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I was killing bots in the leviathan sector (I was not taking a mission) and a Xang Xi cap ship showed up. So I took the oportunity to repair in the cap ship. As I docked, I got two different lua error message boxes. Here's the error log:
[Sun Feb 26 03:49:51 2006] ffffffYou are now in *UPK Ralor.
vo/vo_gamefuncs.lua:53: attempt to index field `?' (a nil value)
stack traceback:
lua/iup/iuplua.lua:188: in function <lua/iup/iuplua.lua:187>
vo/vo_gamefuncs.lua:53: in function `GetStationFaction'
vo/if_station_tab3.lua:218: in function <vo/if_station_tab3.lua:199>
vo/if_station_tab3.lua:264: in function `setup'
vo/if_station_tab3.lua:300: in function `setup'
vo/if_capship.lua:76: in function <vo/if_capship.lua:73>
vo/if_capship.lua:86: in function <vo/if_capship.lua:81>
(tail call): ?
[C]: in function `Show'
lua/iup/iuplua.lua:119: in function `show'
vo/if_capship.lua:113: in function `OnEvent'
vo/vo_event.lua:51: in function <vo/vo_event.lua:51>
[C]: in function `xpcall'
vo/vo_event.lua:51: in function <vo/vo_event.lua:46>
vo/vo_event.lua:69: in function `ProcessEvent'
vo/vo_gameevent.lua:430: in function <vo/vo_gameevent.lua:427>
vo/vo_gameevent.lua:448: in function `complete_cb'
vo/vo_ge_station.lua:197: in function <vo/vo_ge_station.lua:191>
vo/vo_ge_station.lua:235: in function <vo/vo_ge_station.lua:227>
vo/vo_ge_station.lua:351: in function `func'
vo/vo_gameevent.lua:754: in function `GameEvent'
vo/vo_gamefuncs.lua:53: attempt to index field `?' (a nil value)
stack traceback:
vo/vo_gamefuncs.lua:53: in function `GetStationFaction'
vo/if_station_tab3.lua:218: in function <vo/if_station_tab3.lua:199>
vo/if_station_tab3.lua:264: in function `setup'
vo/if_station_tab3.lua:300: in function `setup'
vo/if_capship.lua:76: in function <vo/if_capship.lua:73>
vo/if_capship.lua:125: in function `OnEvent'
vo/vo_event.lua:51: in function <vo/vo_event.lua:51>
[C]: in function `xpcall'
vo/vo_event.lua:51: in function <vo/vo_event.lua:46>
vo/vo_event.lua:69: in function `ProcessEvent'
vo/vo_ge_station.lua:201: in function <vo/vo_ge_station.lua:191>
vo/vo_ge_station.lua:235: in function <vo/vo_ge_station.lua:227>
vo/vo_ge_station.lua:351: in function `func'
vo/vo_gameevent.lua:754: in function `GameEvent'
I redocked with the cap later and got the same errors, with the addition of the messages:
encbuf: tried to get a 5920-byte packet from a 85/126-byte buffer!
weird: truncated ObjectUpdate
[Sun Feb 26 03:49:53 2006] 28b4f0weird: truncated ObjectUpdate
[Edit]
Another bug:
If you target a leviathan's turrets, it's hull status bar doesn't change unless you force it to be redrawn (pull up the player list, nav map, etc.)
And a suggestion:
Now when you target a turret, it claims to be the leviathan (or cap ship). But can the "ship type" (in white, lower on the HUD) be set to "turret" so you know you what part of the leviathan you have targeted?
[Sun Feb 26 03:49:51 2006] ffffffYou are now in *UPK Ralor.
vo/vo_gamefuncs.lua:53: attempt to index field `?' (a nil value)
stack traceback:
lua/iup/iuplua.lua:188: in function <lua/iup/iuplua.lua:187>
vo/vo_gamefuncs.lua:53: in function `GetStationFaction'
vo/if_station_tab3.lua:218: in function <vo/if_station_tab3.lua:199>
vo/if_station_tab3.lua:264: in function `setup'
vo/if_station_tab3.lua:300: in function `setup'
vo/if_capship.lua:76: in function <vo/if_capship.lua:73>
vo/if_capship.lua:86: in function <vo/if_capship.lua:81>
(tail call): ?
