Forums » General
I've noticed that all combat has gyrated to IBG and Rev-C Centurions, and some variant of the Prometheus. Can we see a balance update so the ship variety changes in the near future? I mean, combat with those ships is hard, especially in the Atlas, but it's getting a little tiring when that's all I fight. Last night fighting Aon and Sebastian's Vultures was a lot of fun because I don't recall fighting a single vulture in the last two months.
http://www.vendetta-online.com/x/msgboard/3/9877
http://www.vendetta-online.com/x/msgboard/3/10031
http://www.vendetta-online.com/x/msgboard/3/9080
http://www.vendetta-online.com/x/msgboard/3/9877
http://www.vendetta-online.com/x/msgboard/3/10031
http://www.vendetta-online.com/x/msgboard/3/9080
What about my Wraith that is beaten by an Atlas? What about Hornets, for Waylon's sake?
how many people fly atlases, wraiths, and hornets into combat?
so much balance, so little time. Atleast people are chosing between the ibg and the rev c, and not just one. It is impossible to make it where all ships are chosen at the same rate for combat, and I think would be unbalanced, as not all ships are designed for pvp. I also have noticed a fair number of valks make an appearance in b8, and i think that with just a tiny bit of tweaking, will be much more used, because of their third small port.
I think the usual reason for choosing between the Rev-C and the IBG is whether you are Itani or have Itani standing, and whether you went through the trouble to stock IBGs near Sedina B8 or not. People who don't want to move all those IBGs to B8 usually chose the Rev-C.
The valk is a useless piece of junk (I fly a valk most the time, so I really know what I am talking about). Its outperformed by a IBG or Rev-C, even if you leave the 3rd port unused, in which case it only has disadvantages (most of all it is just a huge target). Using the 3rd port is pretty much impossible. Against the still uber-agile SkyProm or an Rev-C its a death wish. The added weight makes you a sitting duck. The valk needs 50% more weight and thrust to make the 3rd port useful, but I wouldn't hold my breath for that to happen.
Yay Andreas. I agree entirely. It can't receive just a thrust boost or it will be crazy with just a single N3. If it, the warthog and the hornet all get that kind of thrust+mass boost they willl be useful again.
I still find you people quite sad. You think a ship is useless if it can be outmaneuvered. Never mind that with the third port, a competent pilot can more than compensate for maneuverability differences...
i think most ships are prety balanced, i would however like to see some changes to the hog just because i don't think it curently has much of a place in the game. i outlinde my opinions in an earlier sugestions post:
http://www.vendetta-online.com/x/msgboard/3/10046
anyway, i see a lot of centurons, but i also see a number of valks vults and rags. and there is the ocasional, wraith, moth, or bus.
personaly i fly a hog most of the time, but i've definately seen that the cents are supirior fighters, i only manage to destroy them with a lot of luck.
http://www.vendetta-online.com/x/msgboard/3/10046
anyway, i see a lot of centurons, but i also see a number of valks vults and rags. and there is the ocasional, wraith, moth, or bus.
personaly i fly a hog most of the time, but i've definately seen that the cents are supirior fighters, i only manage to destroy them with a lot of luck.
Okay.... This thread is not about the specifics of balancing - I've provided three perfectly good threads above. This thread is simply asking for balancing - again, see the above links for suggestions on how they can be done.
There's a chance that the Hornet is not completely useless. If you happen to see me flying one around the cap ships, it's because I'm evaluating the viability of a certain weapon loadout. I'm not the best pilot with it yet, but I did manage to take out someone in a vulture and almost took out a valk by mistake. Time will tell whether it is really viable or just really annoying.
I've seen one useful hornet wep layout, which required a special bind to use and basically spammed sunflares like crazy.
(4 flares, bind set up to chainfire all four, completely nuts, no escape)
but other than that, its terrible, if you know how to outmaneuver a ship, you CAN outmaneuver this one.
@roguelazer: its true that sheer speed isn't the only factor. However, for a ship as large as the valk is, with only marginally higher armor than the other light fighters, it just can't work the same heavy tactics.
(4 flares, bind set up to chainfire all four, completely nuts, no escape)
but other than that, its terrible, if you know how to outmaneuver a ship, you CAN outmaneuver this one.
@roguelazer: its true that sheer speed isn't the only factor. However, for a ship as large as the valk is, with only marginally higher armor than the other light fighters, it just can't work the same heavy tactics.
AGAIN, this thread is simply a request to balance. Please take the specifics of how to balance to the suggestion forum, possibly even to the threads that I provided.
