Forums » Linux
Liitle Help?
Hi, Im running Gentoo on my AMD Athalon 1600
Video: Gforce 2
Audio: SB A3D
First of all, im pretty new to linux, only about 3 months under my belt,
Here is my problom, when i run Vendetta, i can get it, make a charecter, but after i select the charecter (to play) it crashes and puts me back into xwindows (KDE3.1), the thing is everything is zoomed in, i believe it is a video problom, can anyone give me some advice on what to do? I've set my video settings in the game to low, to see if that would help, but it did nothing. The error i get (in xterm) is Segmentation Fault....
Can anyone Help?
Thanks.
New: I click on 'Leave Station' as soon as it brought me to what looks like a buy/sell menu, and it brought me to what i think is the accualy game (i could move my mouse and stuff and the screen reacted accordingly) then, the usually crash... Any Ideas on that anyone??
p.s: is there an IRC channel for dev/players?
Video: Gforce 2
Audio: SB A3D
First of all, im pretty new to linux, only about 3 months under my belt,
Here is my problom, when i run Vendetta, i can get it, make a charecter, but after i select the charecter (to play) it crashes and puts me back into xwindows (KDE3.1), the thing is everything is zoomed in, i believe it is a video problom, can anyone give me some advice on what to do? I've set my video settings in the game to low, to see if that would help, but it did nothing. The error i get (in xterm) is Segmentation Fault....
Can anyone Help?
Thanks.
New: I click on 'Leave Station' as soon as it brought me to what looks like a buy/sell menu, and it brought me to what i think is the accualy game (i could move my mouse and stuff and the screen reacted accordingly) then, the usually crash... Any Ideas on that anyone??
p.s: is there an IRC channel for dev/players?
From the news page:
"
2003-07-02 00:27:19 Vendetta Test 3.2.10
Bugfixes and AI improvements. Turrets now return to their home positions. AI pathfinding has been redone, again, and should be improved (no more NPCs stuck in docking bays). It is no longer possible for a character to collide with same-team mines, only with their own layed mines or the mines of enemies. The "glow" effect no longer appears on the "Billboards" in sector 9. Other minor changes.
2003-06-27 23:58:02 Vendetta Test 3.2.9
Bugfixes and AI changes. Fixed the station "stutter" bug. Other bugs, solved some AI problems.
Defense ships are now present in sectors 1, 2, and 3. "Defense" and "Heavy" ships now present, Defenseships (Vultures) have upgraded weapons and engines, Heavy ships (Warthogs) fire sunflare rockets and use upgraded engines. Flag captures have been reset. Capturing a flag now yields 1,000,000 (million) credits for every online character of the team that succeeds. A recovered (returned) flag yields 5000c to the team.
Please continue to report any bugs, problems, or strange game behaviour. Thanks.
2003-06-26 01:54:58 Vendetta Test 3.2.8
Bugfix release with some AI changes and other improvements. Some OpenGL crashes addressed, especially on Mac and Linux. Explosions and wormhole effects no longer render if the user is docked in a station (you won't emerge to see 50 effects happening at once anymore). Weapon/Cargo inventory HUD element rescales correctly. Wordwrapping bug fixed. EMBM ice chunks under DirectX are now properly mipmapped. Video drivers now save initial settings out to config.ini on loadup rather than exit, so if the game crashes, the default settings should still be present in the file. Added the flag:
do_compiled_vertex_array
To [refgl] in the config.ini, one more thing to try disabling (set to 0) to prevent crashes. Misc minor speed optimizations added.
Explosions now sympathetically detonate mines. AI DefenseShips now present in 4/6/12, patrolling and attacking pilots of other Nations. DefenseShips not yet present in 1/2/3, but will be added soon (see below). Turrets are now a more formidable threat. AI should generally be improved, but is still not yet up to par.
The AI and pathfinding systems are still in development, a new iteration should be going into production on Friday. This would include DefenseShip improvements and the like. This will probably be a server-only change, no client-side updates are anticipated.
As always, please report any bugs, crashes or other weird behaviour. Thanks much, and enjoy.
2003-06-25 20:07:53 Vendetta Crashes
Please continue to submit crash reports when they occurr. If the bug reporter does not start up from the crash, submit via the web interface or post to the messageboard. We're still having trouble isolating and tracking down the seemingly Nvidia-specific crashes affecting Mac and Linux users. Reporting the bugs is useful, even if we already have the information from other users, as the number of reports gives us an idea of how widespread the problem is, or whether it's still occurring.
So, although we may know about a crash, and on these driver-related issues we may not have an immediate fix, keep the reports coming. The more data we have, the clearer the picture becomes, and the faster we can locate and fix the problem (or bring it to the attention of the OEM who needs to fix it). Thanks for testing, as always.
2003-06-18 00:02:07 Vendetta Test 3.2.7
Bugfix release with minor gameplay tweaks. Setting autoaim off does not reset on sector jumps. Fixed +turbo exploit. Fixed directX bug that may have caused shaders to not be visible on systems that supported them. User Select Panel (default: "u") will now close properly with the first key bound to that function. More error checking added for shaders. Removed /setdamage command. Fixed shader issues on the Mac. Fixed ARB_vertex_program problem that affected older cards (TNT2, Rage128 and the like). Fixed ARB_fragment_program bug.
Gameplay changes:
The ship HUD inventory display is now enabled by default (default key: "o").
Valkyrie hitpoints reduced from 12000 to 10000.
Hornet's maneuverability improved slightly.