[C]: in function `Show'
lua/iup/iuplua.lua:119: in function `show'
vo/if_capship.lua:113: in function `OnEvent'
vo/vo_event.lua:51: in function <vo/vo_event.lua:51>
[C]: in function `xpcall'
vo/vo_event.lua:51: in function <vo/vo_event.lua:46>
vo/vo_event.lua:69: in function `ProcessEvent'
vo/vo_gameevent.lua:430: in function <vo/vo_gameevent.lua:427>
vo/vo_gameevent.lua:448: in function `complete_cb'
vo/vo_ge_station.lua:197: in function <vo/vo_ge_station.lua:191>
vo/vo_ge_station.lua:235: in function <vo/vo_ge_station.lua:227>
vo/vo_ge_station.lua:351: in function `func'
vo/vo_gameevent.lua:754: in function `GameEvent'
vo/vo_gamefuncs.lua:53: attempt to index field `?' (a nil value)
stack traceback:
vo/vo_gamefuncs.lua:53: in function `GetStationFaction'
vo/if_station_tab3.lua:218: in function <vo/if_station_tab3.lua:199>
vo/if_station_tab3.lua:264: in function `setup'
vo/if_station_tab3.lua:300: in function `setup'
vo/if_capship.lua:76: in function <vo/if_capship.lua:73>
vo/if_capship.lua:125: in function `OnEvent'
vo/vo_event.lua:51: in function <vo/vo_event.lua:51>
[C]: in function `xpcall'
vo/vo_event.lua:51: in function <vo/vo_event.lua:46>
vo/vo_event.lua:69: in function `ProcessEvent'
vo/vo_ge_station.lua:201: in function <vo/vo_ge_station.lua:191>
vo/vo_ge_station.lua:235: in function <vo/vo_ge_station.lua:227>
vo/vo_ge_station.lua:351: in function `func'
vo/vo_gameevent.lua:754: in function `GameEvent'
I redocked with the cap later and got the same errors, with the addition of the messages:
encbuf: tried to get a 5920-byte packet from a 85/126-byte buffer!
weird: truncated ObjectUpdate
[Sun Feb 26 03:49:53 2006] 28b4f0weird: truncated ObjectUpdate
[Edit]
Another bug:
If you target a leviathan's turrets, it's hull status bar doesn't change unless you force it to be redrawn (pull up the player list, nav map, etc.)
And a suggestion:
Now when you target a turret, it claims to be the leviathan (or cap ship). But can the "ship type" (in white, lower on the HUD) be set to "turret" so you know you what part of the leviathan you have targeted?
Ray: thanks, changing to the OpenGL driver did help, game runs just fine. However the loading times have increased quite significantly (2-3* that of beta2 I'd guess, and I can not switch to other windows (alt-tabbing) - although the XP taskbar appears and start menu is accessible, the rest of the screen (desktop or other apps) is still covered by vendetta. - still, not worth wasting your time on I guess, not that many ppl out there with the 7000 series left. Will try with my notebook at some point to see how that works.
Dihelical: I always try the good old 3RE of microsoft (restart/reboot/reinstall) this time they did not help though :(
Dihelical: I always try the good old 3RE of microsoft (restart/reboot/reinstall) this time they did not help though :(
There's 4 REs... You forgot "repeat".
Ran into another fatal, this time I ran out of memory: I guess I just really need to upgrade my comp ;)
errors
...
[02/26/06 18:32:10] 28b4f0[100] <SpaceSeb> i said ship
Fatal Error: Out of memory.
openglerr
.\refgl.cpp(1187) : glGetError() returned 'neplatný výpočet'
(the last thing says invalid calculation or something like it (and yes, I'm also running a localized version of XP on my desktop at home, can it get any worse? ;)
I saved the rest of the logs in case you're interested, but unless anyone else runs into this I think it may not be worth your time...
errors
...
