Forums » General

News update

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May 01, 2006 incarnate link
just a quick post to say what's going on.
May 01, 2006 leapfrog link
Nice!... UI updates, backend updates... new ships, and less "brokeness"... you guys rule! Thanks for your work... it's *cool*. :)~
May 01, 2006 kimir1et link
oooh, you mean news post update... gotcha

Thanks for keeping us in the loop!
May 01, 2006 Blacklight link
New cap ship? awesome! Keep em commin
May 01, 2006 Person link
Thanks for the news update Inc! It's starting to seem like the old days, now that things are REALLY clipping along. Updates every two weeks, and weekly news updates...

thankyou thankyou thankyou! :D Keep 'er comin'!

Anyway, how 'bout we make the EC-88 only available to those who had an account at the time of it's discontinuation. Keep it sucky. Keep it looking like crap. But only give it to us, so we have something to fly around in and be naustalgic about. :D

/please

Please?

Ok, and about the BS, (it's funny how we've all named the best mission currently in-game the BS mission, lol) I haven't gotten to try it yet because it's only once every four hours or something. Unfortunately, it always falls at the right time. I play consistently for about an hour every day from about 11:00-12:00 gametime, but there's never a BS happenin:(. I'd love to see one of these, but... I can't quite intersect with it.

Maybe this should go in the suggestions forum, but is there any way we could have a timer or something in the client or on the website that counts down until the next mission? I popped on about 5 times today, and missed it every time.

Ok, and ONE last thing before I stop my excessively long thank_you_thank_you_thank_you_and_can_you_do_this? rant. Can rogue Itani take the mission? You know what I mean... :D

-Calder the Blue-skinned Serco
May 01, 2006 incarnate link
(I think we've been releasing *every week* for the last while :). We're all really jazzed that things are moving along better as well, we've also missed the good ol' days :). Anyway, the EC-88 will be available once players complete some wacky/silly mission tree that I'm going to make for it. So anyone will be able to get it, but it probably won't be that common (I expect to make the mission tough, since I think it'll be mostly vets who want it. note: "tough" not "broken" like the current TPG mission).

The Border Skirmish was actually supposed to debut with different success parameters (instead of the timer thing), and Michael is still working on that. I agree, an active countdown to when it becomes available would be cool. In the meantime, maybe we can just up the frequency of availability to every 2 hours or some such, until we get a better solution in there.

I believe anyone with good enough standing to the respective nation (Itani or Serco) can take the mission.. so UIT or whomever. "rogue Itani" who have low Itani standing might be out of luck, I'm not really sure.. Michael made all those requirements, I'll have to ask him.
May 01, 2006 tumblemonster link
Yeah, anyone with good standing can take the mission, and UIT with good standing for both can take it on both sides! I hope this continues in some way, as I mention in this thread:

http://www.vendetta-online.com/x/msgboard/3/13584

The BS (giggle!) mission is by far the coolest thing yet in VO, and it'd be a huge shame if it went the way of Border Patrol and only allowed UIT when invited by Itani. Being able to just go take the mission is awesome.
May 02, 2006 Whistler link
Excellent (tenting fingers).
May 02, 2006 yodaofborg link
Wooot! So is it back to me pestering all devs for a date for the explore addon yet? :D
May 02, 2006 jexkerome link
Yes! Exploration please!
May 02, 2006 RelayeR link
yoda, that wormhole is mine I tell ya...mine...ALL MINE!!!!!
May 02, 2006 roguelazer link
Mmm. It's like dbus, except for Vendetta. Cool.
May 02, 2006 Person link
I just tried the mission this morning, it was awesome! The cap ships are perfect, and with a larger player involvement the battle would really take a cool shape. I just wish it could last a little longer, and hopefully have some type of continuation Soon™.

You get too close to the cap ships and you're frantically dodging a hail of incoming turret fire, too big for ordinary dodging. It makes you turbo, lock, fire, turbo and overall try new tactics. Perfect!

-Calder

/givemoney "Inc and Company" 2c
May 02, 2006 ghostieboy link
Its great fun! :)

But those dman gauses will take you out.. :)
May 02, 2006 LeberMac link
So, lemme get this straight.

If I can configure my router to accept larger "Maximum Segment Size" packets, I would get better performance when playing VO? Seems that 1500 byte packets are what is standard. If I increase that, (assuming that all the routers & switches between me & RedAnvil can accept larger packet sizes) do you think I'll see better performance?

Gimme a hint - where would I do this in the router? Or is it something that I've gotta go argue with Time-Warner Cable about?

For reference: From wikipedia
The MSS is an important consideration in Internet connections, particularly web browsing. When the Internet's Transmission Control Protocol (TCP) is used to achieve an Internet connection, the computers being connected must each agree on, and then set, the MTU size acceptable to both. Typical MTU size in TCP for a home computer Internet connection is either 576 or 1500 bytes. Headers are 40 bytes long; the MSS is equal to the difference, either 536 or 1460 bytes. In some instances the MTU size is less than 576 bytes, and the data segments must therefore be smaller than 536 bytes.
May 02, 2006 tianzi link
BS is way cool! I played it over the weekend and with the graphics card turned all the way up, it caused my laptop to shut down (time to build my SLI rig)because of heat issues.
May 02, 2006 incarnate link
Leber: I wouldn't worry about it. Your MRU size is probably fine. Some routers or broken firewalls come auto-configured with tiny MRUs. Anyone on cable should be fine, our protocol will soon autodetect the optimal size (given the network being traversed and so forth) and use it to the best advantage.

The downside to sending larger packets is that it can make things less responsive (ie, chat not being updated immediately, and so forth).. but the bandwidth is increased. Less packets are being sent, but more data since there's less overhead and acknowledgments. And since most of the game, especially in a busy battle situation, is based on downloading tons of object-adds and updates for all the ships flying around and shots being fired.. bandwidth becomes pretty important. It's in those situations that things will scale up to pack as much data into a user's pipe as possible.
May 02, 2006 KixKizzle link
The limit is 1518.
So don't make it bigger than that.

[edit]
That's the maximum size of the data packet though.
The 18 bytes are used for header.
[/edit]
May 02, 2006 CygnusX link
LeberMac, as long as you have regular ethernet involved at _any_ point in the connection (and chances are there's an ethernet wire going into Guild's servers), there is no point in trying to set a higher MTU than 1500. The packets will just be fragmented, which is exactly what path MTU discovery avoids for you.

A fairly good analogy is shooting pebbles through pipes of varying diameter (pipe diameter reflects MTU): the path MTU discovery will tell you the size of the biggest pebble you can shoot through in one piece.
May 02, 2006 LeberMac link
Oh, I get it Cyg, Kix & Inc.
I was just wondering if there was yet another way I could take advantage of my close proximity to the servers to increase performance.

For example, if there was some way to increase my cable modem's MTU size that it would accept from 1536 Bytes to say, 4096 Bytes, giving me a gaming advantage over Kixkizzle in the most busy sectors, and thusly allowing me to pwn him forcefully and repeatedly.

But then I guess 100Base-T Ethernet is my limiter then, since the signal's gotta come thru my cable modem to the Mac.
I wonder if I could use Firewire? Hrmmm...
/me goes to look up Cable modem specifications...