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- Capship Hangar and station Manage Ship tab ship lists now show the addons and cargo of each ship, and display the ship's total mass in its description.
- OpenGL 4 driver on Linux now uses 3.1 Core Profile to enable instanced rendering support on hardware that supports it.
- Self Defense flag now expires only when the 15 minute timer runs out, or the original victim kills the attacker.
- Gear VR now allows mining guns to operate when they are in the primary weapon group, and no gamepad is detected. The tap-to-select action changes to Select Nearest in Front and the mining guns auto-start when close enough to the asteroid.
- Previously unseen character names coming from kill messages are now added to the name tab-autocomplete list.
- Capella's rear launch bay is now also a docking bay.
- Fixed visual artifacts and improved quality of the Capella's texture maps.
- Increased number of turrets on the current Capella variant in convoy testing.
- Fixed crash when starting VO for the first time on a system with no audio driver enabled.
[100] <raybondo> a few fixes, mainly self defense flag ends after timer expires or the original victim killed their aggressor, the aggressor cannot self destruct to clear it
Newspost
- OpenGL 4 driver on Linux now uses 3.1 Core Profile to enable instanced rendering support on hardware that supports it.
- Self Defense flag now expires only when the 15 minute timer runs out, or the original victim kills the attacker.
- Gear VR now allows mining guns to operate when they are in the primary weapon group, and no gamepad is detected. The tap-to-select action changes to Select Nearest in Front and the mining guns auto-start when close enough to the asteroid.
- Previously unseen character names coming from kill messages are now added to the name tab-autocomplete list.
- Capella's rear launch bay is now also a docking bay.
- Fixed visual artifacts and improved quality of the Capella's texture maps.
- Increased number of turrets on the current Capella variant in convoy testing.
- Fixed crash when starting VO for the first time on a system with no audio driver enabled.
[100] <raybondo> a few fixes, mainly self defense flag ends after timer expires or the original victim killed their aggressor, the aggressor cannot self destruct to clear it
Newspost
- Self Defense flag now expires only when the 15 minute timer runs out, or the original victim kills the attacker.
Now this will be fun lol
Now this will be fun lol
- cappela's rear launch bay is now also a docking bay
...why?
...why?
- Self Defense flag now expires only when the 15 minute timer runs out, or the original victim kills the attacker.
I'm going to have so much fun with this. Thanks to Harpo and Arf for pushing for it. *evil grin*
I'm going to have so much fun with this. Thanks to Harpo and Arf for pushing for it. *evil grin*
I wonder if a player can get the flag in one sector and carry their vendetta over to a different one...
I wonder if a player can get the flag in one sector and carry their vendetta over to a different one....
I cannot see why it wouldn't. It did historically, as long as the differing sector was the same nations space where the offence took place.
I'm going to have so much fun with this. Thanks to Harpo and Arf for pushing for it. *evil grin*
It is not going to be as fun as you think it would. It doesn't mean you get to kill your attacker over and over again for 15 mins, once you kill them once the flag is cleared. It is only *other* forms of destruction (/explode, hive deaths, strike forces, other players, etc) that do not clear the flag.
I cannot see why it wouldn't. It did historically, as long as the differing sector was the same nations space where the offence took place.
I'm going to have so much fun with this. Thanks to Harpo and Arf for pushing for it. *evil grin*
It is not going to be as fun as you think it would. It doesn't mean you get to kill your attacker over and over again for 15 mins, once you kill them once the flag is cleared. It is only *other* forms of destruction (/explode, hive deaths, strike forces, other players, etc) that do not clear the flag.
Capship Hangar and station Manage Ship tab ship lists now show the addons and cargo of each ship
I don't think you have actually solved the problem of knowing what is in a ship in a capship hangar - as far as I can see it just shows cargo cu used.
So, for eg, an XC in my dent might be showing 200/200cu, but there is no clue (apart from me having to know the mass of various stuff) as to whether this heliocine or synthetic hydrocarbons.
In a station it's easy to go to the load/unload screen to see the cargo but you can't do this in a capship.
I have a method to differentiate my XCs but sometimes have to resort to writing on bits of paper what is in each.
This is supposed to be AD4432 and I have to use bits of paper? Come on....
I don't think you have actually solved the problem of knowing what is in a ship in a capship hangar - as far as I can see it just shows cargo cu used.
So, for eg, an XC in my dent might be showing 200/200cu, but there is no clue (apart from me having to know the mass of various stuff) as to whether this heliocine or synthetic hydrocarbons.
In a station it's easy to go to the load/unload screen to see the cargo but you can't do this in a capship.
I have a method to differentiate my XCs but sometimes have to resort to writing on bits of paper what is in each.
This is supposed to be AD4432 and I have to use bits of paper? Come on....
Catman kills trees OMG! TREE KILLER! XD
More VOodoo Luxen. ;-)
+1 Catmans response. I work-around by just hauling a single cargo in all XC's, but it's still a pain.
Capship Hangar and station Manage Ship tab ship lists now show the addons and cargo of each ship
I do this with a simple plugin that shows me the cargo & addons of each ship in my trident. To bad there isn't a system that requires plugin approval and centralized management so that everyone has access to all the same plugins.
I do this with a simple plugin that shows me the cargo & addons of each ship in my trident. To bad there isn't a system that requires plugin approval and centralized management so that everyone has access to all the same plugins.
It is not going to be as fun as you think it would. It doesn't mean you get to kill your attacker over and over again for 15 mins, once you kill them once the flag is cleared. It is only *other* forms of destruction (/explode, hive deaths, strike forces, other players, etc) that do not clear the flag.
Yoda,
Everything you wrote is correct. That is not why I'm grinning. I won't spell it out here specifically, but keep in mind that defense flags are contagious diseases these days. If you want to know more, and get your own *EG*, contact me in game.
Sincerely yours,
Knauf
Yoda,
Everything you wrote is correct. That is not why I'm grinning. I won't spell it out here specifically, but keep in mind that defense flags are contagious diseases these days. If you want to know more, and get your own *EG*, contact me in game.
Sincerely yours,
Knauf
You can double-click the cargo icon to expand the Cargo branch. (note, the quantity of each item isn't displayed and will be fixed in the next update)
It is collapsed by default. Should it be expanded by default instead?
It is collapsed by default. Should it be expanded by default instead?
I did try double clicking on android Ray, and it didn't seem to work....will try again next time I am logged in.
I would prefer expanded by default please.
I would prefer expanded by default please.
Double-tapping a tree control with a touch interface is very finicky, or at least it was in the past.
For mobile users, it would be helpful if they could long-press to expand instead of trying to double-tap, either that or if it were possible to loosen the double-tap timeframe on mobile devices.
For mobile users, it would be helpful if they could long-press to expand instead of trying to double-tap, either that or if it were possible to loosen the double-tap timeframe on mobile devices.
Just checked ....it does work, but as Dragauth says it's finicky and needs quite a few attempts to get it to work on a touchscreen.
Definitely prefer expanded default.
Definitely prefer expanded default.
Always been "finnicky". ++ to it being swapped with hold-to-expand, or making it available from the options menu. Same with expanded/contracted by default.
Yep its touchy.
Thanks to Harpo and Arf for pushing for it.
That's not what I asked for.
That's not what I asked for.