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http://www.vendetta-online.com/x/msgboard/3/9080
And I like the idea of adding a radar warning receiver to the game if lock-on is added to missiles. They have them on modern fighters, so it's not out of the question in Vendetta either.
To john, countermeasures would work also to hinder lock-on, and to possibly cause a weapon to lose lock, but they'd never be perfect. If the countermeasures are employed properly, they run a higher chance of decoying a missile than if they're used improperly. For instance, jammers might have certain arcs where they're more effective (say in front or back), so the player would have to keep the missiles (or the enemy fighter - in the case of the long range missiles that rely on the firing ship's radar) in that jamming arc or else the chance of the missile missing would be reduced.
And I like the idea of adding a radar warning receiver to the game if lock-on is added to missiles. They have them on modern fighters, so it's not out of the question in Vendetta either.
To john, countermeasures would work also to hinder lock-on, and to possibly cause a weapon to lose lock, but they'd never be perfect. If the countermeasures are employed properly, they run a higher chance of decoying a missile than if they're used improperly. For instance, jammers might have certain arcs where they're more effective (say in front or back), so the player would have to keep the missiles (or the enemy fighter - in the case of the long range missiles that rely on the firing ship's radar) in that jamming arc or else the chance of the missile missing would be reduced.
Yes, Swarms have a place in the game.
Yes, there should be countermeasures available.
Yes, it should be possible to shoot rockets, missiles etc. with other weapons.
P.S. I've never met a swarm I couldn't dodge or outrun.
Yes, there should be countermeasures available.
Yes, it should be possible to shoot rockets, missiles etc. with other weapons.
P.S. I've never met a swarm I couldn't dodge or outrun.
Make teh prox trigger smaller!
Stingrays deal more damage... but are only used against large targets... why? Because they barely ever hit.
Swarms have a higher chance of dealing some damage anyway... because of their nature... so why should they have a prox trigger? Do they need to be redundantly better than Stingrays?
-Zoras
Stingrays deal more damage... but are only used against large targets... why? Because they barely ever hit.
Swarms have a higher chance of dealing some damage anyway... because of their nature... so why should they have a prox trigger? Do they need to be redundantly better than Stingrays?
-Zoras
"The solution is obvious:
Take apart your keyboard and put it back together so that the tab key is right in the middle." ...ROFLMAO
could someone show me how to do this...?
or better yet, maybe I could bind the turbo key to a mouse button, running should be first priority, shooting should be second.
This is all just another thread about those who use a good weapon in an irratating manner...
Take apart your keyboard and put it back together so that the tab key is right in the middle." ...ROFLMAO
could someone show me how to do this...?
or better yet, maybe I could bind the turbo key to a mouse button, running should be first priority, shooting should be second.
This is all just another thread about those who use a good weapon in an irratating manner...
"missiles" are probably the worst weapons in game actually
- 0 energy cost (the only interest to use it)
- low ammo
- hard to hit
- heavy
i suggest you to add a energy cost on all missiles and rockets.
(example : 10 to 50 per laucnh/shoot) to fix the "leave the sector while his opponent is dodging them".
NOTE :
Max Lport on ship = 3 LP + 3 SP (ragnarok)
Battery = 250 to 550
now calculate
- 0 energy cost (the only interest to use it)
- low ammo
- hard to hit
- heavy
i suggest you to add a energy cost on all missiles and rockets.
(example : 10 to 50 per laucnh/shoot) to fix the "leave the sector while his opponent is dodging them".
NOTE :
Max Lport on ship = 3 LP + 3 SP (ragnarok)
Battery = 250 to 550
now calculate
You all missed to mention Arolte style of seeker spamming now used by one new char ingame /Mad Dog/.
Take Orion Hornet Guardian, load it with gems, jump to B8, infiniturbo at 220m/s, fire gems at everyone and continue circling sector in infiniturbo untill you score a pk.
Player doesnt leave sector, he is in constant infiniturbo and one set of quad gems will eventually kill someone. Spammer cant be hurt, he gets pk, everyone else is annoyed and frustrated but said player is happy and he continues to play VO like this every day.
Take Orion Hornet Guardian, load it with gems, jump to B8, infiniturbo at 220m/s, fire gems at everyone and continue circling sector in infiniturbo untill you score a pk.
