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Call me a weirdo, but I don't really care about getting out of my ship (one of the things that drew me in to VO in the first place was the lack of walking). At all. It actually drives me away from games. I know you guys have already gotten it planned out and all that, so I'm not trying to talk you out of it.
I'm just asking if I'll be able to ignore it without getting punished. I really don't want to have to be forced out of my ship, even if it's just to use the market
Please say yes.
I'm just asking if I'll be able to ignore it without getting punished. I really don't want to have to be forced out of my ship, even if it's just to use the market
Please say yes.
I suspect that a certain population of players will always want the most efficient mode of gameplay. Like many hard-core traders are not going to want to go to each individual station, disembark from their ship, go find some trading console or some such and make their trades, then watch the items be unloaded from their ship and so on (I'm not saying we'd do things that way, it's just an example). There's some tradeoff between realism/immersion and.. wanting to play the bits of the game that you genuinely find the most fun (the actual trading).
So, no, whenever we add walking on stations, I suspect you'll be able to do the vast majority of the same content via some rapid menu commands and such if you prefer. There might be exceptions to this, but I don't see why we would need to force people to disembark for anything we're currently doing in stations. I figure two thousand years in the future they'll probably still have the concept of a "drive thru".
So, no, whenever we add walking on stations, I suspect you'll be able to do the vast majority of the same content via some rapid menu commands and such if you prefer. There might be exceptions to this, but I don't see why we would need to force people to disembark for anything we're currently doing in stations. I figure two thousand years in the future they'll probably still have the concept of a "drive thru".
That's a relief. Thanks!
Think of it....you walk down the corridor, turn the corner, and a hooded figure whispers "I have a great deal on some warranties sir..."
That it would be of any concern to you at all seems really premature to me. If VO gets to a stage where we have too many features that's one of those good problems in my book.
Think of it....you walk down the corridor, turn the corner, and a hooded figure whispers "I have a great deal on some warranties sir..."
I prefer to conduct such business arrangements from my cockpit......less chance of getting kneecapped and such. You understand.
That it would be of any concern to you at all seems really premature to me. If VO gets to a stage where we have too many features that's one of those good problems in my book.
Yeah, well, those of us who've followed Infinity for any length of time tend to take the long view. We've been concerned about, and fighting, arguing, murdering, and politely disagreeing over, walking over there for...at least 4 years.
This is nothin'.
I prefer to conduct such business arrangements from my cockpit......less chance of getting kneecapped and such. You understand.
That it would be of any concern to you at all seems really premature to me. If VO gets to a stage where we have too many features that's one of those good problems in my book.
Yeah, well, those of us who've followed Infinity for any length of time tend to take the long view. We've been concerned about, and fighting, arguing, murdering, and politely disagreeing over, walking over there for...at least 4 years.
This is nothin'.
Have we, as a society really gotten so fat that we are to lazy to walk to the store... in a video game?
No. It's just that I'm here for the ships, not the meatbags inside them. I have no interest in getting out of my ship because that gameplay holds no interest to me. I'm just not interested, at all, in any way, shape, or form, in my character.
I really don't know how to explain it. Walking just does not interest me. At all. In any way.
I really don't know how to explain it. Walking just does not interest me. At all. In any way.
Some of us have been here over a decade already. Never mind walking, I just hope they have wheelchair access......
Getting out of your ship is an important stage in the process of jacking somebody else's ship. If they happen to still be in their ship, well, that just makes it more fun :)
I wonder how a ship would fly if two people are fighting to control it lol
I wonder how a ship would fly if two people are fighting to control it lol
More or less like when I fly it manually.
More or less like when I fly it manually.
@TerranAmbassador tell us how you really feel :)
@Ecka lol if not get the disability rights people after them :)
@Ecka lol if not get the disability rights people after them :)
What do you mean?
It's an expression that suggests you over-emphasized your obvious dislike for the feature.
"Tell me what you really think?" - implying sarcastically that you haven't already done so to a degree so obvious to everybody it's comical
lulz
"Tell me what you really think?" - implying sarcastically that you haven't already done so to a degree so obvious to everybody it's comical
lulz
I was just making sure that came across. As it's apparently inconceivable that someone would dislike walking and the gameplay centered around it.
I've been playing WoW for over 8 years now, and i regret the time we had to cross miles of changing landscapes on foot to complete a quest.
I understand some people focus on "game efficiency", but i personally think travelling, walking station corridors, wasting time taking off, is part of a 100% real time game like VO is. A game is for fun and thrills, not for performance :)
I understand some people focus on "game efficiency", but i personally think travelling, walking station corridors, wasting time taking off, is part of a 100% real time game like VO is. A game is for fun and thrills, not for performance :)
A game is for fun and thrills, not for performance :)
The flip-side of that is when the "fun" is spread out over a large amount of "not-fun". But, anyway, I think there's a middle-ground that serves everyone without sacrificing realism.
The flip-side of that is when the "fun" is spread out over a large amount of "not-fun". But, anyway, I think there's a middle-ground that serves everyone without sacrificing realism.
In FreeLancer (shows age) when you landed at a station, it show you talking to the salesman at the shipyard, market or addons terminal and also at the bar where you could "talk" to other "people" about doing jobs or rumor's that I think would be neat
Many of us are familiar with FreeLancer and Elite and consider those to be somewhat of a touchstone for VO.