Forums » Linux
Vendetta crashed (linux freeze) after the loading (just before the station screen)
I've seen a lot of messages concerning this kind of pbl.
I tryed to set some var in config.ini to 0:
doshaders=0
dovertexbuffers=0
do_compiled_vertex_array=0
I tryed to modify the gkgl.so in order to force reload.
The error is always:
LoadGKMeshes: Can't load 'ship_roboship_001_hull' in 'gaf/ship_roboship_001_hull.dfs'
Yet it did not solve the problem.
I'am using linux on a Compaq Presario X1000 laptop:
Video: Radeon Mobility 9200
XFree4.3.0
need help to play vendetta on the laptop too :)).
Freddy.
I tryed to set some var in config.ini to 0:
doshaders=0
dovertexbuffers=0
do_compiled_vertex_array=0
I tryed to modify the gkgl.so in order to force reload.
The error is always:
LoadGKMeshes: Can't load 'ship_roboship_001_hull' in 'gaf/ship_roboship_001_hull.dfs'
Yet it did not solve the problem.
I'am using linux on a Compaq Presario X1000 laptop:
Video: Radeon Mobility 9200
XFree4.3.0
need help to play vendetta on the laptop too :)).
Freddy.
more informations:
I saw using local network connection to my frozen linux that the X process was consuming all the CPU...
I saw using local network connection to my frozen linux that the X process was consuming all the CPU...
It's not Vendetta's problem. Everybody gets the "ship_roboship_001" errors. Do other OpenGL games work?
that was a good question. They did'nt work.
I had, in order the get my DRI module working with the Radeon Mobility 9200 (9M), to install XFree-4.3.99.901 with the last DRI binary snapshot release.
Finaly it works.
Freddy.
I had, in order the get my DRI module working with the Radeon Mobility 9200 (9M), to install XFree-4.3.99.901 with the last DRI binary snapshot release.
Finaly it works.
Freddy.
That LoadGKMeshes error shows up for everyone. I should remove it. It's superfluous. It's basically trying to find the CTF hull effect for the bot but the bot can't capture the flag so we never made a flag hull for it. Don't worry about that one error msg.