Forums » General
like I said in another thread.
if you give each tradeship a certain limit before putting more cargo on it has an effect you can more easilly balance empty loadouts with full ones since in the case of loading nothing on the atlas it would still have the same weight if had you loaded it full untill its limit. Which makes it a lot easier to balance empty carriers with full ones.
Example: look at the average weight of the cargo. Which is 150 per cargoport for instance and consider that to be the limit for the heavy tradeships. Meaning if you have a ship with 120 cargospace you have to add 120 * 150 to it anyway being 18000. This way you can make it so that you don't get these uberships when they are empty but feel like a brick when they are filled. But just have dece,nt tradeships. Its like using a prepaid card on a phone, once you go over it you can't phone anymore (aka you start getting an effect on the agility of your ship) but as long as you didn't use the credit it doesn't impede on your callingpleasure.
Not to mention that it can also be used to give a distinct feel to any of the cargoships by saying that the weight that they can carry per cargospace is dependent on their class. Being a heavy trader having a higher limit before it gets clogged down then a light trader. example: centurion : 0 per cargospace, vult : 5 , wraith : 50 , atlas 75, centaur : 100 behemoth: 150. Or any other numbers. I just chose them randomly. At the same time you can for instance make it so that the special cargovariants have a higher per cargospace limit then their normal variants, etc... which will also diversify a tradeship from a fightingship.
But hey it is just an idea...
if you give each tradeship a certain limit before putting more cargo on it has an effect you can more easilly balance empty loadouts with full ones since in the case of loading nothing on the atlas it would still have the same weight if had you loaded it full untill its limit. Which makes it a lot easier to balance empty carriers with full ones.
Example: look at the average weight of the cargo. Which is 150 per cargoport for instance and consider that to be the limit for the heavy tradeships. Meaning if you have a ship with 120 cargospace you have to add 120 * 150 to it anyway being 18000. This way you can make it so that you don't get these uberships when they are empty but feel like a brick when they are filled. But just have dece,nt tradeships. Its like using a prepaid card on a phone, once you go over it you can't phone anymore (aka you start getting an effect on the agility of your ship) but as long as you didn't use the credit it doesn't impede on your callingpleasure.
Not to mention that it can also be used to give a distinct feel to any of the cargoships by saying that the weight that they can carry per cargospace is dependent on their class. Being a heavy trader having a higher limit before it gets clogged down then a light trader. example: centurion : 0 per cargospace, vult : 5 , wraith : 50 , atlas 75, centaur : 100 behemoth: 150. Or any other numbers. I just chose them randomly. At the same time you can for instance make it so that the special cargovariants have a higher per cargospace limit then their normal variants, etc... which will also diversify a tradeship from a fightingship.
But hey it is just an idea...
To phaserlight, I usually use a hog, or did until weapon mass, even before that for PvP i used to mount it with a gauss, or tach., and nothing else, even a gauss kills the hog.
I'll get back to ship balance after I our major game direction defined a little more specifically (so my coworker's know what to work on, and then I can go back to tinkering). This shouldn't be much longer. A couple of weeks, perhaps. I'll be posting about this, and some other things that I want to start balancing, in the near future.
For the record, neither the hog nor the hornet have had *any* balancing done to them at all, as far as I can remember. The Valk/Prom/Cent issue requires further appraisal as well.
For the record, neither the hog nor the hornet have had *any* balancing done to them at all, as far as I can remember. The Valk/Prom/Cent issue requires further appraisal as well.