[02/26/06 18:32:10] 28b4f0[100] <SpaceSeb> i said ship
Fatal Error: Out of memory.
openglerr
.\refgl.cpp(1187) : glGetError() returned 'neplatný výpočet'
(the last thing says invalid calculation or something like it (and yes, I'm also running a localized version of XP on my desktop at home, can it get any worse? ;)
I saved the rest of the logs in case you're interested, but unless anyone else runs into this I think it may not be worth your time...
I killed a few Corvus Pirates then was killed by Corvus Pirates in Bractus... got a black screen instead of going back to home station (Corvus station in Bractus).
logged out/in...
errors.log:
build 8G32
MacOS version 1044
This is a Power Macintosh with a G4-7455 processor.
Hardware: (18 11:PPC 7450) PowerMac6,1 @ 999 MHz, 768 MB
[Sun Feb 26 15:12:12 2006] Found driver: "Mac sound driver". Type 1, Version 8.1. Load @0x00642400
[Sun Feb 26 15:12:12 2006] Instantiate address: 0x5be144
[Sun Feb 26 15:12:12 2006] Can't load driver /Users/pfost/Desktop/vendetta_beta6/drivers/macsound.i386.dylib: not a Mach-O MH_BUNDLE file type
[Sun Feb 26 15:12:12 2006] Found driver: "OpenGL Reference GKGL driver". Type 5, Version 31.0. Load @0x00642570
[Sun Feb 26 15:12:12 2006] Instantiate address: 0x10121c0
[Sun Feb 26 15:12:12 2006] Can't load driver /Users/pfost/Desktop/vendetta_beta6/drivers/refgl.i386.dylib: not a Mach-O MH_BUNDLE file type
sound driver initialized.
No joysticks found.
[Sun Feb 26 15:12:16 2006] 28b4f0Flight-Assist mode disabled.
Logged out then back in with production client...no go.
production client errors.log:
build 8G32
MacOS version 1044
This is a Power Macintosh with a G4-7455 processor.
Hardware: (18 11:PPC 7450) PowerMac6,1 @ 999 MHz, 768 MB
[Sun Feb 26 15:16:35 2006] Found driver: "Mac sound driver". Type 1, Version 8.1. Load @0x00637770
[Sun Feb 26 15:16:35 2006] Instantiate address: 0x5bdfec
[Sun Feb 26 15:16:35 2006] Found driver: "OpenGL Reference GKGL driver". Type 5, Version 29.0. Load @0x006378e0
[Sun Feb 26 15:16:35 2006] Instantiate address: 0x10111d4
No joysticks found.
sound driver initialized.
logged out/in...
errors.log:
build 8G32
MacOS version 1044
This is a Power Macintosh with a G4-7455 processor.
Hardware: (18 11:PPC 7450) PowerMac6,1 @ 999 MHz, 768 MB
[Sun Feb 26 15:12:12 2006] Found driver: "Mac sound driver". Type 1, Version 8.1. Load @0x00642400
[Sun Feb 26 15:12:12 2006] Instantiate address: 0x5be144
[Sun Feb 26 15:12:12 2006] Can't load driver /Users/pfost/Desktop/vendetta_beta6/drivers/macsound.i386.dylib: not a Mach-O MH_BUNDLE file type
[Sun Feb 26 15:12:12 2006] Found driver: "OpenGL Reference GKGL driver". Type 5, Version 31.0. Load @0x00642570
[Sun Feb 26 15:12:12 2006] Instantiate address: 0x10121c0
[Sun Feb 26 15:12:12 2006] Can't load driver /Users/pfost/Desktop/vendetta_beta6/drivers/refgl.i386.dylib: not a Mach-O MH_BUNDLE file type
sound driver initialized.
No joysticks found.
[Sun Feb 26 15:12:16 2006] 28b4f0Flight-Assist mode disabled.
Logged out then back in with production client...no go.
production client errors.log:
build 8G32
MacOS version 1044
This is a Power Macintosh with a G4-7455 processor.