(and the valk isn't "marginally higher armor than the other light fighters," it has more armor than the Warthog, a "medium" fighter. But again let's take these suggestions to the suggestion forum, where they belong)
(and the valk isn't "marginally higher armor than the other light fighters," it has more armor than the Warthog, a "medium" fighter. But again let's take these suggestions to the suggestion forum, where they belong)
Ok, sorry didn't mean to hijack.
(though I will say, that the hog has only very SLIGHTLY higher armor than the light fighters, 1000-2000 more, whereas the Valk has 2000-3000 more, this is not a huge difference, when you look at the difference between the valk and the heavies.)
(though I will say, that the hog has only very SLIGHTLY higher armor than the light fighters, 1000-2000 more, whereas the Valk has 2000-3000 more, this is not a huge difference, when you look at the difference between the valk and the heavies.)
Roguelazer : Hah! I just shot up your valk with rails and gave you a several hit headstart too. And I am flying a cent with rails. And rails suck. And I suck with rails. That doubly sucking, which means the valk triply suck. I am sure I'll die a quick death if you are flying an IBG.
[EDIT : Sorry CP for hijacking. But I am sleepy and feel like blowing my own hot air a bit.]
[EDIT : Sorry CP for hijacking. But I am sleepy and feel like blowing my own hot air a bit.]
I killed proms and cents rev c in my wraith mk 3... so not sure if we need balance update like that. Skill counts alot too. With less skill people tend to fly the ships with the best specs.
M. Duncan
M. Duncan
Hmm, what do you mean by *balance*?
Does it mean that a supposed trade ship can beat a supposed medium fighter, now I havent flown a hog for a while, but today, after a real fun fight against a TD HOG, I decided I would do some standing fixing.
My Hog mk2 got its ass handed to it by a centaur (he was botting in Serco space too from what I could tell, ok he had 1 more gun, but with the thrust that thing has, does it even notice it?)
I had gauss+plasdev, he had gauss plus 2 plasdev, my hog didnt even seem to move in comparison.
I see nowhere in the centaur (mk 1 mk 2 mk 3) description that says fighter, except maybe the tung centa, please fix the hog. (nuff said)
me hits the prom with a big nerf stick, I know the prom needed attention, but this much? oO
me also hits the moth too, why the hell does this thing have so much turbo thrust? Oo
On that note, can we have turbo thrust values displayed ingame on the buy menu? ta.
Does it mean that a supposed trade ship can beat a supposed medium fighter, now I havent flown a hog for a while, but today, after a real fun fight against a TD HOG, I decided I would do some standing fixing.
My Hog mk2 got its ass handed to it by a centaur (he was botting in Serco space too from what I could tell, ok he had 1 more gun, but with the thrust that thing has, does it even notice it?)
I had gauss+plasdev, he had gauss plus 2 plasdev, my hog didnt even seem to move in comparison.
I see nowhere in the centaur (mk 1 mk 2 mk 3) description that says fighter, except maybe the tung centa, please fix the hog. (nuff said)
me hits the prom with a big nerf stick, I know the prom needed attention, but this much? oO
me also hits the moth too, why the hell does this thing have so much turbo thrust? Oo
On that note, can we have turbo thrust values displayed ingame on the buy menu? ta.
Of course the hog has a place in the game. It's the single most maneuverable ship that can mount a heavy weapon.
until it mounts the heavy wep, at that point all bets are off :P
The Hog is the single most maneuverable ship that can mount a heavy weapon. That's saying nothing about what'll happen after you put aforementioned heavy weapon on it. But as long as you know you can put that heavy weapon on it, that's all that matters, right?
Okay, how about this. The hog is the single most maneuverable ship mounting a heavy weapon after the Atlas I, the Atlas II, the Atlas III, the Atlas B, the Atlas X, the Centaur, the Centaur II, the Centaur III, the Centaur Aggresso, the Ragnarok, the Ragnarok II, the Ragnarok III, the Prometheus, the Prometheus II, the Prometheus III, and the Sky Command Prometheus.
Okay, how about this. The hog is the single most maneuverable ship mounting a heavy weapon after the Atlas I, the Atlas II, the Atlas III, the Atlas B, the Atlas X, the Centaur, the Centaur II, the Centaur III, the Centaur Aggresso, the Ragnarok, the Ragnarok II, the Ragnarok III, the Prometheus, the Prometheus II, the Prometheus III, and the Sky Command Prometheus.