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Welcome permafrost. I hope you won't let your earlier "welcome" color your experience of the game.
I don't understand why some of you choose to behave so negatively to new players. Some of you are the same people who go on about attracting new players, and yet many of these posts have been less than helpful to permafrost or Guild's efforts to bring in and retain new players.
MysticRogue, skelbley08, vIsitor: thank you.
I don't understand why some of you choose to behave so negatively to new players. Some of you are the same people who go on about attracting new players, and yet many of these posts have been less than helpful to permafrost or Guild's efforts to bring in and retain new players.
MysticRogue, skelbley08, vIsitor: thank you.
Obvious EVE-shitstirring is obvious, Whistler.
There's plenty of areas in which EVE is vastly superior to Vendetta-Online, but in the combat (the only thing that really matters, IMO) Vendetta is overwhelmingly more fun, fair, and interesting.
Oh, and permafrost, I'd say that we have about 1,000 paying subscribers or so. Some of the more active players have 4, 5, 6 or even more alts which they play, so the number of actual Characters in Vendetta might be 4,000 or so, with probably 10% of those active in any given week. At least, that's what I remember when keeping detailed logs of such things back in the [IA] Alt-Checker Initiative. Until I gave up, cause it was thankless and made you suspicious of EVERYONE.
Those 1,000 subscribers are just barely enough to keep food on the table for the Devs and do things like keep the electricity on at Guild HQ and the colo facility happy.
Oh, and permafrost, I'd say that we have about 1,000 paying subscribers or so. Some of the more active players have 4, 5, 6 or even more alts which they play, so the number of actual Characters in Vendetta might be 4,000 or so, with probably 10% of those active in any given week. At least, that's what I remember when keeping detailed logs of such things back in the [IA] Alt-Checker Initiative. Until I gave up, cause it was thankless and made you suspicious of EVERYONE.
Those 1,000 subscribers are just barely enough to keep food on the table for the Devs and do things like keep the electricity on at Guild HQ and the colo facility happy.
made you suspicious of EVERYONE
As well you should be. Borb is Ecka, strat is Icarus, and I am actually you, LeberMac.
As well you should be. Borb is Ecka, strat is Icarus, and I am actually you, LeberMac.
...And I'm everyone else.
Damn, I posted that using the wrong account.
Legend: Whistler = Forum Moderator
And welcome to VO, permafrost.
And welcome to VO, permafrost.
As well you should be. Borb is Ecka, strat is Icarus, and I am actually you, LeberMac.
That can't be right. I heard Icarus could aim flares.
That can't be right. I heard Icarus could aim flares.
Its times like these that make my glad I never bothered with alts. Playing as Captain "Nice" Hardrive is a headache enough sometimes.
Just started playing myself and I really found out about the game through google, and youtube. From there I started with an eight hour trial, and managed to stumble upon the 21 day trial when poking about on the forums.
As far as the game goes, I am enjoying it very much and will most definitely continue playing past the 21 days.
As for the mention of Eve... now I do not mean to stir up a hornet's nest. But I feel that I must correct some of the misconception that it comes down to a simple point, click, fire your weapons, or relegating it to a screen saver. Rather the fact is that Eve online requires a different set of skills than does VO and the fights (at least in Eve... I've yet to PvP in VO) can get the adrenaline pumping.
In Vendetta Online, you have twitch combat that relies on the dexterity of the player, and the ability to out manuever, or out tank the opponent while maintaining aim in order to deliver your payload. All this is done on a system that one could say involves the physics of flight in a no-atmosphere environment. Now I can't say more about this, because to be quite honest I am new to this game and what it involves.
In EVE Online, you are essentially commanding a submarine like vessel. You click in order to give the command where to go. The handling of the ship in terms of rotation etc, are majorly affected by the class of ship that you are flying initially. And to an extent by the skills that you train. The guns themselves are affected by statistics which include range, accuracy, falloff, ammo, etc. Missiles by initial flight time (much like the gas that missiles have in VO, and velocity (again like VO). Then you have a variety of system which you can use to increase the sensor range, or the resolution of your ship (what allows you hit to hit smaller targets), increase the resolution of another ship (make a frigate as easy to hit as a BS in some instances), the ability to enhance or dampen another person's sensors, and the list goes on.
When it comes down to pvp it really does not come down to chance but rather the ability to use systems correctly (managing the systems in use, your transverse velocity, orbit), the knowledge of your ship (sig radius, ammo type, resistances or lack thereof, etc), similar knowledge of the opponent's ship, knowing when to actually take control of your ship (setting an orbiting trajectory inwards by hand instead of just right clicking and orbiting.) and the list goes on. And no PVP is not fair, it relies on the use of knowledge to kill or hinder your opponent while another person does so. This being to the point that a player that has some knowledge of what they are doing can take out a craft valued at several millions (sometimes a billion or so) with a ship that perhaps costs about a 100-200k fully loaded.