Hardware: (18 11:PPC 7450) PowerMac6,1 @ 999 MHz, 768 MB
[Sun Feb 26 15:16:35 2006] Found driver: "Mac sound driver". Type 1, Version 8.1. Load @0x00637770
[Sun Feb 26 15:16:35 2006] Instantiate address: 0x5bdfec
[Sun Feb 26 15:16:35 2006] Found driver: "OpenGL Reference GKGL driver". Type 5, Version 29.0. Load @0x006378e0
[Sun Feb 26 15:16:35 2006] Instantiate address: 0x10111d4
No joysticks found.
sound driver initialized.
I was in-game, went to video settings and clicked the resolution tab without choosing one, pressed escape, and the game crashed.
Mac OS 10.4.5, 1GHz eMac G4, ATi Radeon 7500.
What is the Leviathan sector?
Mac OS 10.4.5, 1GHz eMac G4, ATi Radeon 7500.
What is the Leviathan sector?
slime73, the leviathan sector is the sector where you find a leviathan.
See here:
http://design.vendetta-online.com/wiki/index.php?title=Hive#Leviathan
Right now, you can only find leviathans in Sedina.
See here:
http://design.vendetta-online.com/wiki/index.php?title=Hive#Leviathan
Right now, you can only find leviathans in Sedina.
My post and possibly slime73's problem were probably the server crashing and not bugs, Andy and John.
In Windoze, you can open the navmap ('n') during the loading screen and the warp out/in animations.
@jex: That's true of Linux, too.
group members still do not show up as grouped sometimes
players are not flagged as hostile once they fire on you or vice-versa (i.e., if they're friendly to your nation, they always appear green and can not be targeted with x - always...)
typing into the chat area of the navscreen causes you to lose your cursor, which then returns to controlling your ship - this is difficult to get out of, and has many unfortunate consequences (such as being unable to finish plotting that course without first exiting then reopening the nav screen)
if grouped, the health meter shrinks into the side of the screen, only staying out as far as your name (or the name of the longest-named person in the group)
the group damage bar colors still do not work for other group members (i.e., my own damage bar changes color now, but my groupmates' don't)
/navroute appears broken
I do not recieve echoes when joining a group - if in a station, I can't tell if I've succssfully joined or not.
/givemoney triggers a fugly lua error.
vo/vo_gamefuncs.lua:607: attempt to compare nil with number
stack traceback:
vo/vo_gamefuncs.lua:607: in function `GiveMoney'
vo/vo_cmds.lua:188: in function `?'
vo/vo_cmds.lua:10: in function `OnEvent'
vo/vo_event.lua:51: in function <vo/vo_event.lua:51>
[C]: in function `xpcall'
vo/vo_event.lua:51: in function <vo/vo_event.lua:46>
vo/vo_event.lua:70: in function `ProcessEvent'
[C]: in function `GKProcessCommand'
vo/if_chatlog.lua:115: in function <vo/if_chatlog.lua:105>
I get a LOT of this:
todo: display error: The container for that addon is not at your location.
when docking/buying presets
All my ship presets seem to disappear when I log off with one character and on with another - they remain gone when I revert to the original character.
On that topic, where are the presets stored? are they tracked per character? per player? per client? how do I verify they they're saved and/or recall/alter them outside of the game? these things would be good to know...
how does the new /ignore work anyway?
aaaand.... that's it for now.
players are not flagged as hostile once they fire on you or vice-versa (i.e., if they're friendly to your nation, they always appear green and can not be targeted with x - always...)
typing into the chat area of the navscreen causes you to lose your cursor, which then returns to controlling your ship - this is difficult to get out of, and has many unfortunate consequences (such as being unable to finish plotting that course without first exiting then reopening the nav screen)
if grouped, the health meter shrinks into the side of the screen, only staying out as far as your name (or the name of the longest-named person in the group)
the group damage bar colors still do not work for other group members (i.e., my own damage bar changes color now, but my groupmates' don't)
/navroute appears broken
I do not recieve echoes when joining a group - if in a station, I can't tell if I've succssfully joined or not.
