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Feb 10, 2006 incarnate link
Please post any problems you find here.
Feb 10, 2006 Doukutsu link
Err, by problems, I hope you mean bugs... here's one - I don't know if you want it here or over in the bug section...
http://www.vendetta-online.com/x/msgboard/2/12917
Feb 10, 2006 momerath42 link
hehe, yea, I started a bug thread- Lets put bug reports there- more general discussion here.

Also, please remember to type 'bug short-description' into the mission computer as soon as you encounter anything odd.
Feb 10, 2006 jexkerome link
Do we type "bug" or "/bug" ?
Feb 10, 2006 momerath42 link
Just bug. And dont use any quotes (single or double). I'll try to make it more flexible/robust tomorrow.
Feb 10, 2006 Renegade xxRIPxx link
There is no indication in the missionchannel of begin and endpoint. I was struggling to know where i had to go. Easiest solution would be to autoplot the road the convoy will take. And that the convoy would invite you to a group so you could see them in a white color and see their respective healthlevels.

secondly, practically the entire convoy with the exception of the behemoths were out of the game as soon as we hit the first ion storm. Although the behemoth had only 2 - 3% left. It would be nice to either divert them to a station to repair or have something with repairguns along, maybe even let the behemoths repair themselves with repair guns when out of the storm sector?
Feb 10, 2006 LeberMac link
Have you guys seen the cool snowflake-like patterns the "extra" corvus bots make in Sedina B-8? I blew a few of them up last night. They kind of camp the wormhole and arrange themselves into geometric patterns. Freaky.

And I like the little lift to my self-esteem that I get from the mission computer when it says "Nice Shot, LeberMac!" I'll take what I can get.
Feb 10, 2006 yodaofborg link
Hmm, a couple of things...

NPC Pirates shouldnt just attack NPCS, i mean, it looks cool and all, but it isnt really making grey space *unsafe*, is there any plans to make em attack player trade ships? Yeah, well, some might say *how would a bot know if your in a trade ship? Simple, have em attack anyone who's in a ship that requires above level 2 trade! (this could also include faction, ie, people below +800 Corvus are fair game to the NPC pirates) make em hail before an attack n stuff!

Another thing, sooo, because we can now lose corvus standing, its now possible for me to *kill* a char? [sarcasm]Reeeal smart move, if thats the case [/sarcasm] Sod RP, people need somewhere to dock, its ok to say *yeah, well, if courvus is your last remaining high faction, dont drop it* but what if i did?

Apart from that, good to see the new missions finnaly hit production, gl working out all ze lil bugs momerath!
Feb 10, 2006 jexkerome link
Well, for me it took two storms to have all my convoy (about four moths, one taur and two hogs) wiped out. Most strangely, the mission told me some ships had made it, and gave me 15 minutes to dock to collect my pay which was... 500 Combat XP and 1k. Same as all previous runs, regardless of jumps or number of ships making it to the station (I had one run without a sinlge loss, and another wiht one trader and one escort lost).
Feb 11, 2006 Chikira link
Ever since the escort missions went online, all the hives in sedina seem to have stopped... or at least they have been gone for the past few days.
Feb 11, 2006 momerath42 link
I think you've just been unlucky, Chikira. With the new HiveHunt missions, which include a capship for the Stronghold assault, the Leviathan has been destroyed a number of times since release. If you didn't know, the Hive (singular), is completely destroyed when the Leviathan is. I just restarted the Hive again, though it would have done so on it's own in a few hours.
Feb 11, 2006 Dihelical Synthesis link
"Simple, have em attack anyone who's in a ship that requires above level 2 trade! (this could also include faction, ie, people below +800 Corvus are fair game to the NPC pirates) make em hail before an attack n stuff!"

+800 is pretty steep... especially considering that's +1000 higher than your starting faction with corvus (perhaps this is why they dislike you? so they can pillage you?) Perhaps make it +600, or even +400 to be left alone?

But yes, the corvus bots should attack players as well... the only real problem I see with it, however, is that at current, it's not uncommon to have a wormhole (or three) blockaded by what would surely be an impenetrable force of a few dozen corvus ships. This would STOP all traders. period. How does one improve their corvus standing if they can't operate at all in or near corvus space?

I'm thinking give the Corvus bots individual 'personalities' or aggression levels; something like 1 in 8 of the pirates will chase after you if you approach in a trade ship and are below +400, and 3 in 4 will attack you if you attack and/or damage another Corvus ship in the sector regardless of standing (perhaps more leniancy for accidental damage if you already have high standing)... the rest are more passive, and only hunt as a pack for the big convoys, or attack if you're below -200 Corvus standing. These are just rough numbers to illustrate a point; I'm not saying they should be set up just like that.

EDIT: Oh, and make them hail!
Feb 11, 2006 Chikira link
Damn O.o oh well... mind making the time between respawns shorter?
Feb 11, 2006 Renegade xxRIPxx link
mind adding a piratehuntermission? so that it would give some reward for thinning out those pirates in sed b8 in stead of only &a hit to corvus faction rating?
Feb 11, 2006 momerath42 link
Wow- that's an awesome idea. One of those you smack yourself in the forehead for not thinking of :) I've just got a few bugs that are a higher priority, and then I should be able to whip that out in a day.
Feb 11, 2006 a1k0n link
While you're at it, you can make a pirate hunter hunter mission available in Corvus too.
Feb 11, 2006 momerath42 link
hehehe:) Actually, what should happen (without any extra work) is that players on pirate missions will get rewarded for killing pirate-killers according to how many pirates the pirate-killers have killed.
Feb 11, 2006 Phaserlight link
...that made my brain hurt.
Feb 12, 2006 Renegade xxRIPxx link
maybe esiest for that piratehuntermission would be to tie it into the bountyhunter stuff? Although it might be a tad difficult to impliment this in stead of the piratehuntermission. That way you could use a counter for both sides. Namely if you kill x pirates, the pirates will put out a bounty on you. While if you pirate some convoys or people there could be a bounty put on you which piratehunters can then claim. And later on you might even add the ability to bribe the bounties off of you.

Would be more consistent though.
Feb 12, 2006 sarahanne link
Traders have gone on strike? They cannot be found in game at this time.