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Need help with Mad Catz bluetooth controller
The right analog stick (Z and rZ axis) isn't working.
It works in the calibration screen but after clicking apply and going to try to fly my ship that syick does nothing.
I can strafe with the left stick but can't pitch or yaw with the right.
Any one else have this trouble?
It works in the calibration screen but after clicking apply and going to try to fly my ship that syick does nothing.
I can strafe with the left stick but can't pitch or yaw with the right.
Any one else have this trouble?
What specific model are you using? Also, really weird that you can detect input on the screen but it doesnt work once out of config. The only controllers with Axis that dont work are broken controllers, I thought. But if you are detecting input, that is clearly not the case.
Installing the HD version of the game seems to have fixed the problem. Now I'm trying to figure out how to enable vr mode.
uhm, last I checked running HD without VR is pretty much like running the base game. VR mode requires a VR headset to be connected when launching the app I think?
I have a vr headset but it's just a more comfortable plastic version of a google cardboard. It does not connect to anything. The phone simply gets inserted inside.
It works quite well with what few other games have a vr mode like BattleZ and one other I can't remember the name of at the moment.
Sounds like I'm sol. :(
It works quite well with what few other games have a vr mode like BattleZ and one other I can't remember the name of at the moment.
Sounds like I'm sol. :(
Erm, Vendetta Online's VR doesn't support Cardboard last I checked; its for Samsung's GearVR, DaydreamVR Devices, Oculus Rift, and the HTC Vive. I believe the reason cited was that Google Cardboard devices weren't often powerful enough to run VO in VR mode. don't cite me on that however.
Just got my Samsung Gear VR yesterday and holy damn sh*t! (see what I did there?)
The VO universe has never looked so gorgeous as when it's completely enveloping me. I love the interface (cockpit) design.
Little disappointed with the jump effect though. I miss the prettly light show of the normal jumping cinematic.
Other than that I'm lovin it.
The VO universe has never looked so gorgeous as when it's completely enveloping me. I love the interface (cockpit) design.
Little disappointed with the jump effect though. I miss the prettly light show of the normal jumping cinematic.
Other than that I'm lovin it.
Well, 3rd person view isnt possible in VR mode, so until the devs implement that (if they even want to), your stuck with the first person cinematics. Glad to hear you like it though! Sadly, I havent a VR device, so im stuck with PC for now.