Forums » iOS
iOS VR
Does the app support VR on the iPhone? If not is that something you might add.
iPhone doesn't lend itself to VR very well, as they don't use an OLED display, which leads to pronounced "screen door" effects. Also, the smaller iPhone's display is way too low resolution. Articles like this one describe some of the problems.
We don't support Google Cardboard, because it isn't really designed for intensive, higher-end games like ours. The experience would just be pretty bad. So we only invest the time if we think the resulting experience will really be worthwhile (as it is on GearVR).
But, in the future, if the right API and hardware support emerges on the iOS, we would probably be open to supporting it.
We don't support Google Cardboard, because it isn't really designed for intensive, higher-end games like ours. The experience would just be pretty bad. So we only invest the time if we think the resulting experience will really be worthwhile (as it is on GearVR).
But, in the future, if the right API and hardware support emerges on the iOS, we would probably be open to supporting it.
Thanks for the reply. I switched over to galaxy s7 because of gear vr and loving the game on it.
After Apple's WWDC announcements on AR for iOS 11 and VR with the iMacs, I am hopeful that we will be able to revisit this topic in the not too distant future. In the mean time, Keep up the good work Incarnate! I haven't played in a long time, but I still pop in to see how you guys are doing. I like what I see with the new ship designs.
iPhone X is OLED
Well, that's intriguing. But we aren't going to try messing around with VR on iOS until there's a specifically Apple-supported API.