Forums » Android
Plugins Working on GearVR?
Trying to get some plugins for the GearVR version. Do most of the popular ones work on this platform? I tried MAID, but couldn't scroll down on the cargo list menu and couldn't figure how to add or remove items it auto-jetts.
Does targetless also work correct on GearVR?
Does targetless also work correct on GearVR?
All plugins should work on all platforms. The question then becomes one of friendliness and usability. Many plugins were originally designed with a mouse and keyboard interface in mind and thus may not be well suited for use with a gamepad.
You or anyone else happen to use MAID on VR? Can't figure out how to get it to jettison only specific ore. That and seems like I can't scroll down on jettison cargo list to see everything lol
The "should work on all platforms" is not entirely true when talking about VR versions. The thing is, that plugins are written to hook into certain things in HUD - and many HUD parts are written completely differently in VR versions (not just aesthetic, they are *written* differently).
As a result, some plugins just work, some technically work without having access to all their functionality (mentioned maid or targetless, for example), while some blow up popping out window with LUA errors, if things they expect are not found, or work differently than expected.
Rule of thumb - the simplest the plugin (like, showing player in sectors in chatbox, etc), the more chance it will work. More complicated things with GUI should rather be rewritten with VR in mind (if all required bits of information are released for those, no idea).
BTW, it applies all the same to "simulated VR" option that recently appeared in PC client (was testing it in hope of [ab]using it for having cockpit and mouselook not tied to moving ships, just to notice that most of must-have plugins doesn't work as they should).
Cheers,
/CatLady
As a result, some plugins just work, some technically work without having access to all their functionality (mentioned maid or targetless, for example), while some blow up popping out window with LUA errors, if things they expect are not found, or work differently than expected.
Rule of thumb - the simplest the plugin (like, showing player in sectors in chatbox, etc), the more chance it will work. More complicated things with GUI should rather be rewritten with VR in mind (if all required bits of information are released for those, no idea).
BTW, it applies all the same to "simulated VR" option that recently appeared in PC client (was testing it in hope of [ab]using it for having cockpit and mouselook not tied to moving ships, just to notice that most of must-have plugins doesn't work as they should).
Cheers,
/CatLady