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Runs nicely on the Galaxy S2! (With chainfire)
Got my new Samsung Galaxy S2 today, and as much as I'm fully aware that VO only supports Tegra 2 tablets officially, I couldn't help but give it a try with the sideload APK.
To my joy and delight, it works perfectly! Its smooth, quick and basically playable. Be it said that the SGS2 has a larger screen than most smart phones, so it is vaguely possible to touch the buttons properly.
However I did have to install Chainfire 3D to make it work. Without chainfire all you see is black. With it, it's fine.
Only down side is that it works the device so hard that it becomes very hot in the hand after a few minutes xD
To my joy and delight, it works perfectly! Its smooth, quick and basically playable. Be it said that the SGS2 has a larger screen than most smart phones, so it is vaguely possible to touch the buttons properly.
However I did have to install Chainfire 3D to make it work. Without chainfire all you see is black. With it, it's fine.
Only down side is that it works the device so hard that it becomes very hot in the hand after a few minutes xD
Thanks for the report, glad it's working well.
ok, i have sg2 aswell, but i don't want to root it yet, so i can't install chainfire 3d... when you gonig to make VO on "samsung galaxy s2 I9100"?
I don't know. The S2 presents a serious problem to game developers, as it supports no useful texture compression standards. We've started down the road with ARM (the people who make the GPU used in the S2), but fractured devices like this make official support challenging for us. Unfortunately, it's not really about who makes the "fastest" device, so much as who makes a fast one that supports meaningful industry standards (such as NVIDIA supporting DXTC).
Oh that's cool as heck. I put Chainfire3D on my old Motorola Droid, cut the textures down and forced them 16-bit and now VO runs!
I actually ran it natively on my droid 1, late last year. But it required some serious hacking around in the config settings, and I could only load one specific station sector that didn't have many assets.. otherwise it would run out of memory and die.
I ran VO on it from 35,000 feet, flying back from CA with free plane-wifi, but the people online didn't believe it when I told them what I was playing on :).
I ran VO on it from 35,000 feet, flying back from CA with free plane-wifi, but the people online didn't believe it when I told them what I was playing on :).
lol, you were also logged on as 'inq' and not 'Incarnate' and occasionally trolls like to log in and say they're one of the devs to mess with newbies. I didn't believe you until i got the server message. :P
Without Chainfire3D mine would just run out of memory before the login screen loads and drop back to the updater. Pretty sweet that it works, but everything is SO TINY.
Without Chainfire3D mine would just run out of memory before the login screen loads and drop back to the updater. Pretty sweet that it works, but everything is SO TINY.
Hey this is great news, I would love to see how it rums on my S2! Is there a way to do this? (the market won't allow me to install it even with the chainfire3d market fix).
Thanks!
Thanks!
Yes please, I've installed Chainfire onto my S2 but i cannot find the apk install file anywhere.
The market both through my PC and through my Phone tell me my phone is not compatible.
Where did you download it?
(edit) nevermind, found it.
[Administratively removed.. if you are going to sideload, please use the version linked from the sticky thread "Vendetta Online for Android - Basic Facts"]
1.8.180 - October 2011
The market both through my PC and through my Phone tell me my phone is not compatible.
Where did you download it?
(edit) nevermind, found it.
[Administratively removed.. if you are going to sideload, please use the version linked from the sticky thread "Vendetta Online for Android - Basic Facts"]
1.8.180 - October 2011
Hi, I edited your post. There is a direct link to the sideload build in the "Vendetta Online for Android - Basic Facts" thread that is sticky at the top of the Android forum.
The link isn't super obvious, as it is intended to make you actually read the related post.
The version linked from there is kept up-to-date with changes, and is advisable for use on that merit alone. It will also self-update properly, while a ripped and sideloaded Market version self-updates via the Market and may break during the next major APK update.
Aside from that, we would also not recommend downloading Vendetta Online install APKs from anything other than our servers or the Android Market.. viruses have been planted in Android games before, and it will probably happen again. So, I would stick to getting the game from a trusted source (I have no financial benefit to requesting this, just preference that our game not possibly be associated with some future random android spyware).
The link isn't super obvious, as it is intended to make you actually read the related post.
The version linked from there is kept up-to-date with changes, and is advisable for use on that merit alone. It will also self-update properly, while a ripped and sideloaded Market version self-updates via the Market and may break during the next major APK update.
Aside from that, we would also not recommend downloading Vendetta Online install APKs from anything other than our servers or the Android Market.. viruses have been planted in Android games before, and it will probably happen again. So, I would stick to getting the game from a trusted source (I have no financial benefit to requesting this, just preference that our game not possibly be associated with some future random android spyware).
So I've seen in a few places that VO now supports Mali 400 GPU devices, but only via sideloaded APK. Why isn't it available in the Play Store? You should have the option to select which devices are supported on your developer account.