Differences aside, this alone cannot make one game better than another. But rather relies on a different set of skills when it comes to defeating another individual. And because of this it really ends up appealing to a whole different audience or to those who are willing to try something different from what they've played. (In my case trying this vs Eve)
Well that being said, I hope I didn't piss too many people off. :x
*Runs off to find flame retardant suit*
As far as the game goes, I am enjoying it very much and will most definitely continue playing past the 21 days.
As for the mention of Eve... now I do not mean to stir up a hornet's nest. But I feel that I must correct some of the misconception that it comes down to a simple point, click, fire your weapons, or relegating it to a screen saver. Rather the fact is that Eve online requires a different set of skills than does VO and the fights (at least in Eve... I've yet to PvP in VO) can get the adrenaline pumping.
In Vendetta Online, you have twitch combat that relies on the dexterity of the player, and the ability to out manuever, or out tank the opponent while maintaining aim in order to deliver your payload. All this is done on a system that one could say involves the physics of flight in a no-atmosphere environment. Now I can't say more about this, because to be quite honest I am new to this game and what it involves.
In EVE Online, you are essentially commanding a submarine like vessel. You click in order to give the command where to go. The handling of the ship in terms of rotation etc, are majorly affected by the class of ship that you are flying initially. And to an extent by the skills that you train. The guns themselves are affected by statistics which include range, accuracy, falloff, ammo, etc. Missiles by initial flight time (much like the gas that missiles have in VO, and velocity (again like VO). Then you have a variety of system which you can use to increase the sensor range, or the resolution of your ship (what allows you hit to hit smaller targets), increase the resolution of another ship (make a frigate as easy to hit as a BS in some instances), the ability to enhance or dampen another person's sensors, and the list goes on.
When it comes down to pvp it really does not come down to chance but rather the ability to use systems correctly (managing the systems in use, your transverse velocity, orbit), the knowledge of your ship (sig radius, ammo type, resistances or lack thereof, etc), similar knowledge of the opponent's ship, knowing when to actually take control of your ship (setting an orbiting trajectory inwards by hand instead of just right clicking and orbiting.) and the list goes on. And no PVP is not fair, it relies on the use of knowledge to kill or hinder your opponent while another person does so. This being to the point that a player that has some knowledge of what they are doing can take out a craft valued at several millions (sometimes a billion or so) with a ship that perhaps costs about a 100-200k fully loaded.
Differences aside, this alone cannot make one game better than another. But rather relies on a different set of skills when it comes to defeating another individual. And because of this it really ends up appealing to a whole different audience or to those who are willing to try something different from what they've played. (In my case trying this vs Eve)
Well that being said, I hope I didn't piss too many people off. :x
*Runs off to find flame retardant suit*
We understand EVE, ChibiFae. Perhaps a good deal more thoroughly than you do. There is very little room for comparison between VO and EVE.
I doubt that first statement. Considering that I've played that game for quite some time, only recently quitting since I am applying for post graduate schools and will most certainly be much to busy for Eve any time soon.
As far as comparisons go most definitely. The only similarities that I can name are that they take place in space, involve ships, some sort of mining, trade, missions, and pvp.
As far as comparisons go most definitely. The only similarities that I can name are that they take place in space, involve ships, some sort of mining, trade, missions, and pvp.
STARFREEZE?!?!
genka: hehe
Chib: EVE combat is more like a game of Homeworld, where you can only control the most general types of combat. You click on something to orbit, set an orbit distance, maybe you scramble or web an opponent, then you set weapon targets and fire away, and the player(s) with the most skill points and better ship(s) always win. It's... boring. If you get jumped in lowsec by a band of pirates there's no escaping, you die, and respawn at your last insured station point, and it's a big deal when you lose a ship in EVE.
Vendetta PvP is essentially more like a 1st person shooter. The most satisfying part of VO combat is that it's skill-based. You can be in a base ship and easily defeat the most heavily-armed Serco SkyCommand Prometheus if the person flying the prom is a n00b.
It's essentially the same as a Velator defeating a Drake because the veteran Velator pilot flies circles around the Drake, avoiding missiles and dodging all weapons fire while landing his own hits nonstop, while the Drake pilot is a newb mashing buttons in a panic. (If they still have those ships in EVE, it's been a while for me.)
In EVE, there's no room for player skill or "twitch" since their latency would make everyone outside Iceland essentially fodder for the native players. (Or China, I heard they spawned a Chinese Server cluster)
In VO, there's one server and since the playerbase is still small, the loads are light enough where FPS-style combat can be enjoyed. And in VO, "Death Means Nothing." Buying a new ship is no big deal, you can recoup the cost of it in a few minutes (15 min) of gameplay.
