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Maneuverability with virtuel joystick
Hello,
I would like to have some explanations on how to pilot the ship with the virtual joystick.
On the left, there is the arrow of the top to advance, the arrow of the bottom to back, then left and right to slide left or right. OK.
On the right, the virtual joystick allows to go up or down, then turn left or right.
Two problems:
1-there is no axis of roll (inclination of the ship) as on an aircraft, which should normally be linked to the right Joystick.
2-Turns, ascents and descents with the joystick on the right are not precise. for example, if I turn left, when I stop the movement with the right thumb, the vessel continues to turn 1 or 2 seconds, then it is very difficult to be precise to shoot at the target. It's almost impossible.
I tried every possible configuration, without finding a solution ...
Otherwise, I would like to know how to trigger the automatic pull. Once the target is selected, nothing happens when it is in the viewfinder. However, the box "automatic pull" is activated in the settings.
(Galaxy tab a 2016- android 7)
Thanks a lot for your help.
I would like to have some explanations on how to pilot the ship with the virtual joystick.
On the left, there is the arrow of the top to advance, the arrow of the bottom to back, then left and right to slide left or right. OK.
On the right, the virtual joystick allows to go up or down, then turn left or right.
Two problems:
1-there is no axis of roll (inclination of the ship) as on an aircraft, which should normally be linked to the right Joystick.
2-Turns, ascents and descents with the joystick on the right are not precise. for example, if I turn left, when I stop the movement with the right thumb, the vessel continues to turn 1 or 2 seconds, then it is very difficult to be precise to shoot at the target. It's almost impossible.
I tried every possible configuration, without finding a solution ...
Otherwise, I would like to know how to trigger the automatic pull. Once the target is selected, nothing happens when it is in the viewfinder. However, the box "automatic pull" is activated in the settings.
(Galaxy tab a 2016- android 7)
Thanks a lot for your help.
The game runs with newtonion physics, so you will have to account for inertial adjustment. also, you can enable the device to use its gyroscope to give roll in options>advanced>tilt. The roll of a ship is completely independent of its turning.
I'm not at all sure what you mean by "automatic pull". We have Auto-Aim and Autofire for mobile, perhaps one of those is what you mean? Neither steer your ship, though. Auto-aim lets your weapons swivel to aim at the targetting reticule if its near the center of your screen; some weapons have a larger swivel radius, but most are about 7 degrees [estimated]. Auto-fire, specific to mobile and VR, will allow the ship to fire its weapons if they are close to the auto-aim threshold, allowing you to not have to stop maneuvering your ship. Both obviously require you target your opponent to work.
We suggest that players using the mobile platform use a controller to play, but if you cannot get access to one there is a plugin that would let you redesign the interface to your liking. Most mobile pilots I know of end up using it; its called DroidButtons. You can watch how to install plugins here, and see how to set up Droidbuttons here. Feel free to browse around the channel, too; i've got several videos that might come in handy for you.
I'm not at all sure what you mean by "automatic pull". We have Auto-Aim and Autofire for mobile, perhaps one of those is what you mean? Neither steer your ship, though. Auto-aim lets your weapons swivel to aim at the targetting reticule if its near the center of your screen; some weapons have a larger swivel radius, but most are about 7 degrees [estimated]. Auto-fire, specific to mobile and VR, will allow the ship to fire its weapons if they are close to the auto-aim threshold, allowing you to not have to stop maneuvering your ship. Both obviously require you target your opponent to work.
We suggest that players using the mobile platform use a controller to play, but if you cannot get access to one there is a plugin that would let you redesign the interface to your liking. Most mobile pilots I know of end up using it; its called DroidButtons. You can watch how to install plugins here, and see how to set up Droidbuttons here. Feel free to browse around the channel, too; i've got several videos that might come in handy for you.
Thank you for your answer and your explanations I spoke about the autofire.