Forums » Suggestions
I've always wanted this to happen, because while pirating, if you are one, you hail, and give them time to pay, and they log to an alt!
This is really a 'cheat' way to escape inevitability.
I propose an increase to 20 seconds. Of course station would stay instant.
This is really a 'cheat' way to escape inevitability.
I propose an increase to 20 seconds. Of course station would stay instant.
I can't logoff half the time in Space on either my macs any ways it always cancels so this doesn't affect me at all so I say go for it!
If you cant destroy a trade ship in 10 seconds you may want to consider a career as a miner.
LOL. This suggestion is courtesy of the Viperats that couldn't hit me in 10 seconds or less :D
I'll just mention that real pirates don't have this problem ;)
I'll just mention that real pirates don't have this problem ;)
Actually, this is a issue. 20 sec increase would be good. It's annoying when ppl do this, and it is a exploit.
Imp: If they are far enough away, you'll never get close enough to kill them prior to logging. Recalls you doing that yourself today to Estrian. lol
I camped someone for 3 hrs from where they logged just to teach them a lesson. And yes, I'm stubborn.
Imp: If they are far enough away, you'll never get close enough to kill them prior to logging. Recalls you doing that yourself today to Estrian. lol
I camped someone for 3 hrs from where they logged just to teach them a lesson. And yes, I'm stubborn.
30 seconds, with sector notices at 10 second intervals. And aborting a log out means you can't log out in space for 5 min to help reduce fake log out spam.
*Roda Slane logging T-30
*Roda Slane logging T-20
*Roda Slane logging T-10
*Roda Slane logging T-30
*Roda Slane logging T-20
*Roda Slane logging T-10
I agree with Roda actually.
That is a very good idea. Impavid logged in his moth, brought his alt in a combat ship, killed me, logged back to trade alt and then continued his run. You can't tell me this wasn't an exploit. And he was 4000m away, and still managed to log.
That is a very good idea. Impavid logged in his moth, brought his alt in a combat ship, killed me, logged back to trade alt and then continued his run. You can't tell me this wasn't an exploit. And he was 4000m away, and still managed to log.
a good suggestion. Impavid, your claim that it is an unnecessary suggestion further shows your selective (and adolescent) judgment regarding exploits... when you do something, it's always okay because other people are to blame!
all this will do is increase command+q or the pc equivalent which eliminates any count down.
Ryan, CMD Q quits the program, however, you remain in the sector for the logoff time. During this time, you can: Be shot and killed, are visible on radar, and can be targeted as if ingame. However, when you quit the game, the logoff sequence has no 'emergency stop' as ingame, it's turbo, or fire a weapon group. So this would generally help eradicate that problem.
I know how to abort the log off/logging leaves you vulnerable. I just don't see how a longer log off is helpful. The people who would log off if things weren't going their way would have no problem with cmd+q in fact, some seem to favor it already. I agree its a problem but this wouldn't fix it.
I agree. Increase the time. It's only used as an exploit from what I've seen.
Having more than one problem is not an excuse to fix none of them. Fix one and see where the rest stand. If cmd+q is a problem, then let it be a problem by itself, so it can be judged by itself. If we know it is going to be a problem, then let's just ask for it to be fixed at the same time.
An alternative solution is that if you receive a hail from someone in the same sector, it restarts your countdown.
An alternative solution is that if you receive a hail from someone in the same sector, it restarts your countdown.
Rodas alternate is a better choice....20 or more second wait is too long for a legit logout. Cancelling it or restarting it when a pm is received would be a better way to go and keep the rats happy.
Rodas alternate is a better choice....20 or more second wait is too long for a legit logout. Cancelling it or restarting it when a pm is received would be a better way to go and keep the rats happy.
That would be fine with me as a compromise.
Honestly I don't think it should be possible to log out in space at all. If you quit the client, your ship hangs around for 5-15 minutes (same as cargo timeout), and if you type '/logoff' in space then you just get a message saying "Must be in station to logoff"
That would be fine with me as a compromise.
