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To a dev: Quick Question
I was looking through my glxinfo report and came across these:
GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1
and
GL_ARB_vertex_program
I remember that ARB_fragment is used for Radeon's with pixel and vertex shaders, and was wondering if those extensions have anything to do with pixel and vertex shaders (which supposedly aren't supported in linux, but nvidia does it fine with windows opengl)...
GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1
and
GL_ARB_vertex_program
I remember that ARB_fragment is used for Radeon's with pixel and vertex shaders, and was wondering if those extensions have anything to do with pixel and vertex shaders (which supposedly aren't supported in linux, but nvidia does it fine with windows opengl)...
AHH! ROGUE IS THE DEVIL!! HIS POST WAS #666!!!
Linux does have some support for pixel/vertex programs. Only on the gfFX and radeon9700/9800 cards though I think.
The NV_vertex_array.... extensions are for putting the mesh onto the video card so it doesn't have to be sent through the AGP bus every time an object is rendered.
The NV_vertex_array.... extensions are for putting the mesh onto the video card so it doesn't have to be sent through the AGP bus every time an object is rendered.
Oh. :( I thought that my Ti 4200 might be able to do pixel and vertex shaders. because they're so gosh darned pretty in Windows OpenGL!