Player doesnt leave sector, he is in constant infiniturbo and one set of quad gems will eventually kill someone. Spammer cant be hurt, he gets pk, everyone else is annoyed and frustrated but said player is happy and he continues to play VO like this every day.
Ooooh Baaad bojan, dont name names!
If im in a light ship(ec series, centurian, vult and valk), good luck hitting me with _any_ missiles, and like Shape, I dont turbo away from the person firing the swarms, I roll into them, typing to get the missiles behind me so I can blow the snot out of whoever fired them (and hence clearing the missiles from the sector) - it doesnt always work, but I have a pretty high success rate (im sure some of you have fired swarms at me before, and regretted it - the beep make me loco!).
If im in a medium ship(hog, maud, wraith, atlas) the risk ill get hit increases, but again, I rarely turn away from the person firing them, and roll towards them. its a lower success rate, but I still have succeded in killing the swarmer.
If im in a heavy ship (anything I havent mentoined) its time to reach for teh turbo key, get some speed up, and fly big circles round the attacker, only problem with this aproach, is im not going to be able to kill them if they decide to run.
Swarms ARE NOT used as a defensive weapon by traders like they were intended for, infact, shooting swarms while turboing away from a pirate (who is possibly traveling faster than the 200ms your ship is) is a total waste of missiles, defensive weapons = mines. Do swarms have a place in game? yes! Do you have to go into every battle prepared someone may shoot them at you? YES!
[Edit]
Impliment my EMP gun, that will fix the soso's!
If im in a light ship(ec series, centurian, vult and valk), good luck hitting me with _any_ missiles, and like Shape, I dont turbo away from the person firing the swarms, I roll into them, typing to get the missiles behind me so I can blow the snot out of whoever fired them (and hence clearing the missiles from the sector) - it doesnt always work, but I have a pretty high success rate (im sure some of you have fired swarms at me before, and regretted it - the beep make me loco!).
If im in a medium ship(hog, maud, wraith, atlas) the risk ill get hit increases, but again, I rarely turn away from the person firing them, and roll towards them. its a lower success rate, but I still have succeded in killing the swarmer.
If im in a heavy ship (anything I havent mentoined) its time to reach for teh turbo key, get some speed up, and fly big circles round the attacker, only problem with this aproach, is im not going to be able to kill them if they decide to run.
Swarms ARE NOT used as a defensive weapon by traders like they were intended for, infact, shooting swarms while turboing away from a pirate (who is possibly traveling faster than the 200ms your ship is) is a total waste of missiles, defensive weapons = mines. Do swarms have a place in game? yes! Do you have to go into every battle prepared someone may shoot them at you? YES!
[Edit]
Impliment my EMP gun, that will fix the soso's!
CP your missles thread is beginning to challenge my group mission ideas thread for the "most linked to thread by author ever award" ;p
Anywayyyy here's my take on countermeasures:
http://www.vendetta-online.com/x/msgboard/3/9099
...and, not to be nitpicky but shouldn't this thread go in suggestions?
Anywayyyy here's my take on countermeasures:
http://www.vendetta-online.com/x/msgboard/3/9099
...and, not to be nitpicky but shouldn't this thread go in suggestions?
yea, charging spammers seems to be pretty effective, even in a Warthog CrippledPidgeon Combat Special... erm... Warthog Mineral Extractor... Just as long as you kill the spammer quickly, the missiles will time out before they hit. And if they infiniturbo away, then you just chase them and you'll outrun the missiles as well.
Everman 7 said it bestc
"This is all just another thread about those who use a good weapon in an irratating manner..."
"This is all just another thread about those who use a good weapon in an irratating manner..."
Phaser, missles last as long as the shall we say, "player spirit" is there (between the explosen and the loading screen"
not long nuff' to be an exploite. swarms have a role in this game, and, they are extremely easy to avoid. anyone will any skill can avoid them. just turbo away, or if you're better, do what yoda said. or get some rails =P
not long nuff' to be an exploite. swarms have a role in this game, and, they are extremely easy to avoid. anyone will any skill can avoid them. just turbo away, or if you're better, do what yoda said. or get some rails =P
the problem is, if you run away from the swarms, the swarmer just warps. so, getting the kill is actually *really* hard.
as for rails, with their energy usage, they make it very hard to boost away and snipe, unless you're in a small ship with low drain, at which point you won't do enough damage to kill the swarmer before they launch another set at you and clear the sector.
as I said, swarms aren't powerful because they get you kills, they're powerful because they deny others kills. in so doing, the swarmer almost never the loser in an engagement.
as for rails, with their energy usage, they make it very hard to boost away and snipe, unless you're in a small ship with low drain, at which point you won't do enough damage to kill the swarmer before they launch another set at you and clear the sector.
as I said, swarms aren't powerful because they get you kills, they're powerful because they deny others kills. in so doing, the swarmer almost never the loser in an engagement.