Honestly I don't think it should be possible to log out in space at all. If you quit the client, your ship hangs around for 5-15 minutes (same as cargo timeout), and if you type '/logoff' in space then you just get a message saying "Must be in station to logoff"
Turntable, you're a douchebag. How's that for adolescent?
I don't think the logout timer is a big deal. Command Q leaves you in sector for 60 seconds, as does a lag out. Plenty of time to kill a Moth. Ten seconds, very few people have the timing to get away with a logout in 10 seconds. While I was trading recently I had a bind that I hit the second I enter a sector to start the clock while I was trading, primarily to irritate the pompous ass bags who were trying to kill me (and bitching that I wasn't "traaaaaaaaading" waaaaaa we should be able to kill yuouuouo!).
There are other issues with logouts that I've reported through support tickets and bug reports on different occasions, and I've been assured fixes are on the devs list, though not a high priority.
The longest timer in the world won't fix the fact that you're a horrible shot.
I don't think the logout timer is a big deal. Command Q leaves you in sector for 60 seconds, as does a lag out. Plenty of time to kill a Moth. Ten seconds, very few people have the timing to get away with a logout in 10 seconds. While I was trading recently I had a bind that I hit the second I enter a sector to start the clock while I was trading, primarily to irritate the pompous ass bags who were trying to kill me (and bitching that I wasn't "traaaaaaaaading" waaaaaa we should be able to kill yuouuouo!).
There are other issues with logouts that I've reported through support tickets and bug reports on different occasions, and I've been assured fixes are on the devs list, though not a high priority.
The longest timer in the world won't fix the fact that you're a horrible shot.
ladron, my only problem with that is that sometimes you actually do need to log off for one reason or another. While a station may be only a minute away, it's a minute that some people may not have. I agree with the 20 second thing though.
(And having your ship hang around 5-15 minutes would be enough time for someone to spot you, change ships, grab a beer, finish the beer, take a leak, run around the block once for good measure, and then kill you. I think the 20 seconds would be plenty.)
(And having your ship hang around 5-15 minutes would be enough time for someone to spot you, change ships, grab a beer, finish the beer, take a leak, run around the block once for good measure, and then kill you. I think the 20 seconds would be plenty.)
ladron, my only problem with that is that sometimes you actually do need to log off for one reason or another. While a station may be only a minute away, it's a minute that some people may not have. I agree with the 20 second thing though.
Yeah, I suppose you're right about that. If that's the case though, up the logout time to at least a full minute. Most of the time that you need to leave RIGHT NOW you'll be back soon enough that you can just point at empty space and and activate your infiturbo bind anyway.
(And having your ship hang around 5-15 minutes would be enough time for someone to spot you, change ships, grab a beer, finish the beer, take a leak, run around the block once for good measure, and then kill you. I think the 20 seconds would be plenty.)
Yep, that's the idea. The whole point is to discourage people from logging in space.
Yeah, I suppose you're right about that. If that's the case though, up the logout time to at least a full minute. Most of the time that you need to leave RIGHT NOW you'll be back soon enough that you can just point at empty space and and activate your infiturbo bind anyway.
(And having your ship hang around 5-15 minutes would be enough time for someone to spot you, change ships, grab a beer, finish the beer, take a leak, run around the block once for good measure, and then kill you. I think the 20 seconds would be plenty.)
Yep, that's the idea. The whole point is to discourage people from logging in space.
Could just make logout same as disconnect, you leave game right away (or after current 10s), ship stays for 60s or 5 minutes or however long.
Would need a notice somewhere saying your ship is not safe tho.
Would need a notice somewhere saying your ship is not safe tho.
I see some support for the alternative of keeping the existing log out timer unless you receive a hail, and I think I like this better myself.
Quick logout for non pvp situations. Player intervention required to delay logout in pvp situations.
I think this covers the best of both worlds.
Quick logout for non pvp situations. Player intervention required to delay logout in pvp situations.
I think this covers the best of both worlds.