/givemoney triggers a fugly lua error.
vo/vo_gamefuncs.lua:607: attempt to compare nil with number
stack traceback:
vo/vo_gamefuncs.lua:607: in function `GiveMoney'
vo/vo_cmds.lua:188: in function `?'
vo/vo_cmds.lua:10: in function `OnEvent'
vo/vo_event.lua:51: in function <vo/vo_event.lua:51>
[C]: in function `xpcall'
vo/vo_event.lua:51: in function <vo/vo_event.lua:46>
vo/vo_event.lua:70: in function `ProcessEvent'
[C]: in function `GKProcessCommand'
vo/if_chatlog.lua:115: in function <vo/if_chatlog.lua:105>
I get a LOT of this:
todo: display error: The container for that addon is not at your location.
when docking/buying presets
All my ship presets seem to disappear when I log off with one character and on with another - they remain gone when I revert to the original character.
On that topic, where are the presets stored? are they tracked per character? per player? per client? how do I verify they they're saved and/or recall/alter them outside of the game? these things would be good to know...
how does the new /ignore work anyway?
aaaand.... that's it for now.
my centuar shows up as a solid green block-no wire frame
I can't take screen shots of the station menus
the weapons boxes are off center till I equip the 1st item , then they re-align themselves. If I could take a screen shot I would.
I can't take screen shots of the station menus
the weapons boxes are off center till I equip the 1st item , then they re-align themselves. If I could take a screen shot I would.
I think the solid-green-block ship diagram thing occurs when you adjust your screen (graphics/video) settings when you're outside of the station.
Sarah:
Like that?
http://www.vendetta-online.com/x/msgboard/1/13010?page=4#163042
I had the same problem last night... forgot to mention it.
Why can't you take screenshots?
Like that?
http://www.vendetta-online.com/x/msgboard/1/13010?page=4#163042
I had the same problem last night... forgot to mention it.
Why can't you take screenshots?
You take screenshots in the station by typing /dump in the chat area.
Presets are stored per-character in the config.ini file.
- I fixed the solid green ship damage indicator
- I fixed the lua error when docking with capships
- I fixed the lua error when giving money
- I fixed the problem with chatting in the navmenu and focus getting lost
- I fixed the group health meter only being as long as your name
Presets are stored per-character in the config.ini file.
- I fixed the solid green ship damage indicator
- I fixed the lua error when docking with capships
- I fixed the lua error when giving money
- I fixed the problem with chatting in the navmenu and focus getting lost
- I fixed the group health meter only being as long as your name
We'll release another beta as soon as we can, and see how many problems still crop up. Ray has made a lot of bugfixes.
Thanks ray, inc.
I'll have to take a look at that .ini file.
I'll have to take a look at that .ini file.
Oh yeah, the /ignore list is per-user.
the ignore list is saved as ignorelist<username>.txt
It's a problem if you connect to the test server because I just use the whole string in the username login field. So if you type test:Cunjo it tries to save a file called ignorelisttest:cunjo.txt when you log out. This doesn't work in windows, so it just saves it as ignorelisttest
Oh yeah, another think, the ship presets are saved per character per server. So if you go onto the test server, you won't have the same presets as if you went on the production server.
the ignore list is saved as ignorelist<username>.txt
It's a problem if you connect to the test server because I just use the whole string in the username login field. So if you type test:Cunjo it tries to save a file called ignorelisttest:cunjo.txt when you log out. This doesn't work in windows, so it just saves it as ignorelisttest
Oh yeah, another think, the ship presets are saved per character per server. So if you go onto the test server, you won't have the same presets as if you went on the production server.
Dihelical Synthesis: I tried the /navroute and it worked fine.
The /navroute load <filename> syntax for the filename part is not the actual filename in the ./navroutes/ folder. /navroute list will display the filenames that you can type in.
The /navroute load <filename> syntax for the filename part is not the actual filename in the ./navroutes/ folder. /navroute list will display the filenames that you can type in.
intersting... any possibility of selective per-user/per-character /ignore lists in the future? (i.e., so I can /ignore some people on one character but not another)
or, the feature I've REALLY been wanting for some time, an /ignore PLAYER command?
or, the feature I've REALLY been wanting for some time, an /ignore PLAYER command?