>Wed 10:21PM RattMann
>Yes, Swarms have a place in the game.
>Yes, there should be countermeasures available.
>Yes, it should be possible to shoot rockets, missiles etc. with other weapons.
>
>P.S. I've never met a swarm I couldn't dodge or outrun.
DITTO.
M. Duncan
>Yes, Swarms have a place in the game.
>Yes, there should be countermeasures available.
>Yes, it should be possible to shoot rockets, missiles etc. with other weapons.
>
>P.S. I've never met a swarm I couldn't dodge or outrun.
DITTO.
M. Duncan
/me isn't surprised :P
am i the only one who has a hard time seeing circling at full turbo not being an "asking to be killed" manuver. while turboing you can't manuver and therefore are easy rail bait, heck even rockets and on some ships energy weapons would do the trick. plus with the lack of manuverability the spamer would be relying on the tracking of the gems to get a hit.
i mean i'm sure it would take getting used to, and may be a bit of a chalenge to actualy kill tyhe spamer rather than just drive him off, or run him out of missiles, but how does any non-n00b get killed by that kind of spamming?
i mean i'm sure it would take getting used to, and may be a bit of a chalenge to actualy kill tyhe spamer rather than just drive him off, or run him out of missiles, but how does any non-n00b get killed by that kind of spamming?
you're not rail bait when turboing. you're rail bait if your change in velocity relative to your attacker is close to nil.
it's not hard to dodge rails when turboing, just don't fly in a straight line at constant velocity, and don't go in a direction that makes your change in veloicty low (ie, away from your attacker and so on).
it's not hard to dodge rails when turboing, just don't fly in a straight line at constant velocity, and don't go in a direction that makes your change in veloicty low (ie, away from your attacker and so on).
Proms are rail bait
Phaser....proms have some acceleration. rag's dont.
/hands Matt a cookie
anyway, swarms are pretty much the worst wep in the game...execpt vs rags and such. if you get pwnd by them in your Rev-c, vults, Centrions, valks, and proms....
your dying will make the world a better place.
/hands Matt a cookie
anyway, swarms are pretty much the worst wep in the game...execpt vs rags and such. if you get pwnd by them in your Rev-c, vults, Centrions, valks, and proms....
your dying will make the world a better place.
no, swarms aren't the worst weapon in the game, since they allow the one who uses them to disengage. no other weapon has that ability, and anyone fighting a swarmer knows that to get a kill you have to stay in the danger-zone for swarms. this gives the swarms power to kill, even though they're easy to run from. but if you run from them, you're not getting the kill.
so, in effect, the one using swarms has little chance of loosing, and a decent chance of getting a kill.
so, in effect, the one using swarms has little chance of loosing, and a decent chance of getting a kill.
Hmm... I just say Phaserlight's "most linked to blah blah" post
http://www.vendetta-online.com/x/msgboard/3/9080
So I just decided to remind people :P
The way I see it, most people are annoyed that spammers can just turbo and shoot swarms like spreading seeds or something.
Having lock-on time would severely limit the spam and run potential of swarms because the launcher would have to stop running, and point at you for several seconds, in which time you could hope to close the distance and do some serious damage before he gets the swarms off, and then hopefully evade the swarms long enough to kill him.
http://www.vendetta-online.com/x/msgboard/3/9080
http://www.vendetta-online.com/x/msgboard/3/9080
:P
http://www.vendetta-online.com/x/msgboard/3/9080
So I just decided to remind people :P
The way I see it, most people are annoyed that spammers can just turbo and shoot swarms like spreading seeds or something.
Having lock-on time would severely limit the spam and run potential of swarms because the launcher would have to stop running, and point at you for several seconds, in which time you could hope to close the distance and do some serious damage before he gets the swarms off, and then hopefully evade the swarms long enough to kill him.
http://www.vendetta-online.com/x/msgboard/3/9080
http://www.vendetta-online.com/x/msgboard/3/9080
:P