

VR is very much a gaming platform and VO is well suited to VR.
Don't disappoint them with a half finished job.

See Ya in VR soon...
Aug 26, 2018 jadonx link
Sorry to jump in , I know oculus have criticised the xbox s controller but has this now been improved by updates. I have heard the mogga pro is good but not much cheaper.
Aug 29, 2018 SlashGorden link
I use the Xbox controller with my Go and it works great.
Aug 31, 2018 Wind Employment link
I used the moga power hero, but since starting to play VO the thumb sticks have disintegrated. It is around 1 1/2 year old, but already discontinued when I bought it, and the Pivot app is not supported in Android 8+ restricting the device to HID mode (which is OK, it still works with most titles). I went looking for a new controller to replace the one I have, and found the Moga Power Pro has also been discontinued (could it have the same problem?) the pad is less than 2 years old, and while this is a long time has not seen frequent usage and simply crumbled under the pressure of avoiding cap swarms (this controller was $50+ so was not cheap - I would never recommend a MOGA again - I have cheap USB controllers that have taken more punishment and are still fine).

I have looked around for a cheap replacement, as VO is the only title I really use a controller for on VR/Android so a PC + Android working controller would be nice and found these https://gamesir.hk/blogs/gamepad-reviews/gamesir-t1s-review-the-ultimate-android-windows-controller - I found them on ebay for around $30 so will let you all know how it goes once it arrives.

RIP Moga, I would like to say I knew you well, but you got me shot and insulted.

Aug 31, 2018 Phaserlight link
I use a Gamesir pad in VR. It's a... 4, I think? It's not bad, but suffers from imprecise thumbsticks and occasional horrible, match-losing input lag. Also, not an inexpensive controller. Before this I used a MOGA as well which abruptly stopped functioning one day for no apparent reason.

It might be a limitation of Bluetooth technology, but there seems to be a gap in the market for a reliable, precise BT gamepad. Neither MOGA nor Gamesir have come close to the quality of Logitech, for me. Unfortunately, I don't think there is a Logitech BT gamepad?

My ideal controller would have no input lag and a very good range of precise control. Using a mouse in conjunction with a gamepad thumbstick on PC works for me right now. For VR, I'm holding out hope for Oculus Touch when that day comes, or maybe a HOTAS.
Aug 31, 2018 Wind Employment link
The cheap USB gamepad I was referring to is in fact the Logitech Dual Action. I have had the sucker over 10 years and although the buttons have become a little sensitive and it does not have analogue triggers, it still works fine! :)

I am hoping to use the Gamesir pad on 2.4ghz rather than Bluetooth, I would prefer a wireless pad with a USB C > USB dongle simply because I do not like putting undue stress on my headset USB port. For now I can only roll digitally, but all of today's kills are powered by Logitech :)
Aug 31, 2018 incarnate link
When GearVR first started, Oculus included a SteelSeries Stratus XL with all the kits sent out to developers, so that was the "standard" controller everyone used for building the games. That's also the usual controller we grab for game testing, as we have a few of them.

We had a little trouble with variations in paddle-axis (roll rotation) sticking points, but since we increased the deadzone on that, I don't think there have been any other issues. Otherwise, the SteelSeries seems like pretty decent quality. It has considerably less analog input jitter than the Xbox One S controllers. But, the SteelSeries are not super cheap. There are "refurbished" versions for around $23, which may or may not have more issues than the "new" ones.

On the lower cost side, there is a series of wacky Chinese controllers, sometimes billed as the "A-szcxtop S3" and other times the "Koicaxy Terios/Te Leishi T3" and various other names. We have one (I forget which "brand") and we did make it work with the game at one point. They're super cheap, like $11.99. But, fair warning, shoddy manufacturing and lack of quality control is usually the problem with the off-brand Chinese stuff, and the controller might break quickly, or never work at all. Or, it might work for a long time. It's a total dice-roll.
Sep 05, 2018 chettawan link
For me the only down side of SteelSeries is the location of left analog. I more prefer Xbox style.
Sep 06, 2018 Wind Employment link
I got the Gamesir pad, and although it does feel a little stiff (hopefully as I use it more it will loosen up) I really cannot complain about the build quality. I have ended up using it on Bluetooth for now, as my USB C to OTG adaptor has not arrived and while there is a bit of strangeness at times (the extra short time out being one of them, sometimes it just refuses to reconnect without turning the phones Bluetooth off and on again) I find it works just as well as my old wired controller in most situations. I have also been playing with head tracking in conjunction with the controller. (Thank you Faille Corette for saying on chat that you use this!) WOW.

My game I feel is stepping up a LOT, and with a bit of practice using the stick for faster turns, but my head for the more precise I think I will be giving some PC players a run for their money. I also have tried this on mobile with the tilt to steer and although I do not get as much precision as my head, it actually is great on that too. I guess the pure selection of control methods is what makes this title shine on VR though. The extra perception is great for avoiding fire, and now I feel I can return some too. Great job Guild Software!
Oct 06, 2018 Risk Everything link
A GearVR headset for a Galaxy phone is dirt cheap. That is the easiest way to get into VR, and where I found out about Vendetta. Unfortunately, I had drift issues with my XBox One S controller, so I never saw how amazing this game is in VR until this latest patch fixed my issues.

Also, the default controller configuration is pretty awful. Enough vets have come up with better, similar configurations that I am almost surprised it hasn't been changed.
Oct 11, 2018 WauloK link
Yeah! I agree! I got a Gear VR with my S9 and would not have even looked at VR without it. It works well with my Steelseries Stratus XL except for the Pitch inversion.
NOW I want to buy an Oculus Rift! :D
Anyone here play on the Rift?
Oct 11, 2018 PaKettle link
If you can stand the wait and a high price tag , Oculus is about to release a high end stand alone unit.
The Go works really well and is only 200 for the base model.
The Rift requires a high end computer to drive the unit.
Unless you already have a Gaming computer able to handle the Rift the stand alones might be a better choice.
Oct 11, 2018 Wind Employment link
I agree about the GearVR being something to try, or even a daydream device/cardboard if you have a none samsung phone. I would have never looked at VR, am old I guess so was convinced it would just be another "3D Movie" style flop. I got a GearVR with my phone (A8 2018) and although it is not a flagship it still runs VR as good as an S8.

Now I have tried VR I also want to buy a more expensive setup. I am awaiting the reviews of the stand-alone version PaKettle said about - if it had a good enough screen to last it some time, and enough power for now it may even make a straight up replacement for the Rift when used with something like Riftcat on a gaming PC (Already used my GearVR to play a PC VR game, actually worked great), plus portable and stand-alone possible? The FUTURE is now man!