Forums » Android
xoom - targeting and graphical glitching
Noticed that targeting is odd, sometimes it just refuses to cycle through potential targets in front of you when "target in front" is selected.
Also had instances where the jump marker doesn't appear and two yellow lines (left--right, about 1 inch apart centred) appear then disappear.
What's with the "YOU HAVE A MESSAGE" button on the startup? click it and it opens a browser with some lame win an ipod advert... then the button changes to something about missing three calls? This is showing up on the initial splash where it checks for updates where the "Play" button displays.
Very uncharacteristic of what I've grown to appreciate of Guild being above that kind of spam.
Also had instances where the jump marker doesn't appear and two yellow lines (left--right, about 1 inch apart centred) appear then disappear.
What's with the "YOU HAVE A MESSAGE" button on the startup? click it and it opens a browser with some lame win an ipod advert... then the button changes to something about missing three calls? This is showing up on the initial splash where it checks for updates where the "Play" button displays.
Very uncharacteristic of what I've grown to appreciate of Guild being above that kind of spam.
We have an independent advertising thing on the game updater. We don't control the content, and sometimes it's pretty lame. We may try a different advertising option, sometime soon. It's really just kind of an experiment to see if we can generate revenue on being a free mobile download and all that.
We'll have to look at those other issues. If you can take a screenshot of the jump-marker thing, that'd be helpful.
We'll have to look at those other issues. If you can take a screenshot of the jump-marker thing, that'd be helpful.
The target in front not targetting some things is a problem not just with Android. It is likely the same problem experienced on PC when using RadarNextFront and the game not targetting large roids that are right in front of you.