Linux and MacOS X users, if you experience crashes, especially with Nvidia hardware, try the following:
Locate and edit your config.ini (in the vendetta.app on OS X). Find the [refgl] section of the config file and set the "doshaders" and "dovertexbuffers" parameters to zero. The game will need to have been run once and exited cleanly (without crashing) for these parameters to have been added by 3.2.7. The parameters may also be added manually. Toggling these settings will disable some of the advanced graphics features, added in 3.2.6, which are enabled by default. As far as we can tell, some people may be experiencing crashes with these features, possibly due to a Nvidia driver bug. More debugging is required, but hopefully people will be able to get the game to function, for the moment, by using this workaround.
If a config.ini file does not exist, you can create it as a text file and add these three lines:
[refgl]
doshaders=0
dovertexbuffers=0"
If there is no config.ini, start up vendetta and quit it (even before doing anything, just press quit instead of play).
IRC, irc.slashne.org #vendetta
"
2003-07-02 00:27:19 Vendetta Test 3.2.10
Bugfixes and AI improvements. Turrets now return to their home positions. AI pathfinding has been redone, again, and should be improved (no more NPCs stuck in docking bays). It is no longer possible for a character to collide with same-team mines, only with their own layed mines or the mines of enemies. The "glow" effect no longer appears on the "Billboards" in sector 9. Other minor changes.
2003-06-27 23:58:02 Vendetta Test 3.2.9
Bugfixes and AI changes. Fixed the station "stutter" bug. Other bugs, solved some AI problems.
Defense ships are now present in sectors 1, 2, and 3. "Defense" and "Heavy" ships now present, Defenseships (Vultures) have upgraded weapons and engines, Heavy ships (Warthogs) fire sunflare rockets and use upgraded engines. Flag captures have been reset. Capturing a flag now yields 1,000,000 (million) credits for every online character of the team that succeeds. A recovered (returned) flag yields 5000c to the team.
Please continue to report any bugs, problems, or strange game behaviour. Thanks.
2003-06-26 01:54:58 Vendetta Test 3.2.8
Bugfix release with some AI changes and other improvements. Some OpenGL crashes addressed, especially on Mac and Linux. Explosions and wormhole effects no longer render if the user is docked in a station (you won't emerge to see 50 effects happening at once anymore). Weapon/Cargo inventory HUD element rescales correctly. Wordwrapping bug fixed. EMBM ice chunks under DirectX are now properly mipmapped. Video drivers now save initial settings out to config.ini on loadup rather than exit, so if the game crashes, the default settings should still be present in the file. Added the flag:
do_compiled_vertex_array
To [refgl] in the config.ini, one more thing to try disabling (set to 0) to prevent crashes. Misc minor speed optimizations added.
Explosions now sympathetically detonate mines. AI DefenseShips now present in 4/6/12, patrolling and attacking pilots of other Nations. DefenseShips not yet present in 1/2/3, but will be added soon (see below). Turrets are now a more formidable threat. AI should generally be improved, but is still not yet up to par.
The AI and pathfinding systems are still in development, a new iteration should be going into production on Friday. This would include DefenseShip improvements and the like. This will probably be a server-only change, no client-side updates are anticipated.
As always, please report any bugs, crashes or other weird behaviour. Thanks much, and enjoy.
2003-06-25 20:07:53 Vendetta Crashes
Please continue to submit crash reports when they occurr. If the bug reporter does not start up from the crash, submit via the web interface or post to the messageboard. We're still having trouble isolating and tracking down the seemingly Nvidia-specific crashes affecting Mac and Linux users. Reporting the bugs is useful, even if we already have the information from other users, as the number of reports gives us an idea of how widespread the problem is, or whether it's still occurring.
So, although we may know about a crash, and on these driver-related issues we may not have an immediate fix, keep the reports coming. The more data we have, the clearer the picture becomes, and the faster we can locate and fix the problem (or bring it to the attention of the OEM who needs to fix it). Thanks for testing, as always.
2003-06-18 00:02:07 Vendetta Test 3.2.7
Bugfix release with minor gameplay tweaks. Setting autoaim off does not reset on sector jumps. Fixed +turbo exploit. Fixed directX bug that may have caused shaders to not be visible on systems that supported them. User Select Panel (default: "u") will now close properly with the first key bound to that function. More error checking added for shaders. Removed /setdamage command. Fixed shader issues on the Mac. Fixed ARB_vertex_program problem that affected older cards (TNT2, Rage128 and the like). Fixed ARB_fragment_program bug.
Gameplay changes:
The ship HUD inventory display is now enabled by default (default key: "o").
Valkyrie hitpoints reduced from 12000 to 10000.
Hornet's maneuverability improved slightly.
Linux and MacOS X users, if you experience crashes, especially with Nvidia hardware, try the following:
Locate and edit your config.ini (in the vendetta.app on OS X). Find the [refgl] section of the config file and set the "doshaders" and "dovertexbuffers" parameters to zero. The game will need to have been run once and exited cleanly (without crashing) for these parameters to have been added by 3.2.7. The parameters may also be added manually. Toggling these settings will disable some of the advanced graphics features, added in 3.2.6, which are enabled by default. As far as we can tell, some people may be experiencing crashes with these features, possibly due to a Nvidia driver bug. More debugging is required, but hopefully people will be able to get the game to function, for the moment, by using this workaround.
If a config.ini file does not exist, you can create it as a text file and add these three lines:
[refgl]
doshaders=0
dovertexbuffers=0"
If there is no config.ini, start up vendetta and quit it (even before doing anything, just press quit instead of play).
IRC, irc.slashne.org #vendetta
Very Much Thanks. I hope to shoot you down one day. =)
now im off to RTFM on how to play (maybe i should of down that on how to get the game to work, but oh well fuck it)
now im off to RTFM on how to play (maybe i should of down that on how to get the game to work, but oh well fuck it)