For the folks who like combat and "flying by the seat of your pants" tactics, Vendetta is a far superior choice than EVE.
Of course, if you like level grinding, endless skill progressions, don't mind paying lots more, EVE might still be your game. Granted, that higher fee means that CCP can hire a lot of programmers and content people, their storylines, side-stories, background anecdotes, and gigantic universe are very interesting as compared to Vendetta.
I mean, I've invested a lot of time in both VO and EVE, but I've left EVE behind for good, and I can't seem to quit VO, and I mean that in a totally NON Brokeback-Mountain kind of way.
(The one thing I would like in VO that we could don't have yet is drones. Mining drones, scout drones, fighter drones. Would be neat.)
Chib: EVE combat is more like a game of Homeworld, where you can only control the most general types of combat. You click on something to orbit, set an orbit distance, maybe you scramble or web an opponent, then you set weapon targets and fire away, and the player(s) with the most skill points and better ship(s) always win. It's... boring. If you get jumped in lowsec by a band of pirates there's no escaping, you die, and respawn at your last insured station point, and it's a big deal when you lose a ship in EVE.
Vendetta PvP is essentially more like a 1st person shooter. The most satisfying part of VO combat is that it's skill-based. You can be in a base ship and easily defeat the most heavily-armed Serco SkyCommand Prometheus if the person flying the prom is a n00b.
It's essentially the same as a Velator defeating a Drake because the veteran Velator pilot flies circles around the Drake, avoiding missiles and dodging all weapons fire while landing his own hits nonstop, while the Drake pilot is a newb mashing buttons in a panic. (If they still have those ships in EVE, it's been a while for me.)
In EVE, there's no room for player skill or "twitch" since their latency would make everyone outside Iceland essentially fodder for the native players. (Or China, I heard they spawned a Chinese Server cluster)
In VO, there's one server and since the playerbase is still small, the loads are light enough where FPS-style combat can be enjoyed. And in VO, "Death Means Nothing." Buying a new ship is no big deal, you can recoup the cost of it in a few minutes (15 min) of gameplay.
For the folks who like combat and "flying by the seat of your pants" tactics, Vendetta is a far superior choice than EVE.
Of course, if you like level grinding, endless skill progressions, don't mind paying lots more, EVE might still be your game. Granted, that higher fee means that CCP can hire a lot of programmers and content people, their storylines, side-stories, background anecdotes, and gigantic universe are very interesting as compared to Vendetta.
I mean, I've invested a lot of time in both VO and EVE, but I've left EVE behind for good, and I can't seem to quit VO, and I mean that in a totally NON Brokeback-Mountain kind of way.
(The one thing I would like in VO that we could don't have yet is drones. Mining drones, scout drones, fighter drones. Would be neat.)
one thing I would like in VO that we could don't have yet is drones.
Don't fret, LeberMeat, one day I'm sure you'll learn to fly on your own.
Don't fret, LeberMeat, one day I'm sure you'll learn to fly on your own.
I agree that drones would add to game-play, LeberMac. See my recent thread on the value of player-owned persistent mining bots:
http://www.vendetta-online.com/x/msgboard/3/22390
http://www.vendetta-online.com/x/msgboard/3/22390
Hi. Welcome new players.
For my part, I'm happy to let eve be eve, and VO be VO. We have similarities and differences, and that's ok.
I'm sorry to read that some people are bitter that Eve had funding and we didn't. I've never felt that way (I might feel that way about other, idiotic companies, that squandered the opportunities we didn't have and never achieved anything.. but CCP didn't do that, they've succeeded on their own merits, which I applaud). That's the way business goes, some people make better decisions or have better luck. I admire their success, and certainly wish we'd done as well, but I wouldn't harbor any rancor because of that. We've outlived a whole lot of famous, talented companies (Black Isle, Looking Glass, Origin, etc).. and we're still here, making this game better. That counts for something.
For my part, I'm happy to let eve be eve, and VO be VO. We have similarities and differences, and that's ok.
I'm sorry to read that some people are bitter that Eve had funding and we didn't. I've never felt that way (I might feel that way about other, idiotic companies, that squandered the opportunities we didn't have and never achieved anything.. but CCP didn't do that, they've succeeded on their own merits, which I applaud). That's the way business goes, some people make better decisions or have better luck. I admire their success, and certainly wish we'd done as well, but I wouldn't harbor any rancor because of that. We've outlived a whole lot of famous, talented companies (Black Isle, Looking Glass, Origin, etc).. and we're still here, making this game better. That counts for something.
Indeed. Now, where's my HAC?
Aye, where's my tequila?
Oh, right you blew all of it up in that gigantic convoy. <sigh>
Oh, right you blew all of it up in that gigantic convoy. <sigh>
I saved a few XC loads of it :)