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Need help testing
I need someone to help test VO on a Netbook running Linux. It has to be using the March 2009 Intel graphics drivers and VO has to be crashing on startup or shortly thereafter. If anyone is willing to help, then please reply.
I would also like to know if anyone has VO working on the system described above.
Thanks.
I would also like to know if anyone has VO working on the system described above.
Thanks.
Hey,
I tried VO on my netbook (EeePC 1000HE running fedora 11). I'm not certain exactly which intel drivers are in use, or which ones you mean by "the March 2009" drivers, but I will try to figure that out later. I believe it's running the latest, or near-latest, fedora kernel.
At any rate, VO worked; it did not crash on start or anything like that. It was slower than a river of lead, though. Only playable near the very min graphics settings (which, by their nature, aren't playable anyway).
I tried VO on my netbook (EeePC 1000HE running fedora 11). I'm not certain exactly which intel drivers are in use, or which ones you mean by "the March 2009" drivers, but I will try to figure that out later. I believe it's running the latest, or near-latest, fedora kernel.
At any rate, VO worked; it did not crash on start or anything like that. It was slower than a river of lead, though. Only playable near the very min graphics settings (which, by their nature, aren't playable anyway).
Hi.
Can you post the first couple of lines of your openglinfo.log file that's generated bu VO when it runs? It should be located in your ~/.vendetta directory or wherever you installed VO.
Can you post the first couple of lines of your openglinfo.log file that's generated bu VO when it runs? It should be located in your ~/.vendetta directory or wherever you installed VO.
Sorry for the late reply! Here's the requested log, and I think it explains the problem... I'm on the Mesa driver. So, you can probably ignore this. Unless you have any comments, I'll work that out and get back to you with another test run...
[Sat Oct 10 23:17:38 2009]
Vendor: Tungsten Graphics, Inc
Renderer: Mesa DRI Intel(R) 945GME GEM 20090114 x86/MMX/SSE2
Version: 1.4 Mesa 7.6-devel
... further down ...
Disabling shaders because of opengl driver bug for Intel 915/945 chipsets.
Disabling shaders because of lack of s3tc/dxtc support.
Not using vertex buffers.
Not using fences.
Edit: Yeah, glxgears only gets 150-200 fps on this machine. It's definitely not VO's fault.
[Sat Oct 10 23:17:38 2009]
Vendor: Tungsten Graphics, Inc
Renderer: Mesa DRI Intel(R) 945GME GEM 20090114 x86/MMX/SSE2
Version: 1.4 Mesa 7.6-devel
... further down ...
Disabling shaders because of opengl driver bug for Intel 915/945 chipsets.
Disabling shaders because of lack of s3tc/dxtc support.
Not using vertex buffers.
Not using fences.
Edit: Yeah, glxgears only gets 150-200 fps on this machine. It's definitely not VO's fault.
Fixed my original problem (kinda) by turning Kernel Modesetting and changing the AccelMethod to EXA. However, the game doesn't crash, so I guess I'm not a good candidate for testing. Perhaps my Intel drivers are too new, or too old?
Incidentally, even after the "fix" the game runs orders of magnitude better on Windows XP on the same machine...
Incidentally, even after the "fix" the game runs orders of magnitude better on Windows XP on the same machine...
Because, if I recall correctly, EXA sucks. I still have what's a completely unusable graphics card on my Ubuntu 9.04 machine because no-one has bothered to fix a glitch with Ubuntu 9.10 Gnome killing HAL. *sigh* ...the Linux life.